Search found 579 matches

by rxnnxs
Sun Aug 24, 2025 8:24 pm
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 9
Views: 402

Re: Early Game Feedback


I thought that anniversary update fixed the starting location issue?

To add to your post, I do believe the game has come a long way but here are a few things I would like to request if possible.

1- Robust diplomacy, I'm going to beat a dead horse here with my post but Space Empires 4 and 5 made ...
by rxnnxs
Thu Aug 14, 2025 12:16 pm
Forum: Design and Modding
Topic: Smaller diameter for suns and planets
Replies: 62
Views: 10866

Re: Smaller diameter for suns and planets

Yes I do, it all works.
If you look into steam, there are my mods also.
This mod here is looking old, but it works.

Is this link working for you?
https://steamcommunity.com/profiles/76561197970990562/myworkshopfiles/?appid=1531540

You could use then "xOrbit" and "Ships_n_Weaps_S"
The one makes the ...
by rxnnxs
Mon Jun 16, 2025 7:16 pm
Forum: Design and Modding
Topic: Font Modding
Replies: 12
Views: 1643

Re: Font Modding



Well, if you think this is a small change.. I could not play this game without it.

The fonts in the game are a none issue for me because the UI is scalable and Im on a 34`Monitor ;)


It does not have to do with size..
By the way, your DLC advertizement.., it is also not that helpful, no ...
by rxnnxs
Sat Jun 14, 2025 7:59 pm
Forum: Design and Modding
Topic: Font Modding
Replies: 12
Views: 1643

Re: Font Modding

Well, if you think this is a small change.. I could not play this game without it.
by rxnnxs
Wed Jun 11, 2025 7:09 pm
Forum: Design and Modding
Topic: Font Modding
Replies: 12
Views: 1643

Re: Font Modding

Ok, I just update this thread to say:
My mod is working, there are no complaints, it is also on steam: Monofont.
https://steamcommunity.com/sharedfiles/ ... 3391290041

On steam my name is fred.
by rxnnxs
Thu May 29, 2025 7:05 pm
Forum: Distant Worlds 2
Topic: [Suggestion:SOLVED] Shift-Queue: Fully Automate
Replies: 4
Views: 433

Re: [Suggestion] Shift-Queue: Fully Automate

Thank you, this is a really great information!
I put this thread to solved!!!
by rxnnxs
Wed May 28, 2025 8:44 pm
Forum: Distant Worlds 2
Topic: [Suggestion:SOLVED] Shift-Queue: Fully Automate
Replies: 4
Views: 433

[Suggestion:SOLVED] Shift-Queue: Fully Automate

This would really really come in handy:
After giving some queued commands, the ship goes into automation again when selected.
queue_automation.png
queue_automation.png (59.54 KiB) Viewed 433 times
by rxnnxs
Mon May 12, 2025 7:44 pm
Forum: Distant Worlds 2
Topic: BUG in Message Log Icons and behaviour Q&A and Ideas
Replies: 3
Views: 580

Re: BUG in Message Log Icons and behaviour Q&A and Ideas

Thank you for your response. A bit late though from me, but it came up again here:
https://www.matrixgames.com/forums/view ... 2#p5222642

Hopfeully the upcoming redesign is somehow going into the same direction.
by rxnnxs
Mon May 12, 2025 7:36 pm
Forum: Distant Worlds 2
Topic: [UI Suggestion] Notification System Improvement
Replies: 8
Views: 635

Re: [UI Suggestion] Notification System Improvement

Very very good explanation and UI-Observation.
I second this!

Here my thoughts (I also wrote a number of times about this..):

You can see this "Pin-Message" Icon. With this, you can pin one post and it stays open.. Totally useless... who uses that?
I asked one day and noone answered.

Now what ...
by rxnnxs
Mon Apr 21, 2025 4:32 pm
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 1858

Re: Galactic scale war while Shakturi inbound - absolute epic game!

I thought of galimulator because your safe is almost as big as that universe in the galimulator :-)

And I really would love to see DW2 doing the same with so much more inside/under the hood; simulating the rise and fall of empires.

But that time really has not come. The game will evolve and the ...
by rxnnxs
Mon Apr 21, 2025 4:13 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 48
Views: 11095

Re: Ship Size Mod for 1.2.7.9

rxnnxs wrote: Sat Dec 28, 2024 1:29 pm Ahh.. now I compared the files..
The Problem lies only in the orbit.xml

And I think there is an ID limit. you can not go over a id of.. lets SAY 59 or so..
Yours go over 100, thats definitely too much.

Now Your mod can get startet when I delete the orbtype.xml
by rxnnxs
Mon Apr 21, 2025 10:55 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 1858

Re: Galactic scale war while Shakturi inbound - absolute epic game!

We need ascension. Thats the peak.
Like in galimulator. Your galaxy size reminds me of this nice game:
video
by rxnnxs
Mon Apr 21, 2025 10:18 am
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 48
Views: 11095

Re: Ship Size Mod for 1.2.7.9

It has nothing to do with the unsigned byte..
by rxnnxs
Fri Apr 18, 2025 10:40 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 1858

Re: Galactic scale war while Shakturi inbound - absolute epic game!



Here you can see how that CPU performs
Prozessor Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz 2.60 GHz (2 CPUs)
Installedr RAM 64,0 GB

GPU NVIDIA GeForce GTX 1060 6GB (6 GB)

Link to the Video.

Now my question is:
What the heck does the fps slider do as well as the cpu usage slider?
I can see ...
by rxnnxs
Thu Apr 17, 2025 11:22 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 1858

Re: Galactic scale war while Shakturi inbound - absolute epic game!

I would just expect that when I hit pause, the cpu usage is low because there is nothing to calculate.
How can this be hard to achieve?
by rxnnxs
Mon Apr 14, 2025 8:38 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

I think we all in here have really not that much of a clue how it works.
And the engine, stride, or the game that utilizes the engine, is not really optimized. Does not really cares if amd or intel, I also think it is bad design to keep the cpu working while on pause.
It really is not optimized to ...
by rxnnxs
Mon Apr 14, 2025 6:02 pm
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 1858

Re: Galactic scale war while Shakturi inbound - absolute epic game!

Here you can see how that CPU performs
Prozessor Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz 2.60 GHz (2 CPUs)
Installedr RAM 64,0 GB

GPU NVIDIA GeForce GTX 1060 6GB (6 GB)

Link to the Video.

Now my question is:
What the heck does the fps slider do as well as the cpu usage slider?
I can see no ...
by rxnnxs
Wed Apr 02, 2025 7:01 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bug Report: Mining location filter bug
Replies: 6
Views: 438

Re: Bug Report: Mining location filter bug

Well, if MaximKI is a KI, it is a good one :-)
by rxnnxs
Tue Apr 01, 2025 7:15 pm
Forum: Distant Worlds 2: Tech Support
Topic: Bug Report: Mining location filter bug
Replies: 6
Views: 438

Re: Bug Report: Mining location filter bug

Good that you say it maxim. I also had this and was going to ask what to report now.
It is somehow taking a wrong address so to speak. No filter is working. It takes some other thats "down the list".
by rxnnxs
Mon Mar 24, 2025 6:23 pm
Forum: Distant Worlds 2
Topic: DW2 CPU usage
Replies: 20
Views: 807

Re: DW2 CPU usage

Can you still use your old pc or do oyu have some pictures from the usage back then?
I am interested in how it looked and how it looks.
I used sysinternals process explorer to see a bit more clearly how it runs.
You can there also look at your gpu usage.
This is the place to make some calculations ...

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