Search found 14 matches

by aster
Mon Jun 13, 2022 12:15 am
Forum: Mods and Scenarios
Topic: Recommended content - mods, scenarios, campaigns?
Replies: 2
Views: 1764

Recommended content - mods, scenarios, campaigns?

Hi all, latecomer to the game here. Enjoying what I'm seeing so far, but am having trouble sifting thru all the user generated content to find mods & scenarios to use. It's pretty decentralized. Is there a list somewhere of "the classics", the stuff everyone agrees enhances the base game?

Also ...
by aster
Thu Apr 27, 2017 3:31 pm
Forum: Distant Worlds 1 Series
Topic: How long do tourists stay at a base?
Replies: 13
Views: 778

RE: How long do tourists stay at a base?

<t> Interesting. So to clarify - if the tourists never leave & pay only upon arrival, the resort income is capped at whatever the design's max passengers is?<br/>
<br/>
I've been assuming that they were cycled in & out, therefore the max passenger # of the base more just affected the "bandwidth ...
by aster
Tue Apr 25, 2017 6:52 pm
Forum: Distant Worlds 1 Series
Topic: Upping the difficulty, improving AI, mods?
Replies: 13
Views: 619

RE: Upping the difficulty, improving AI, mods?

ORIGINAL: Retreat1970

Icemania's AI mod is very good. 1.04 is the stock races version.

Is there any notable difference from 1.04 to 1.05, aside from the extra races (and their associated exclusive tech)?
by aster
Sun Apr 23, 2017 9:34 pm
Forum: Distant Worlds 1 Series
Topic: Upping the difficulty, improving AI, mods?
Replies: 13
Views: 619

RE: Upping the difficulty, improving AI, mods?

<t> Thanks for the suggestion - I've been playing RetreatUE and enjoying it.<br/>
<br/>
But.... is there a way to rollback the race additions? I feel like the stock races are the perfect # for me to keep track of mentally, a lot of these new ones blur together. Is it just a matter of copying the ...
by aster
Thu Mar 30, 2017 9:55 pm
Forum: Distant Worlds 1 Series
Topic: Upping the difficulty, improving AI, mods?
Replies: 13
Views: 619

RE: Upping the difficulty, improving AI, mods?

<t> Ah, I didn't mean to give the impression I didn't think the game was capable of challenging me. Just want to figure out what combination of mods/settings veterans have found the most entertaining. For example, is it worthwhile to bump up AI aggression? Or does that have unforeseen effects?<br ...
by aster
Wed Mar 29, 2017 9:14 pm
Forum: Distant Worlds 1 Series
Topic: Upping the difficulty, improving AI, mods?
Replies: 13
Views: 619

Upping the difficulty, improving AI, mods?

<t> Hi all,<br/>
<br/>
I've had Distant Worlds for a while but just recently took the plunge, using Timotheus' awesome full-manual newbie guide. Was really fun to learn the ropes, but once I did (i.e. after my first game) it's become ridiculously easy.<br/>
<br/>
I'm not even a big min-max or AI ...
by aster
Wed Dec 28, 2016 1:23 am
Forum: Strategic Command WWII War in Europe
Topic: How is the AI at this point?
Replies: 11
Views: 187

How is the AI at this point?

<t> I'm highly interested in purchasing this game, but the last SC game (Global Conflict Gold) I played had some pretty bad AI glitches. As a primarily single-player, I'm holding off my next strategy game for something with a standout computer opponent.<br/>
<br/>
Since it's fairly early since the ...
by aster
Tue Jun 30, 2015 11:14 pm
Forum: Alea Jacta Est Series
Topic: How do you run Parthian Wars?
Replies: 4
Views: 727

How do you run Parthian Wars?

<t> Hi all,<br/>
<br/>
Just purchased AJE and Parthian Wars and am having trouble loading the latter.<br/>
<br/>
I'm assuming it's supposed to be loaded separately from the main AJE program, as there doesn't appear to be a link within AJE proper.<br/>
<br/>
But after installation of Parthian ...
by aster
Sun Nov 09, 2014 9:35 pm
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 590

RE: Any tips for making this game actually fun?

<t> Also, another customization question....<br/>
<br/>
What file(s) allow us to change individual ship names and stuff like pirate faction names? Especially for the former, where the format is usually an adjective followed by a noun, as in "Hasty Splendour" or "Growling Horizon". It doesn't look ...
by aster
Sun Nov 09, 2014 8:22 pm
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 590

RE: Any tips for making this game actually fun?

<t> Thanks for the great advice rch33z. I'm about to start another try at a PreWarp campaign, we'll see how it goes. I'm using Timotheus' "The New Guy Newbie Guide to Fully Non Automatic Manual Play" as a basic guideline, at least at the very beginning. It seems like it might be a little outdated ...
by aster
Sat Nov 08, 2014 1:09 am
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 590

RE: Any tips for making this game actually fun?

<t> Cool, and yeah, starting as a Pre-warp empire sounds appealing in the sense that I'd feel more a sense of attachment to my starting situation, etc. Not to mention to learn some of the basic economics on a small scale.<br/>
<br/>
But one thing I'm unclear on - what is the difference between ...
by aster
Fri Nov 07, 2014 10:09 pm
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 590

RE: Any tips for making this game actually fun?

Thanks for the insight. And I'm not opposed to changing my approach and playstyle, that's sorta what I'm trying to figure out - how to make the game the most satisfying? Can you some examples of when the game is "at its best" as you say?
by aster
Fri Nov 07, 2014 9:35 pm
Forum: Distant Worlds 1 Series
Topic: Any tips for making this game actually fun?
Replies: 16
Views: 590

Any tips for making this game actually fun?

<t> Hi all...<br/>
<br/>
New player here, just having a tough time getting into Distant Worlds (I have the full Universe compilation). For the record, I love complex strategy games with many different layers and a relatively deliberate pace - one of my recent favorites have been Victoria II for ...
by aster
Sun Nov 02, 2014 9:46 pm
Forum: Distant Worlds 1 Series
Topic: Change "default" home system names for different races?
Replies: 2
Views: 134

Change "default" home system names for different races?

<t> Hi all, new player here.<br/>
<br/>
I'm trying to figure out which file controls the typical starting system names for a given race, and how to change it. Specifically, when playing as humans 80% of the time it seems to name my system Sol. I don't like this because the system has nothing in ...

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