Search found 572 matches

by rxnnxs
Mon May 12, 2025 7:44 pm
Forum: Distant Worlds 2
Topic: BUG in Message Log Icons and behaviour Q&A and Ideas
Replies: 3
Views: 245

Re: BUG in Message Log Icons and behaviour Q&A and Ideas

Thank you for your response. A bit late though from me, but it came up again here:
https://www.matrixgames.com/forums/view ... 2#p5222642

Hopfeully the upcoming redesign is somehow going into the same direction.
by rxnnxs
Mon May 12, 2025 7:36 pm
Forum: Distant Worlds 2
Topic: [UI Suggestion] Notification System Improvement
Replies: 8
Views: 155

Re: [UI Suggestion] Notification System Improvement

Very very good explanation and UI-Observation. I second this! Here my thoughts (I also wrote a number of times about this..): You can see this "Pin-Message" Icon. With this, you can pin one post and it stays open.. Totally useless... who uses that? I asked one day and noone answered. Now w...
by rxnnxs
Mon Apr 21, 2025 4:32 pm
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 28
Views: 730

Re: Galactic scale war while Shakturi inbound - absolute epic game!

I thought of galimulator because your safe is almost as big as that universe in the galimulator :-) And I really would love to see DW2 doing the same with so much more inside/under the hood; simulating the rise and fall of empires. But that time really has not come. The game will evolve and the code...
by rxnnxs
Mon Apr 21, 2025 4:13 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 47
Views: 4242

Re: Ship Size Mod for 1.2.7.9

rxnnxs wrote: Sat Dec 28, 2024 1:29 pm Ahh.. now I compared the files..
The Problem lies only in the orbit.xml

And I think there is an ID limit. you can not go over a id of.. lets SAY 59 or so..
Yours go over 100, thats definitely too much.

Now Your mod can get startet when I delete the orbtype.xml
by rxnnxs
Mon Apr 21, 2025 10:55 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 28
Views: 730

Re: Galactic scale war while Shakturi inbound - absolute epic game!

We need ascension. Thats the peak.
Like in galimulator. Your galaxy size reminds me of this nice game:
video
by rxnnxs
Mon Apr 21, 2025 10:18 am
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 47
Views: 4242

Re: Ship Size Mod for 1.2.7.9

It has nothing to do with the unsigned byte..
by rxnnxs
Fri Apr 18, 2025 10:40 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 28
Views: 730

Re: Galactic scale war while Shakturi inbound - absolute epic game!

Here you can see how that CPU performs Prozessor Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz 2.60 GHz (2 CPUs) Installedr RAM 64,0 GB GPU NVIDIA GeForce GTX 1060 6GB (6 GB) Link to the Video. Now my question is: What the heck does the fps slider do as well as the cpu usage slider? I can see no differ...
by rxnnxs
Thu Apr 17, 2025 11:22 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 28
Views: 730

Re: Galactic scale war while Shakturi inbound - absolute epic game!

I would just expect that when I hit pause, the cpu usage is low because there is nothing to calculate.
How can this be hard to achieve?
by rxnnxs
Mon Apr 14, 2025 8:38 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 510

Re: DW2 CPU usage

I think we all in here have really not that much of a clue how it works. And the engine, stride, or the game that utilizes the engine, is not really optimized. Does not really cares if amd or intel, I also think it is bad design to keep the cpu working while on pause. It really is not optimized to a...
by rxnnxs
Mon Apr 14, 2025 6:02 pm
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 28
Views: 730

Re: Galactic scale war while Shakturi inbound - absolute epic game!

Here you can see how that CPU performs Prozessor Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz 2.60 GHz (2 CPUs) Installedr RAM 64,0 GB GPU NVIDIA GeForce GTX 1060 6GB (6 GB) Link to the Video. Now my question is: What the heck does the fps slider do as well as the cpu usage slider? I can see no differe...
by rxnnxs
Wed Apr 02, 2025 7:01 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bug Report: Mining location filter bug
Replies: 6
Views: 185

Re: Bug Report: Mining location filter bug

Well, if MaximKI is a KI, it is a good one :-)
by rxnnxs
Tue Apr 01, 2025 7:15 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bug Report: Mining location filter bug
Replies: 6
Views: 185

Re: Bug Report: Mining location filter bug

Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
by rxnnxs
Mon Mar 24, 2025 6:23 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 510

Re: DW2 CPU usage

Can you still use your old pc or do oyu have some pictures from the usage back then? I am interested in how it looked and how it looks. I used sysinternals process explorer to see a bit more clearly how it runs. You can there also look at your gpu usage. This is the place to make some calculations :-)
by rxnnxs
Fri Jan 10, 2025 8:20 pm
Forum: Design and Modding
Topic: I can not publish my mod
Replies: 12
Views: 741

Re: I can not publish my mod

I guess you have managed to do it already, didn't you? This would be a way to start: https://www.matrixgames.com/forums/viewtopic.php?f=11899&t=407907 There it is explained. If you want more help, I can write it down here. you need your own mod. Then, you start in the distant worlds folder a com...
by rxnnxs
Fri Jan 10, 2025 8:17 pm
Forum: Design and Modding
Topic: German translation v1.2.6.7 incl. Shakturi DLC
Replies: 7
Views: 983

Re: German translation v1.2.8.5 incl. Shakturi DLC

Yesyesyes!!! Version 1.2.8.5 ist da. Es gibt ein paar wenige Änderungen. Wie und was ist neu? Schaut hier: https://www.matrixgames.com/forums/viewtopic.php?f=10151&t=407718&p=5207972#p5207972 Video von mir hier: https://youtu.be/BuJ74TXza2M Wer den Mod jetzt schnell nutzen will und die Textä...
by rxnnxs
Fri Jan 10, 2025 6:30 pm
Forum: Distant Worlds 2
Topic: 1.2.9.8 Public Beta Update Available
Replies: 43
Views: 3379

Re: 1.2.8.5 Public Beta Update Available

Very very good. I will start a new game immediately. Two things I want to wish right here: When the queued missions are done, the ship should go back to its state it had before: auto, manual, or whatever it had before. OR with shift, the automation state can be set (which then is set at the end acco...
by rxnnxs
Tue Dec 31, 2024 11:29 am
Forum: Design and Modding
Topic: Original Alternative Soundtrack mod
Replies: 6
Views: 516

Re: Original Alternative Soundtrack mod

Hey, awesome work. The Mod is already on steam. <I did not see it before :-) steam composers Homepage Sorry to write again a P.S.: I saw right now that the upload is 2 Gigs. So thats his .wav work/upload. And again, to those who do not have this bandwidth or want to have a quick try, here is the tin...
by rxnnxs
Sun Dec 29, 2024 12:30 am
Forum: Distant Worlds 2: Tech Support
Topic: [1.2.7.9] UI Ships in System resolution BUG
Replies: 1
Views: 91

[1.2.7.9] UI Ships in System resolution BUG

This is how it looks with a resolution that is not correct calculated wi(d)th
by rxnnxs
Sat Dec 28, 2024 1:29 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 47
Views: 4242

Re: Ship Size Mod for 1.2.7.9

Ahh.. now I compared the files..
The Problem lies only in the orbit.xml

And I think there is an ID limit. you can not go over a id of.. lets SAY 59 or so..
Yours go over 100, thats definitely too much.

Now Your mod can get startet when I delete the orbtype.xml
by rxnnxs
Fri Dec 27, 2024 10:46 am
Forum: Design and Modding
Topic: Original Alternative Soundtrack mod
Replies: 6
Views: 516

Re: Original Alternative Soundtrack mod

May I upload your Work as a Mod into Steam?
Or better: Can you upload your mod into steam?

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