Search found 22 matches

by dvr
Mon Feb 23, 2015 1:07 pm
Forum: Design and Modding
Topic: Research Unleashed - Version 2.2
Replies: 195
Views: 12419

RE: Research Unleashed

Interesting! Glad there is a new research mod, will try it out soon.
by dvr
Sun Feb 08, 2015 2:55 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - ALPHA RELEASE IS UP!

Maybe a collaboration, if someone (or more) drops out, the project can continue. I myself know little about modding other then altering base files a little for personal preference. But I'm willing to make an effort.
by dvr
Fri Oct 31, 2014 12:22 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

I need to say that a lot of professional developers can learn something from the way you communicate with your player-base. It is very rare indeed.
Enjoy the new DA! I'm looking forward to it as well.
by dvr
Wed Oct 22, 2014 1:20 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Well, I can tell you for a fact: for a father, husband, employee and a student 300 hrs it is a lot.
by dvr
Mon Oct 20, 2014 9:08 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Yes, I hope you don't mind but I hold of playing for couple of weeks. I'm afraid I get burned. And there is so much good stuff getting our way.
Have player over 300 hours with you mod though.
by dvr
Fri Sep 05, 2014 11:08 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Clear, another level of realism to the game. (which is good!) looking forward to it :)
by dvr
Fri Sep 05, 2014 10:00 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

If I understand it correct from previous posts, races are intended to ally races from their native preference but can still ally races from other "axis"?
by dvr
Tue Sep 02, 2014 1:13 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Very ambitious indeed! Incorporating Research reloaded sounds to good to be trough, that's another mod I keep my I on. The author seems very devoted as well.
by dvr
Tue Sep 02, 2014 9:04 am
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

You are rocking with mod! Any other plans for the future?
by dvr
Sun Aug 31, 2014 5:11 pm
Forum: Design and Modding
Topic: [A.62] {WIP} Beyond Extended Universe (DW:U 1.9.5.9)
Replies: 758
Views: 35677

RE: {WIP} Beyond Extended Universe - Mod and Mods' Mod

Just wanted to say that I am enjoying your mod very much. Just finished a playtrough with the Securans. Which race can you recommend next? Maybe I will try the Veey next.
Thanks again!
by dvr
Sat Aug 30, 2014 5:46 pm
Forum: Design and Modding
Topic: [Mass Effect 4 mod] - Development stalled, released 80% finished mod
Replies: 159
Views: 7414

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

<t> On hard difficulty I have almost never problems to keep up with other empires. And the resources you add seems to add a whole other level of gameplay (which is good). It seems like a lot of fun. I will test for you if you like.<br/>
If there are people who are complaining you can leave the ...
by dvr
Sat Aug 30, 2014 4:13 pm
Forum: Design and Modding
Topic: [Mass Effect 4 mod] - Development stalled, released 80% finished mod
Replies: 159
Views: 7414

RE: [PCM] - Prothean Cycle Mod - (30/03/2013)

More resources present more challenges to the game, which are in my opinion always a good thing! If they have a purpose and are not for the sake of adding more resources, it's a cool addition.
by dvr
Sun Aug 24, 2014 11:07 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 11688

RE: Research Reloaded - [DWU] [WIP] New tech tree with many new components, wonders...

I spend way to much time with that game. I guess that will do as well PsyKoSnake. Who knows, maybe we find a Electro-magnetic plasma cannon in DW:U one day ;)
by dvr
Sun Aug 24, 2014 3:45 am
Forum: Design and Modding
Topic: Research Reloaded - [DWU][WIP][beta soon] New huge research tree, new everything
Replies: 571
Views: 11688

RE: Research Reloaded - [DWU] [WIP] New huge research tree, new everything...

<t> Are you familiar with the X3 series? The names are very good (Concussion Impulse Generator, Hammerhead Heavy Torpedo, Cluster Flak Array, EnergyBolt Chain-gun... and so on) I name my ship designs after the ships from X3. Anyway, it seems like you are not lacking of inspiration. Looking forward ...
by dvr
Mon Jun 09, 2014 10:07 pm
Forum: Design and Modding
Topic: [WIP][DWU][Tools] DW-GENERATOR
Replies: 96
Views: 2581

RE: [WIP] [Tools] - GM

This is looking fantastic! I'm eager to try it out!
by dvr
Sat Jun 07, 2014 7:35 pm
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 51762

RE: Master Wishlist Thread

<t> I've seen this a couple of times earlier, but the most wanted thing I am looking for is a visual mark on the map where battles/attacks treats and such are going on. On a 10+ system empire I start to loose my grip on watch going without zooming in and out and reading true the message log. Some ...
by dvr
Fri Jun 06, 2014 6:39 pm
Forum: Design and Modding
Topic: [WIP] [DW:U] Universa Addon for Distant Worlds Extended
Replies: 37
Views: 2103

RE: [WIP] Extended Plus! Minimod for Distant Worlds Extended [50 Races]

<t> Yeah I understand, and of course I understand that there needs to be a good balance between realism and creativity in a science-fiction game and that you have always contradiction with realism. I think you Botanical race is a good solution. Creating a new family for each race would be bit ...
by dvr
Fri Jun 06, 2014 9:51 am
Forum: Design and Modding
Topic: [WIP] [DW:U] Universa Addon for Distant Worlds Extended
Replies: 37
Views: 2103

RE: [WIP] Extended Plus! Minimod for Distant Worlds Extended [50 Races]

<t> Well technically humanoids should be mammalian as well! And not to be annoying but it is a misconception that a rabbit is a rodent, but is not true. It is related to the hare. The family plants is officially called "Plantea" (Latin) All the plants, trees, grasses and the like are belonging to ...
by dvr
Thu Jun 05, 2014 5:37 am
Forum: Design and Modding
Topic: [WIP][DWU] More governments
Replies: 32
Views: 1885

RE: [WIP][DWU] More governments

<t> I like it a lot! More flavour to the game. Do you think you can make a compatible version with Haree78's mod?<br/>
I think it is only one what's need to be added in both files. If not, I can easily do it myself. But maybe other people would like to see it as well.<br/>
Anyway, great job!<br ...
by dvr
Wed Jun 04, 2014 4:05 am
Forum: Design and Modding
Topic: Ask ally for war-message and reply
Replies: 6
Views: 180

RE: Ask ally for war-message and reply

Then I just try the WAR_DECLARE_REQUESTJOINT, see if that is getting me anywhere. If not, it's not a big deal.

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