Search found 6 matches

by richardus
Wed Dec 26, 2012 5:12 pm
Forum: Distant Worlds 1 Series
Topic: Distant Worlds: Shadows
Replies: 878
Views: 16080

RE: Distant Worlds: Shadows

Box art is unreal!
by richardus
Fri Dec 14, 2012 12:30 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38531

RE: Master Wishlist Thread

<t> How about.. proper cloaking that renders a ship 100% invisible to sensors? Maybe as a racial specific tech or a final tech. Imagine seeing an entire fleet suddenly decloaking next to your homeworld. Or perhaps make it so that ships cant cloak and warp so you end up having a cat and mouse type en...
by richardus
Thu Dec 13, 2012 3:58 pm
Forum: Distant Worlds 1 Series
Topic: Best endgame ship design?
Replies: 1
Views: 59

Best endgame ship design?

<t> Just wondering how people normally outfit their ships when they have most techs researched. I normally have three types of ships:<br/> <br/> All phaser lance cruisers <br/> Carriers with no offensive weapons<br/> Troop transports with no offensive weapons<br/> <br/> I normally have fleets compri...
by richardus
Tue Dec 11, 2012 9:37 pm
Forum: Distant Worlds 1 Series
Topic: Hyperjump Disruption
Replies: 12
Views: 455

Hyperjump Disruption

How exactly do hyperspace disruptors work?

I was hoping to design an interdictor type ship and attach it to a fleet so that I can knock enemy ships out of warp and then attack them. Would this work or will my own ships be unable to go into warp while they are in the same fleet?
by richardus
Tue Dec 11, 2012 4:35 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38531

RE: Master Wishlist Thread

<t> Not sure if its been mentioned already, but resource trading should become an option. I have never really been short of a resource in any game, unlike in games such as civ4 where wars would be waged over access to iron and gunpowder. Making resources more essential and scarcer, and allowing reso...

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