Search found 4 matches

by Leej
Wed May 26, 2021 6:04 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 88803

RE: Bacon Mod

<t> Having some issues getting science ships working. Using the Bacon Mod + Retreat UE + DasBlue UI combo.<br/>
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I design a science ship with one of each lab and they fly around exploring a bit. I select one and hit cntrl-enter and either nothing happens or a dialog saying that the ship isn't ...
by Leej
Thu Dec 06, 2018 5:03 pm
Forum: Design and Modding
Topic: Modding Tool [1.1.0 Released!]
Replies: 438
Views: 26722

RE: Modding Tool

<t> Just noticed while modifying some components for use with Bacon Mod... The editor recognizes that the 4th and 5th values on Hyperdrives are for Gravity Well range modifications but during the data validation step it will zero them out, e.g.<br/>
Invalid value 4 value "19" found in Components ...
by Leej
Tue Aug 28, 2012 1:36 am
Forum: Distant Worlds 1 Series
Topic: AI Ship design help
Replies: 3
Views: 74

RE: AI Ship design help

<t> I am using the latest patch.<br/>
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So I went back to the design screen and hit "Auto Upgrade Selected Designs" and they all started using my racial tech again.<br/>
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But when the AI did the next set of designs by itself it went back to using the non-racial tech, and I had to go ...
by Leej
Mon Aug 27, 2012 11:21 pm
Forum: Distant Worlds 1 Series
Topic: AI Ship design help
Replies: 3
Views: 74

AI Ship design help

<t> I'm in the middle of a game as the Wekkarans(?), who have a racial laser tech. I'd been researching it and avoiding the regular laser line of research and everything was fine until a retired found ship gave me a research bonus to a low level laser tech and completed it.<br/>
<br/>
Now the ship ...

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