Search found 18 matches

by Yank31
Sat Dec 13, 2014 10:21 am
Forum: The War Room
Topic: Help! I grew too fast!
Replies: 10
Views: 344

RE: Help! I grew too fast!

<r>
<QUOTE><s>[quote]</s>ORIGINAL: NephilimNexus<br/>
<br/>
And this is why I always put mining engines on my builders...
<e>[/quote]</e></QUOTE>
<br/>
Wait, I was under the impression that a ship, equipped with gas extractor, could not use for itself the gas it just extracted. That gas would ...
by Yank31
Sat Dec 13, 2014 3:14 am
Forum: Distant Worlds 1 Series
Topic: manual fleet control: get rid of "engage system targets"?
Replies: 8
Views: 188

RE: manual fleet control: get rid of "engage system targets"?

raiders cannot go through planetary shields.

I'm sorry, WHAT?

Pirate raiders can't go through an anti-bombardment shield?
by Yank31
Fri Dec 12, 2014 1:48 pm
Forum: Distant Worlds 1 Series
Topic: Colony Growth Question
Replies: 20
Views: 1319

RE: Colony Growth Question

<r> <QUOTE><s>[quote]</s>ORIGINAL: Flinkebeinchen<br/>
<br/>
Usually Passenger ships fetch Migrants to deliver them to a low populated world. Do you have Passenger ships? This works so well you can have massive amounts of people vanish when you have a low quality world, they keep dropping the max ...
by Yank31
Fri Dec 12, 2014 4:20 am
Forum: Distant Worlds 1 Series
Topic: Investigate Station/Leave Alone
Replies: 3
Views: 185

RE: Investigate Station/Leave Alone

Ah you figured it out :)

My pleasure [:)]
by Yank31
Fri Dec 12, 2014 4:10 am
Forum: Distant Worlds 1 Series
Topic: Investigate Station/Leave Alone
Replies: 3
Views: 185

RE: Investigate Station/Leave Alone

Have you tried control click on the station ? It opens up a drop down menu, with usually a lot of options. Maybe "investigate" station would be there.

edit : select your ship (explorer for instance), then control RIGHT click over the station, is what I meant
by Yank31
Thu Dec 11, 2014 11:01 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 36010

RE: AI Improvement Mod (1.03 Release)

No...

[:-]
by Yank31
Wed Dec 10, 2014 2:52 am
Forum: Distant Worlds 1 Series
Topic: Resource mining and you
Replies: 74
Views: 7424

RE: Resource mining and you

<t> Regarding ship types I really wish the current ones would have more different sizes. It does feel kind of odd to me that I can build my escorts just as big as my capitals. Of course, I can always chose not to, but I still feel a bit of "hardcoded" limitation wouldn't hurt, here and there.<br ...
by Yank31
Tue Dec 09, 2014 12:43 pm
Forum: Distant Worlds 1 Series
Topic: Resource mining and you
Replies: 74
Views: 7424

RE: Resource mining and you

<r> <QUOTE><s>[quote]</s>ORIGINAL: pumkinfacer22<br/>
<br/>

<QUOTE><s>[quote]</s>Mining starbases clusters sound completely broken. Good piece of info for the sake of understanding things, still totally broken.
<e>[/quote]</e></QUOTE>
<br/>
<br/>
What? mining starbases are not broken? i've ...
by Yank31
Mon Dec 08, 2014 3:36 pm
Forum: The War Room
Topic: (query) Ship design : tactics
Replies: 2
Views: 388

(query) Ship design : tactics

<r> My apologies if there is a thread answering the question I'm about to ask, I've looked around and couldn't find it. <br/>
<br/>
Do we have a clear understanding about what the ship tactics (point blank, all weapons, evade)actually do ?<br/>
<br/>
First off, this is what I <I><s>[i]</s>would ...
by Yank31
Mon Dec 08, 2014 1:59 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 36010

RE: AI Improvement Mod (1.03 Release)

<r> I think this is great, much clearer.<br/>
<br/>
It did give me the incentive to actually read more about the content and finally, and rapidly, find about colonization and hyperspeed <E>:)</E>
<CODE><s>[code]</s><i>
</i> Installation :
Both downloads are structured as a new Theme.
Extract as ...
by Yank31
Mon Dec 08, 2014 12:47 pm
Forum: The War Room
Topic: Guide to Armour
Replies: 22
Views: 2679

RE: Guide to Armour

<r> <QUOTE><s>[quote]</s>ORIGINAL: FarAway Sooner<br/>
<br/>
Just one more question, and I apologize if I missed it in the thread above, but am I correct in assuming that, if a shot penetrates armor AND destroys armor, then the act of destroying that armor uses up damage points that made it past ...
by Yank31
Mon Dec 08, 2014 8:31 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 36010

RE: AI Improvement Mod (1.03 Release)

<r> It could sound like I'm arguing, but not being a native user of this language, I'll just say : I'm not arguing, at all.<br/>
<br/>
After reading your contributions on this forum, I would not even imagine accusing you of not being transparent. I probably phrased my thought poorly. What I was ...
by Yank31
Mon Dec 08, 2014 8:12 am
Forum: Distant Worlds 1 Series
Topic: Resource mining and you
Replies: 74
Views: 7424

RE: Resource mining and you

<t> Well this was an amazing read, thank you for sharing.<br/>
<br/>
Mining starbases clusters sound completely broken. Good piece of info for the sake of understanding things, still totally broken.<br/>
<br/>
And I'm enlightened - and sad - about resupply ships and E2F now, dam that was such a ...
by Yank31
Mon Dec 08, 2014 7:40 am
Forum: Distant Worlds 1 Series
Topic: Distant Worlds Guide to Guides Mk II
Replies: 37
Views: 9597

RE: Distant Worlds Guide to Guides Mk II

This is great, thank you.
by Yank31
Sun Dec 07, 2014 6:50 am
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 36010

RE: AI Improvement Mod (1.03 Release)

<t> It does.<br/>
<br/>
Maybe you should specify, somewhere in the OP, that the "Extended 1.03 version" is a standalone, which does indeed already include the original Extended mod.<br/>
<br/>
Also, I was quite shocked to discover that the tech tree had been changed (most notably colonization ...
by Yank31
Thu Dec 04, 2014 8:42 pm
Forum: Design and Modding
Topic: AI Improvement Mod (1.05 Extended Release)
Replies: 979
Views: 36010

RE: AI Improvement Mod (1.03 Release)

<r> Greetings,<br/>
<br/>
Sorry for asking but it... isn't quite clear for me. <B><s>[b]</s>How do you install this mod?<e>[/b]</e></B><br/>
<br/>
I already have Extended installed, and as far as I understand you can only have one theme running at a time so, should I put the different files and ...
by Yank31
Tue Nov 25, 2014 11:16 am
Forum: Distant Worlds 1 Series
Topic: Possible issue with cash check when retrofitting private stations
Replies: 1
Views: 166

Possible issue with cash check when retrofitting private stations

<r> Greetings,<br/>
<br/>
I hope I'm posting on the good section of the forums, if not, please redirect this thread to where it should be, with my apologies.<br/>
<br/>
<br/>
Ok, so I've noticed a possible oddity with the charge of the cost of retrofitting private sector stations.<br/>
<br ...

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