Search found 585 matches

by rxnnxs
Mon May 11, 2026 8:19 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.3.5.x
Replies: 51
Views: 14905

Re: Ship Size Mod for 1.2.7.9

The Mod has on Steam his updated Version.
Please take this Mod and change it to your needs.
I also upload it here for those that do not use steam.
Ships_n_Weaps_S_1.5.3.2.7z

Here is in short a short Video where you can see what I have changed.
The Mod file had before the patch for x and y scale 0 ...
by rxnnxs
Mon May 11, 2026 7:29 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.3.5.x
Replies: 51
Views: 14905

Re: Ship Size Mod for 1.2.7.9


I’ve updated this mod for the latest DLC and created a Python script that should work with future versions of the same XML file.

Just rename the XML file you want to modify to input.xml before running the script.

Great work — I really love this mod!

Ships_n_Weaps_S.zip

Thank you for this work ...
by rxnnxs
Mon May 11, 2026 10:27 am
Forum: Distant Worlds 2
Topic: Modding Problem
Replies: 2
Views: 288

Re: Modding Problem

Hello Dear Modder eltharion!

Sorry that I just started now to look into your work.
You have done huge changes!
better you start off with small ones.

I tried first using notepad++ and the comparePlus plugin.
It stalled...
hmmm..
I jused WinMerge and here is the screenshot:'
shiphull.jpg

Now I ...
by rxnnxs
Sun Apr 12, 2026 12:26 pm
Forum: Distant Worlds 2
Topic: Dragable Windows would be very helpful
Replies: 1
Views: 236

Dragable Windows would be very helpful

When we get the Messages, they are bound to the right side.
The last Weeks, I have a stiff neck and.. it is not that nice anyway, to read long text looking to the right.

So it woul dbe really helpful if we could drag all Mesage Windows to the middle or even resize them.
What would you think about ...
by rxnnxs
Sat Jan 10, 2026 10:07 am
Forum: Distant Worlds 2
Topic: Resolution Mismatch in 1.3.4.0 (with linked Video)
Replies: 0
Views: 5125

Resolution Mismatch in 1.3.4.0 (with linked Video)

I describe the Problem in the linked Video.
My native language is German, so you have to wait until Youtube has dubbed/created the Voiceover.
You have to select then the language appropriate for you.

Short description of the bug:
Just for the developers to show what is the problem i talk about.
a ...
by rxnnxs
Sat Jan 10, 2026 10:03 am
Forum: Distant Worlds 2
Topic: 1.3.4.0. Public Beta Available
Replies: 2
Views: 1586

Re: 1.3.4.0. Public Beta Available

Thank you for the Distant Worlds Universe Music that you integrated and also for those many little things that make the game more and more enjoyable.
I thank you for that button to activate the Distant World Universe Music.

But please and I am really sorry : could you please add one button side by ...
by rxnnxs
Sun Aug 24, 2025 8:24 pm
Forum: Distant Worlds 2
Topic: Early Game Feedback
Replies: 10
Views: 1077

Re: Early Game Feedback


I thought that anniversary update fixed the starting location issue?

To add to your post, I do believe the game has come a long way but here are a few things I would like to request if possible.

1- Robust diplomacy, I'm going to beat a dead horse here with my post but Space Empires 4 and 5 made ...
by rxnnxs
Thu Aug 14, 2025 12:16 pm
Forum: Design and Modding
Topic: Smaller diameter for suns and planets
Replies: 62
Views: 13495

Re: Smaller diameter for suns and planets

Yes I do, it all works.
If you look into steam, there are my mods also.
This mod here is looking old, but it works.

Is this link working for you?
https://steamcommunity.com/profiles/76561197970990562/myworkshopfiles/?appid=1531540

You could use then "xOrbit" and "Ships_n_Weaps_S"
The one makes the ...
by rxnnxs
Mon Jun 16, 2025 7:16 pm
Forum: Design and Modding
Topic: Font Modding
Replies: 12
Views: 2344

Re: Font Modding



Well, if you think this is a small change.. I could not play this game without it.

The fonts in the game are a none issue for me because the UI is scalable and Im on a 34`Monitor ;)


It does not have to do with size..
By the way, your DLC advertizement.., it is also not that helpful, no ...
by rxnnxs
Sat Jun 14, 2025 7:59 pm
Forum: Design and Modding
Topic: Font Modding
Replies: 12
Views: 2344

Re: Font Modding

Well, if you think this is a small change.. I could not play this game without it.
by rxnnxs
Wed Jun 11, 2025 7:09 pm
Forum: Design and Modding
Topic: Font Modding
Replies: 12
Views: 2344

Re: Font Modding

Ok, I just update this thread to say:
My mod is working, there are no complaints, it is also on steam: Monofont.
https://steamcommunity.com/sharedfiles/ ... 3391290041

On steam my name is fred.
by rxnnxs
Thu May 29, 2025 7:05 pm
Forum: Distant Worlds 2
Topic: [Suggestion:SOLVED] Shift-Queue: Fully Automate
Replies: 4
Views: 636

Re: [Suggestion] Shift-Queue: Fully Automate

Thank you, this is a really great information!
I put this thread to solved!!!
by rxnnxs
Wed May 28, 2025 8:44 pm
Forum: Distant Worlds 2
Topic: [Suggestion:SOLVED] Shift-Queue: Fully Automate
Replies: 4
Views: 636

[Suggestion:SOLVED] Shift-Queue: Fully Automate

This would really really come in handy:
After giving some queued commands, the ship goes into automation again when selected.
queue_automation.png
queue_automation.png (59.54 KiB) Viewed 636 times
by rxnnxs
Mon May 12, 2025 7:44 pm
Forum: Distant Worlds 2
Topic: BUG in Message Log Icons and behaviour Q&A and Ideas
Replies: 3
Views: 766

Re: BUG in Message Log Icons and behaviour Q&A and Ideas

Thank you for your response. A bit late though from me, but it came up again here:
https://www.matrixgames.com/forums/view ... 2#p5222642

Hopfeully the upcoming redesign is somehow going into the same direction.
by rxnnxs
Mon May 12, 2025 7:36 pm
Forum: Distant Worlds 2
Topic: [UI Suggestion] Notification System Improvement
Replies: 8
Views: 884

Re: [UI Suggestion] Notification System Improvement

Very very good explanation and UI-Observation.
I second this!

Here my thoughts (I also wrote a number of times about this..):

You can see this "Pin-Message" Icon. With this, you can pin one post and it stays open.. Totally useless... who uses that?
I asked one day and noone answered.

Now what ...
by rxnnxs
Mon Apr 21, 2025 4:32 pm
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 2980

Re: Galactic scale war while Shakturi inbound - absolute epic game!

I thought of galimulator because your safe is almost as big as that universe in the galimulator :-)

And I really would love to see DW2 doing the same with so much more inside/under the hood; simulating the rise and fall of empires.

But that time really has not come. The game will evolve and the ...
by rxnnxs
Mon Apr 21, 2025 4:13 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.3.5.x
Replies: 51
Views: 14905

Re: Ship Size Mod for 1.2.7.9

rxnnxs wrote: Sat Dec 28, 2024 1:29 pm Ahh.. now I compared the files..
The Problem lies only in the orbit.xml

And I think there is an ID limit. you can not go over a id of.. lets SAY 59 or so..
Yours go over 100, thats definitely too much.

Now Your mod can get startet when I delete the orbtype.xml
by rxnnxs
Mon Apr 21, 2025 10:55 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 2980

Re: Galactic scale war while Shakturi inbound - absolute epic game!

We need ascension. Thats the peak.
Like in galimulator. Your galaxy size reminds me of this nice game:
video
by rxnnxs
Mon Apr 21, 2025 10:18 am
Forum: Design and Modding
Topic: Ship Size Mod for 1.3.5.x
Replies: 51
Views: 14905

Re: Ship Size Mod for 1.2.7.9

It has nothing to do with the unsigned byte..
by rxnnxs
Fri Apr 18, 2025 10:40 am
Forum: Distant Worlds 2
Topic: Galactic scale war while Shakturi inbound - absolute epic game!
Replies: 30
Views: 2980

Re: Galactic scale war while Shakturi inbound - absolute epic game!



Here you can see how that CPU performs
Prozessor Intel(R) Xeon(R) CPU E5-2650 v2 @ 2.60GHz 2.60 GHz (2 CPUs)
Installedr RAM 64,0 GB

GPU NVIDIA GeForce GTX 1060 6GB (6 GB)

Link to the Video.

Now my question is:
What the heck does the fps slider do as well as the cpu usage slider?
I can see ...

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