Search found 22 matches

by bluestrike15
Sun Jun 23, 2024 2:47 am
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 48
Views: 9467

Re: Ship Size Mod for 1.2.1.2

Would it be possible to get an XL Mod compatibility patch? When this mod is loaded after XL it causes a crash on the "Your Empire and Government" Screen.
by bluestrike15
Thu May 11, 2023 9:00 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 48
Views: 9467

Re: Ship Size Mod

Another banger, my only request is that would it be possible to have weapons and other projectiles follow the same philosophy. Currently missiles are the same size as Escorts.
by bluestrike15
Wed Aug 24, 2022 10:58 am
Forum: Design and Modding
Topic: DW2-XL v1.11.7 Available
Replies: 142
Views: 32672

Re: DW2-XL Alpha Available

Yesterday's update fixed a few of the fixes this mod has so it probably is no longer completely compatible. regardless this is probably one of the best mods out so far and I look forward to the next release!
by bluestrike15
Wed Jan 01, 2020 5:22 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 33600

RE: Bacon Mod + RetreatUE + Das Chrome

Never mind then! sorry I usually play slow burn games so its not often I actually see other factions ships let alone fighters, Issue is resolved!
by bluestrike15
Tue Dec 31, 2019 4:47 am
Forum: Design and Modding
Topic: Bacon Mod + RetreatUE + Das Chrome
Replies: 239
Views: 33600

RE: Bacon Mod + RetreatUE + Das Chrome

<t> Would it be possible to make a version of this mod set without the separate hangers? Since the designer can't see the difference between them, the AI use only fighters which can be a serious determent for fighter/bomber focused races in the AI department. Its not too much of an issue for player ...
by bluestrike15
Tue Dec 31, 2019 4:15 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 89116

RE: Bacon Mod

<t> Would it be possible to change the missile shoot down option a bit? It seems that for me atleast, missiles can be completely countered PD, lasers and railguns. Though the simple solution would be to just put False on the option, I do not want to give up on it since its such a cool and realistic ...
by bluestrike15
Sun Dec 29, 2019 5:16 pm
Forum: Design and Modding
Topic: Ship Set Request: BSG set Based on BSG Deadlock
Replies: 0
Views: 244

Ship Set Request: BSG set Based on BSG Deadlock

Just a request thread for someone to make a shipset based on Deadlock's wonderful ships. I would make it myself however I do not own the game and I have no real experience making shipsets.
by bluestrike15
Fri Aug 16, 2019 8:18 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 89116

RE: Bacon Mod

I have actually had ships (Mostly explorers) try to run up to the edge before. I usually have them on "Explore x Sector" Missions if that helps narrow down the problem.
by bluestrike15
Tue Aug 13, 2019 5:28 am
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 89116

RE: Bacon Mod

<t> Hello everyone, While using this great mod I seem to be running into a bug that is causing me some issues. If you take a quick look at the screenshot I gave, every so often one of or more of my ships makes a vector to the top left corner of the galaxy. Usually this happens if its A.) (Ship on ...
by bluestrike15
Sat Jul 25, 2015 12:38 pm
Forum: Design and Modding
Topic: Custom Ship Names Mod Missing
Replies: 2
Views: 187

RE: Custom Ship Names Mod Missing

Thanks, Its not the exact one I was looking for but this one should work as good as any.
by bluestrike15
Sat Jul 25, 2015 3:00 am
Forum: Design and Modding
Topic: Custom Ship Names Mod Missing
Replies: 2
Views: 187

Custom Ship Names Mod Missing

<t> So recently I've moved on to a much better computer and in the process of trying to get Distant Worlds: U Running the same way as before I ran into a snag, On of my favorite mods went missing or possible do to inactivity was deleted. It was a mod that added unique names for each individual ship ...
by bluestrike15
Mon Dec 29, 2014 5:39 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51571

RE: Master Wishlist Thread

Wish 1: Have an option if new empires starting from independents start with standard techs or pre-warp techs

Wish 2: In the design interface, allow us to set up which components will be built first in each design
by bluestrike15
Thu Jul 31, 2014 3:18 am
Forum: Distant Worlds 1 Series
Topic: Energy Collectors
Replies: 2
Views: 157

Energy Collectors

<t> I wanted to ask how many of them should be sufficient on ships and bases. I know there are differences in collection based on the type of star(or lack there of) and the distance from said star. It would help save some spaces on designs. Currently I put 2 more energy collectors then needed on all ...
by bluestrike15
Mon Jul 21, 2014 10:51 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51571

RE: Master Wishlist Thread

I would like to see in the diplomacy screen when your looking a a pirate fraction, they will show what information is available from them so i can quickly look threw all the pirates for info I want.
by bluestrike15
Sat Jul 19, 2014 1:32 am
Forum: Tech Support
Topic: 1.9.5.5 Pirates making multiple space ports
Replies: 0
Views: 141

1.9.5.5 Pirates making multiple space ports

<r> The pirates seem to be still making multiple ports. I know this has been reported before but i just wanted to make sure this is being worked on.<br/>
<br/>
<IMG src="https://www.matrixgames.com/forums/upfiles/48770/41DB3897177849D1B2D6B2570595CC31.jpg"><s>[img]</s><URL url="https://www ...
by bluestrike15
Wed Jul 16, 2014 3:51 pm
Forum: Design and Modding
Topic: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )
Replies: 324
Views: 18259

RE: [REL] Kalthaniell's Shipyards -Updated 02.01.12 ( image heavy )

<r>
<QUOTE><s>[quote]</s>ORIGINAL: AstroCat<br/>
<br/>
I re-uploaded his weapons mod here: <br/>
<br/>
No changes to it, just "as is".
<e>[/quote]</e></QUOTE>
<br/>
After adding this to my weapons file, Every time i try to open the game it gives me an error saying im missing torpedo_8<br ...
by bluestrike15
Mon Jun 30, 2014 4:19 pm
Forum: The War Room
Topic: Ship Design Question
Replies: 14
Views: 545

RE: Ship Design Question

Seems like that may be the only way. I wish the devs would add a option to pick which parts get built first. THAT would be something amazing to see.
by bluestrike15
Mon Jun 30, 2014 1:14 pm
Forum: The War Room
Topic: Ship Design Question
Replies: 14
Views: 545

Ship Design Question

<t> Recently I've looked at a few guides and i noticed some of them say you should build your ship components in order so they work before they are done. What I want to ask is what if you want to add a new component into a design but You want it to be build before some other components. Say for ...
by bluestrike15
Thu Jun 12, 2014 8:38 am
Forum: Tech Support
Topic: [1.9.5.2] Stations with shortages detach from planet
Replies: 2
Views: 131

RE: [1.9.5.2] Stations with shortages detach from planet

These are all relatively new stations that haven't been attacked.
by bluestrike15
Thu Jun 12, 2014 7:27 am
Forum: Tech Support
Topic: [1.9.5.2] Stations with shortages detach from planet
Replies: 2
Views: 131

[1.9.5.2] Stations with shortages detach from planet

<t> While playing a early game, i noticed that one of my resort bases (while under attack) had detached from its planet. Every thing was fine with the station besides the fact that it had a resource shortage at the time. So putting 2 and 2 together I making a educated guess that shortages are the ...

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