Search found 52 matches

by winkr7
Sun May 19, 2019 11:08 am
Forum: Tech Support
Topic: can't find pw data
Replies: 1
Views: 265

can't find pw data

Hello;

Trying to install the game and I get Can't find pw data.

If I download one of the patches that isn't the whole game right?

someone said I need the beta 2 folder but I don't have that folder.

thanks.
by winkr7
Sun May 19, 2019 11:05 am
Forum: Tech Support
Topic: Fixed{}: Can't find PW data
Replies: 5
Views: 347

RE: Error: Can't find PW data

Where is the beta 2 folder
by winkr7
Sun Oct 28, 2018 1:46 pm
Forum: Mods and Scenarios
Topic: Directive 21 1941-1945 (V4.61)
Replies: 70
Views: 5087

RE: Directive 21 1941-1945 (V4.61)


Does the axis AI function all the way to 1945? IE can I just play the russians?

thanks
by winkr7
Fri Oct 05, 2018 6:37 pm
Forum: The Operational Art of War IV
Topic: TOAW IV vs WitE
Replies: 19
Views: 1519

RE: TOAW IV vs WitE

Go with TOAW IV. Hands Down.
by winkr7
Fri Mar 30, 2018 10:45 am
Forum: Desert War 1940 - 1942
Topic: Steam release
Replies: 27
Views: 1335

RE: Steam release

<t> In steam you can pick a beta update number and stick with it, or not update, or go back to previous update. This is useful for several reasons: one you can try the update and still go back to the solid game, if you are in a play by email game you can stay in that version.<br/>
<br/>
Long ago ...
by winkr7
Tue Mar 27, 2018 11:35 pm
Forum: Desert War 1940 - 1942
Topic: Steam release
Replies: 27
Views: 1335

RE: Steam release

No steam, no buy here too.
by winkr7
Sat Feb 17, 2018 4:18 pm
Forum: Mods and Scenarios
Topic: How do I change the language to Italian?
Replies: 2
Views: 529

RE: How do I change the language to Italian?

Put an o on the end of everything.
by winkr7
Sat Jan 27, 2018 10:35 am
Forum: The Operational Art of War IV
Topic: Units Splitting After Combat
Replies: 7
Views: 248

RE: Units Splitting After Combat

Historically in real battles formations almost always break into three pieces and one of the three is worse off than the other two. This is based on fact.
by winkr7
Sun Dec 31, 2017 11:19 pm
Forum: The Operational Art of War IV
Topic: In Hex Rivers Revisited...Yet Again.
Replies: 87
Views: 2403

RE: In Hex Rivers Revisited...Yet Again.

shouldn't roads be on hex sides too then?
by winkr7
Sun Dec 17, 2017 2:59 pm
Forum: Mods and Scenarios
Topic: Directive 21 1941-1945 V4.3
Replies: 13
Views: 1171

RE: Directive 21 1941-1945 V4.3

Can I play the soviets vs computer all the way through in this version?
by winkr7
Sun Dec 10, 2017 4:23 pm
Forum: Mods and Scenarios
Topic: Custom counters in TOAW4 and a fix for Call to Arms 1775
Replies: 16
Views: 1031

RE: Custom counters in TOAW4 and a fix for Call to Arms 1775

I don't see why an option for which graphic to use should be difficult to program. It is an easy fix.
by winkr7
Fri Dec 08, 2017 10:49 am
Forum: Mods and Scenarios
Topic: Iranian-Iraqi War 1980 to 1988
Replies: 6
Views: 1810

RE: Iranian-Iraqi War 1980 to 1988

Good work. I will have this a play.
by winkr7
Wed Nov 29, 2017 12:10 am
Forum: The Operational Art of War IV
Topic: Vietnam Campaigns in TOAW 4
Replies: 22
Views: 3796

RE: Vietnam Campaigns in TOAW 4

I know you can generate a csv file from excel.
by winkr7
Mon Nov 27, 2017 11:31 am
Forum: The Operational Art of War IV
Topic: arty range of one hex and defensive support fire
Replies: 3
Views: 143

arty range of one hex and defensive support fire

<t> If my guns have a range of 1 they can only fire into the next hex right? So if my gun is in T mode and behind a unit attacked by an enemy not adjacent to the arty then it gives no support? but if the attacker is adjacent to my gun and (obviously) adjacent to what it is attacking my gun fires in ...
by winkr7
Sun Nov 26, 2017 3:28 pm
Forum: The Operational Art of War IV
Topic: Should I be on the river or behind it for defense?
Replies: 10
Views: 904

Should I be on the river or behind it for defense?

Hello;

Can someone point me to where rivers (and terrain effects) are explained? Most hex games use rivers on the hex edge and their is no ambiguity--but rivers are a full hex property in TOAW 4. I looked around the manual, but not too hard.

thanks lots.
by winkr7
Thu Nov 23, 2017 11:07 am
Forum: Mods and Scenarios
Topic: Soviet TOE transport shortage in TGW 1941-1945
Replies: 1
Views: 242

Soviet TOE transport shortage in TGW 1941-1945

<t> In playing this scenario against the AXIS I was very impressed with the quality of the PO. However almost all the Soviet Art units have a movement factor of 1. This is because the TOE for these units are short horses.<br/>
<br/>
For example:<br/>
<br/>
49th Rifle Corp, 507th Art<br/>
24 ...
by winkr7
Wed Nov 22, 2017 9:15 pm
Forum: The Operational Art of War IV
Topic: Why was the German 88 so great?
Replies: 28
Views: 2197

RE: Why was the German 88 so great?

I think they were Italian 90 mm AA guns that first got used as AT guns in north africa. Then it kind of caught on.

https://en.wikipedia.org/wiki/Cannone_da_90/53
by winkr7
Wed Nov 22, 2017 12:37 pm
Forum: The Operational Art of War IV
Topic: Vietnam Combat Operations update
Replies: 130
Views: 12856

RE: Vietnam Combat Operations update

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Boonierat1972<br/>
<br/>
The new parameter limits (especially the event slots going up from 999 to 10000) will allow me to regroup several volumes into one:<br/>
<br/>
Volume 1 : Vietnam Defense Campaign (8 March 1965 24 December 1965): VCO 1+2 (84 turns)<br ...
by winkr7
Wed Nov 22, 2017 12:16 pm
Forum: The Operational Art of War IV
Topic: North African Campaign 1940-1942
Replies: 5
Views: 384

RE: North African Campaign 1940-1942

If you run a scenario in computer vs computer mode for a time, you can check on it every 10 turns or so to see if something is out of whack before you start a long player vs PO game and invest all that time. Of course this assumes there is a PO for both sides.

Go to advanced search