Search found 73 matches

by CarlVon
Thu Jun 13, 2024 3:37 pm
Forum: Tech Support
Topic: Game Crash to Desktop - First Round.
Replies: 1
Views: 126

Game Crash to Desktop - First Round.

Hi Guys,

Just started a new game on the latest BETA. Game crashed on the first round when the AI way doing its turn. Reproduceable. I have attached my save file.
by CarlVon
Tue Aug 06, 2019 8:48 pm
Forum: WarPlan
Topic: 2 Player?
Replies: 10
Views: 571

RE: 2 Player?

That may work, sounds good. Will be interested when it's done.
by CarlVon
Tue Aug 06, 2019 8:14 pm
Forum: WarPlan
Topic: 2 Player?
Replies: 10
Views: 571

RE: 2 Player?

That's great! What's the maximum amount of players? On Matrix games it lists a maximum of 2 in multiplayer.
by CarlVon
Tue Aug 06, 2019 8:01 pm
Forum: WarPlan
Topic: 2 Player?
Replies: 10
Views: 571

2 Player?

This game looks great. What confuses me with the latest batch of turn based WWII games... Why two player only? Would love to play this with a few friends. Command 3 was the same way.
by CarlVon
Wed Aug 05, 2015 1:18 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing / Alpha Test

<r> Hi Guys,<br/>
<br/>
We have started a major fleet engagement. This is an Alpha for bug testing before we get some beta testers. This one is going to be a knife fight.<br/>
<br/>
Details:<br/>
Battlespace Report<br/>
<br/>
Description<br/>
<br/>
After years of issues between Imperial ...
by CarlVon
Mon Aug 03, 2015 12:40 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing / AI

<t> Update,<br/>
<br/>
Hi everyone.<br/>
<br/>
First round of code cleanup went well, performance improvements, debugging etc. We are beginning some private testing for a month, then some cleanup and then bring some players in for more testing. AI is about 50% completed but on hold due to ...
by CarlVon
Sun Jul 12, 2015 7:41 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing / AI

<t> Update for everyone out there,<br/>
<br/>
Hope all is well with you guys.<br/>
<br/>
Spacegame continues, and it's currently getting a much needed code and documentation cleanup. It's progressing quickly due to some new development tools I have. Once that's done, we will do some more testing ...
by CarlVon
Mon Feb 09, 2015 8:50 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing / AI

<t> Hi Crazy,<br/>
<br/>
Yep, I'm am just getting the AI up and running at a decent level, then we will want some testers for sure. Mod support is yes, but it difficult, it would have to be in-context. Meaning, the lasers are fully modeled using physics, they are not (damage point etc.). The ...
by CarlVon
Sun Jan 11, 2015 11:44 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing / AI

Hi Everyone,

Just an FYI, the 1rst phase of AI players is completed, just finished our first vs AI fleet battle. Went well, we won but not by much :-).
by CarlVon
Fri Oct 10, 2014 2:28 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<r> The engine is 3D, but the z axis has been taken out. You will understand at this point when you play it <E>:-)</E>. 2D is VERY complex strategy, the tool set for commanders is also very good, but in 3D it would be very confusing. In the end 3D didn't bring much to strategic options, just more ...
by CarlVon
Fri Oct 10, 2014 11:10 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Looking for Players

Yep, I will keep people up to date here. I love Matrix games :-)
by CarlVon
Thu Oct 09, 2014 4:53 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Looking for Players

<r> Hi Jonnie,<br/>
<br/>
I have been recovering from an illness. Basically this game is my dream space game so no it's not dead <E>:-)</E>. The battles we have had so far have been amazing, beyond anything I could have hoped for. I am still in recovery, but doing very well.<br/>
<br/>
That ...
by CarlVon
Sun Sep 14, 2014 9:53 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Looking for Players

<t> Thanks for you input Kayoz,<br/>
<br/>
Unity is what I would choose if I wanted that level of development. Cost is not an issue, just picked Panda3D because it works with Python.<br/>
<br/>
Running on Stackless Python, I get a turn computed with around 50 ships in about 1 second. So that's ...
by CarlVon
Sun Sep 14, 2014 1:57 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Looking for Players

<r> <QUOTE><s>[quote]</s>ORIGINAL: Kayoz<br/>
<br/>
Questions:<br/>
1. Client engine/language? Is this Flash, Java, or an actual compiled executable? Are you using a game engine or writing it from scratch?<br/>
2. Physics engine - are planetary bodies implemented, or is it purely open space ...
by CarlVon
Thu Sep 11, 2014 10:08 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Looking for Players

Hi Guys,

So I have been discussing with my buddy to make some AI for this guy. It's such a good game I really don't want to mothball it. So AI it is, let me know if there is interest in that. Thanks!
by CarlVon
Thu Sep 11, 2014 9:51 pm
Forum: General Discussion
Topic: HOI 4 disappointing preview
Replies: 103
Views: 2875

RE: HOI 4 disappointing preview

I agree...

Not for kids: fb.asp?m=3438050
:-)
by CarlVon
Thu Sep 11, 2014 9:17 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Looking for Players

Hi Toreth,

Not a lot of interest at this point, so basically playing it with my close friends, having some great battles though!

But I think the main issue is no AI. It makes sense, there is a lot to do and no way to learn it on your own time.
by CarlVon
Sun Jun 08, 2014 10:23 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

Hi Domitorastra,

I'm sorry I have been sick for some time. Send me your email
address and we will get going in a bit. Just getting back
on my feet.

It's completely written in Python.
by CarlVon
Mon Mar 10, 2014 7:39 am
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

Thanks for the kind words Boeduur, should be ready for online play in the near future.
by CarlVon
Thu Feb 27, 2014 11:28 pm
Forum: General Discussion
Topic: Space / Tactical Fleet Combat Game / AI Progressing
Replies: 102
Views: 2993

RE: Space / Tactical Fleet Combat Game / Progressing * Updated Screenshots *

<r> Hi Everyone,<br/>
<br/>
The lobby is almost completed and we are just finishing up a few more rounds of testing. I was wondering if anyone would like to Play the game in the next few months. If so, please let me know. The lobby allows creation of your own battle spaces etc.<br/>
<br/>
<br ...

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