Search found 3 matches

by MIC132
Fri Jan 09, 2015 6:01 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 34529

RE: Distant Worlds Extended 2.0.2 released 38 races

Any hopes for the tech tree/components fixes?
by MIC132
Wed Jan 07, 2015 2:38 pm
Forum: Design and Modding
Topic: Warhammer 40k DW:U Mod
Replies: 618
Views: 37734

RE: Warhammer 40k DW:U Mod

<t> Is this still being developed? The mod looks really interesting, but there seems to be a lot of problems.<br/>
<br/>
For example on Pre-Warp start my Necrons start with some starting (first column) techs that are marked "not-necron", also my Necrodermis is from the very start interpreted as ...
by MIC132
Sun Jan 04, 2015 5:08 pm
Forum: Design and Modding
Topic: Distant Worlds Extended Universe 1.0.3 released 40 races
Replies: 750
Views: 34529

RE: Distant Worlds Extended 2.0.2 released 38 races

<t> Does this work with 1.9.5.10 for anyone properly?<br/>
<br/>
I can start a normal game fine, but I can't seem to start a pirate game, as it hangs on "Creating new Galaxy" infinitely. Any help?<br/>
<br/>
EDIT: Scratch that. I can't start a pirate game even on default.. Any ideas what might ...

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