Search found 609 matches
- by Unforeseen
- Sun Feb 23, 2025 12:13 am
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 34976
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Trying this out with a couple of my personal tweaks. Thanks for putting all this work into an old game. I have DW2 but I can't bring myself to play it lol.
- by Unforeseen
- Sat Oct 24, 2020 3:16 pm
- Forum: Design and Modding
- Topic: AI Improvement Mod (1.05 Extended Release)
- Replies: 979
- Views: 32214
RE: Possible AI Improvement Mod
<t> I've been using this with bacon recently and an idea emerged. Since having troop transports at 20% would drastically reduce the number of military ships the AI has (by 12%) what if instead I set it to 0%, reduced the component size of troop pods and added an equivalent number to every ship inste...
- by Unforeseen
- Wed Oct 21, 2020 6:00 am
- Forum: Design and Modding
- Topic: Immersive Ship sizes for Retreat UE
- Replies: 3
- Views: 475
RE: Immersive Ship sizes for Retreat UE
I did this on mine, lowered everything to 0.25 though. It's lovely to have ships that aren't the size of moons finally isn't it?
- by Unforeseen
- Wed Oct 21, 2020 5:55 am
- Forum: Distant Worlds 2
- Topic: Distant Worlds 2 Christmas 2019 Sneak Peek!
- Replies: 443
- Views: 14553
RE: Distant Worlds 2 Christmas Sneak Peek!
<t> I wouldn't mind even a 2022 release to be honest. Feel like companies push their releases too hard and too early. I often wish they would finish the game, and then spend a much greater amount of time testing and working out the bugs than they usually do. Would give the artists more time to make ...
- by Unforeseen
- Wed Oct 21, 2020 5:10 am
- Forum: Design and Modding
- Topic: [Q] What are resupply ships in policies?
- Replies: 1
- Views: 206
[Q] What are resupply ships in policies?
Or do they even fall under one of the ship types at all? I'm asking because I'm about to set Escorts, Frigates and Destroyers to 0%, maybe even Cruisers to get the AI to stop using gimpy fleets when all of my ships use 100% capacity but I don't want them to stop building other ships.
- by Unforeseen
- Wed Jul 22, 2020 2:11 am
- Forum: Design and Modding
- Topic: [Question] Is it possible to change the main menu background image?
- Replies: 9
- Views: 406
RE: [Question] Is it possible to change the main menu background image?
So I can have lude pics of my fiancee pop up everytime I load up Distant Worlds then LOL
- by Unforeseen
- Wed Jul 22, 2020 1:42 am
- Forum: Design and Modding
- Topic: Understandable Icons v.2.8
- Replies: 22
- Views: 1585
RE: Understandable Icons
Really like these! Thank you!
- by Unforeseen
- Tue Jul 21, 2020 1:47 pm
- Forum: Design and Modding
- Topic: Update on my Mods
- Replies: 1
- Views: 129
RE: Update on my Mods
Welcome back 

- by Unforeseen
- Tue Jul 21, 2020 3:49 am
- Forum: Design and Modding
- Topic: Modding Tool [1.1.0 Released!]
- Replies: 437
- Views: 19665
RE: Modding Tool
<t> Is the batch tasks feature in design templates broken? I'm trying to get it to add image scaling, it says it's completed the task but it isn't actually doing anything that I can see.<br/> <br/> Solved: Selecting "Both" when choosing between Standard Empires and Pirates actually only makes the ch...
- by Unforeseen
- Sun Jul 19, 2020 2:05 am
- Forum: Design and Modding
- Topic: Bacon Mod
- Replies: 1417
- Views: 71815
RE: "Hyping" my forthcoming mod (pun intended)
<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> <br/> Right. The BaconSettings values are not read until after Galaxy creation so any galaxy creation variables won't be used unless you go back to the main screen and re-roll your galaxy. You could also load a saved game to intialize the bacon sett...
- by Unforeseen
- Sat Jul 18, 2020 2:31 am
- Forum: Design and Modding
- Topic: Bacon Mod
- Replies: 1417
- Views: 71815
RE: "Hyping" my forthcoming mod (pun intended)
<t> lowIndependentLifeValue=1 seems to have two possible effects strangely dictated by whether or not it's my first galaxy generation after loading up the game. Roger told me about this setting in another thread and I noticed it initally didn't seem to work, as the galaxy generated all 20 independen...
- by Unforeseen
- Sat Jul 18, 2020 2:22 am
- Forum: Distant Worlds 2
- Topic: Distant Worlds 2 Sneak Peek #1 – Ship Design
- Replies: 51
- Views: 5053
RE: Distant Worlds 2 Sneak Peek #1 – Ship Design
ORIGINAL: Rising-Sun
Hope this is still in progress, been silent for some time now. Looking forward to get this too.
They started alpha testing last month.
- by Unforeseen
- Wed Jul 15, 2020 3:37 pm
- Forum: Distant Worlds 1 Series
- Topic: Independent Aliens nessecary?
- Replies: 2
- Views: 152
RE: Independent Aliens nessecary?
<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> <br/> Yes. In my Bacon mod I have a setting for users to override the lowest setting for independents, which has a default value of 150. The lowest value you can use is 1. I remember when I set it to zero there it crashed due to a divide by zero err...
- by Unforeseen
- Wed Jul 15, 2020 5:43 am
- Forum: Distant Worlds 1 Series
- Topic: Independent Aliens nessecary?
- Replies: 2
- Views: 152
Independent Aliens nessecary?
For some reason erasing them with the editor is causing my game to crash, took me all night to figure out what was causing it.
- by Unforeseen
- Mon Jul 13, 2020 1:22 am
- Forum: Distant Worlds 2
- Topic: Distant Worlds 2 Sneak Peek #1 – Ship Design
- Replies: 51
- Views: 5053
RE: Distant Worlds 2 Sneak Peek #1 – Ship Design
<t> Off key as far as ship design goes do we know anything about how race policy is going to be handled? I never got over that I couldn't single out specific races when determining who to enslave/exterminate etc. Had to go by either my racial group, or everyone else. Makes it tough to run an empire ...
- by Unforeseen
- Tue Jun 09, 2020 2:37 am
- Forum: The War Room
- Topic: Difficulty setting
- Replies: 12
- Views: 873
RE: Difficulty setting
<r> <QUOTE><s>[quote]</s>ORIGINAL: LordMM<br/> <br/> Bacon Mod and the RETREAT UE put together seems to increase the difficulty considerably if you are looking for a challenge.. <e>[/quote]</e></QUOTE> <br/> I'll give that a try thanks!<br/> <QUOTE><s>[quote]</s>ORIGINAL: SirHoraceHarkness<br/> <br/...
- by Unforeseen
- Tue Jun 09, 2020 2:26 am
- Forum: Design and Modding
- Topic: "CharacterRandomAppearanceChance"
- Replies: 2
- Views: 136
RE: "CharacterRandomAppearanceChance"
<r> <QUOTE><s>[quote]</s>ORIGINAL: RogerBacon<br/> <QUOTE><s>[quote]</s>CharacterRandomAppearanceChance<e>[/quote]</e></QUOTE> <br/> According to the code it is capped between 0 and 5.0 so the manual is correct.<br/> <br/> P.S. Welcome back old-timer. <e>[/quote]</e></QUOTE> <br/> Awesome thanks! Th...
- by Unforeseen
- Mon Jun 08, 2020 4:52 am
- Forum: The War Room
- Topic: Difficulty setting
- Replies: 12
- Views: 873
RE: Difficulty setting
<r> <QUOTE><s>[quote]</s>ORIGINAL: SirHoraceHarkness<br/> <br/> You can always edit the racial stats of the ones you typically play against to give them an extra edge. I upped the population growth rate and colony ship building speed of the boskara race to make them a plague you have to stamp out ea...
- by Unforeseen
- Mon Jun 08, 2020 4:19 am
- Forum: Design and Modding
- Topic: "CharacterRandomAppearanceChance"
- Replies: 2
- Views: 136
"CharacterRandomAppearanceChance"
<t> I noticed an inconsistency between the modding manual included in the game file and what it actually says you can do in the <race>.txt. In the manual it says you can set it up to 5.0, in the .txt it says 3.0. I did a search but didn't see anything about this particular modifier. I hadn't really ...
- by Unforeseen
- Mon Jun 08, 2020 1:32 am
- Forum: The War Room
- Topic: Difficulty setting
- Replies: 12
- Views: 873
RE: Difficulty setting
Ugh only affects player. That's disappointing. Thanks for the reply.
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