Search found 645 matches

by CHINCHIN
Sun Dec 29, 2024 3:45 pm
Forum: WarPlan
Topic: multiplayer error
Replies: 12
Views: 305

Re: multiplayer error

I've never had this happen before, and I've played a lot of games. In fact, I'm playing other games now and they work fine. I uninstalled and reinstalled the game.

Can you load the previous turn?
by CHINCHIN
Thu Dec 26, 2024 3:53 pm
Forum: WarPlan
Topic: multiplayer error
Replies: 12
Views: 305

Re: multiplayer error

When you can. Thanks!

Change the file ending so you can attach them.
by CHINCHIN
Thu Dec 26, 2024 8:52 am
Forum: WarPlan
Topic: Europe 1939 Scenario for WPP
Replies: 12
Views: 398

Re: Europe 1939 Scenario for WPP

I'll PM you with the download link, and we'll play mirror games. Ok?
by CHINCHIN
Mon Dec 23, 2024 11:02 pm
Forum: WarPlan
Topic: Europe 1939 Scenario for WPP
Replies: 12
Views: 398

Re: Europe 1939 Scenario for WPP

I fixed a lot of bugs and got tired of testing it, I think it's fine now. The problem is that it crashes when playing against the AI, it only works in multiplayer.
by CHINCHIN
Mon Dec 23, 2024 10:59 pm
Forum: WarPlan
Topic: multiplayer error
Replies: 12
Views: 305

Re: multiplayer error

After playing and saving several times, when I open it to end the turn, and I can't load it.
by CHINCHIN
Sun Dec 22, 2024 12:39 pm
Forum: WarPlan
Topic: multiplayer error
Replies: 12
Views: 305

Re: multiplayer error

It was fixed, but a few turns later it happened again, Svent can't load the game.
by CHINCHIN
Mon Dec 16, 2024 7:27 pm
Forum: WarPlan
Topic: multiplayer error
Replies: 12
Views: 305

multiplayer error

I'm playing mirror games with Sveint, he's away and can't connect to the forum, but from his laptop he tells me that he can play his game as an ally, but he can't load his game with the axis. How can I fix this?

The game is 469208.
by CHINCHIN
Tue Dec 10, 2024 9:32 pm
Forum: WarPlan
Topic: Europe 1939 Scenario for WPP
Replies: 12
Views: 398

Re: Europe 1939 Scenario for WPP

Yes, I will place the Norwegian mines from the first turn. Up to 4 submarines can be stacked, as the submarines have 3 strength, the damage against convoys is similar, and it is more likely that a submarine will be lost. I think Norway is fine as it is. Germany has to send all its surface and submar...
by CHINCHIN
Fri Dec 06, 2024 9:48 am
Forum: WarPlan
Topic: Stoooopid. Fix this.
Replies: 16
Views: 449

Re: Stoooopid. Fix this.

The solution that Stjeand suggests, that they are there from the beginning, I think is the best solution.

Since it prevents the Allied player from sacrificing the French fleet, and warns of the possibility of being trapped if the Axis controls the mined hexes.
by CHINCHIN
Sun Dec 01, 2024 10:16 pm
Forum: WarPlan
Topic: Editor: Eligible technologies for units
Replies: 1
Views: 76

Editor: Eligible technologies for units

Where you can select the possible techs that can be assigned to a unit class. For example, how can I make it so that an air unit cannot be assigned the Anti-submarine warfare technology?
by CHINCHIN
Sun Dec 01, 2024 8:31 pm
Forum: WarPlan
Topic: Stoooopid. Fix this.
Replies: 16
Views: 449

Re: Stoooopid. Fix this.

I don't think it's that decisive. But it's clear that it would be a disadvantage for Germany.
by CHINCHIN
Sun Dec 01, 2024 8:17 am
Forum: WarPlan
Topic: Stoooopid. Fix this.
Replies: 16
Views: 449

Re: Stoooopid. Fix this.

The only solution here is to remove the event.

The only thing that would entail is that the axis would have to better protect Oslo and Frederikshavn.
by CHINCHIN
Sat Nov 30, 2024 5:43 pm
Forum: WarPlan
Topic: Europe 1939 Scenario for WPP
Replies: 12
Views: 398

Re: Europe 1939 Scenario for WPP

The Tirpitz is already in the production queue on the scenario. But even if you delete the units from unit.png you will always see the - that separates the combat and movement numbers, you will know that there are units.
by CHINCHIN
Sat Nov 30, 2024 5:37 pm
Forum: WarPlan
Topic: This is Stupid
Replies: 13
Views: 354

Re: This is Stupid

If you landing a unit on the mine beach, you will be able to cross it and escape with the fleets.
by CHINCHIN
Sat Nov 30, 2024 10:31 am
Forum: WarPlan
Topic: Europe 1939 Scenario for WPP
Replies: 12
Views: 398

Europe 1939 Scenario for WPP

I have finished the Europe 1939 Scenario for WPP. With the advanced rules of WPP they make the scenario very interesting. I have had to make changes to balance it, and right now I am testing it with a forum colleague. As soon as we see that everything works correctly I will publish it on the WPP for...
by CHINCHIN
Sun Nov 24, 2024 10:50 am
Forum: Scenario Design and Modding
Topic: Europe 1939 in the Pacific
Replies: 2
Views: 1604

Re: Europe 1939 in the Pacific

It's already a reality. I'm testing it with another player, and as soon as we see that everything works well, I'll post it on this forum. Most of the data couldn't be loaded, I had to make the map from scratch, it was laborious but also fun. I don't think the AI ​​works very well, but the multiplaye...
by CHINCHIN
Thu Nov 14, 2024 11:28 am
Forum: Warplan Pacific
Topic: Editor: OP Naval
Replies: 5
Views: 277

Re: Editor: OP Naval

Ok, thanks! It seems that WP2 is going to be extraordinary, the interception during the fleet's journey sounds very good, you will no longer be able to freely evacuate a port surrounded by submarines and enemy fleets.
by CHINCHIN
Fri Nov 08, 2024 12:14 pm
Forum: Warplan Pacific
Topic: Editor: OP Naval
Replies: 5
Views: 277

Re: Editor: OP Naval

I believe in the past Alvaro has said no to requests for increasing the naval OP points beyond 2 as he feels players can exploit it in big fleet operations by removing their carriers from any possible interception. However, it might all be handled differently in WP2. Yes, surely the change of movem...
by CHINCHIN
Fri Nov 08, 2024 11:17 am
Forum: Warplan Pacific
Topic: Editor: OP Naval
Replies: 5
Views: 277

Re: Editor: OP Naval

Sorry, I forgot the most important part, and probably the most complicated, which would also have to be implemented in the code. Which is that naval units move 1 at a time, spend 1 OP, stop and can be intercepted, move their next OP, and so on, and they cannot spend all their OP at once. I'll add it...

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