Search found 7 matches

by EvilTom84
Tue May 12, 2015 6:35 am
Forum: Distant Worlds 1 Series
Topic: Going insane with defensive fleet posture - please help.
Replies: 5
Views: 101

RE: Going insane with defensive fleet posture - please help.

<t> I've never had problems with it.<br/> <br/> I set a fleet to defence stance, and set to system etc and then set it to automate. then they sit around the homebase I've set for the fleet and will respond to threats in the defined radius. otherwise they just sit there. It's more efficient I find th...
by EvilTom84
Tue Apr 14, 2015 7:54 am
Forum: Distant Worlds 1 Series
Topic: Master Wishlist Thread
Replies: 1950
Views: 38456

RE: Master Wishlist Thread

<r> OK I went through a lot of these, but didn't see what I'd like to see in a wishlist...<br/> <br/> Overall with weapons and defences I'd prefer more of an arms race. If you meet a new race of aliens they might use energy weapons, but you don't have any shields so you find it hard to defeat them, ...
by EvilTom84
Tue Apr 14, 2015 6:35 am
Forum: Distant Worlds 1 Series
Topic: bombarding Independent Colonies
Replies: 4
Views: 63

RE: bombarding Independent Colonies

<t> I'll give this galaxy map route a go tonight. Thanks for the response.<br/> <br/> Well it's really not to annihilate the people as such... it's to destroy the pirate bases that are on them. I don't want to invade them with troops or colonise them really, that would overstretch my resources.<br/>...
by EvilTom84
Mon Apr 13, 2015 12:03 pm
Forum: Distant Worlds 1 Series
Topic: Question on ship and design type behaviour
Replies: 4
Views: 80

RE: Question on ship and design type behaviour

<t> That's why I thought... it's handy to have them paid for. Especially if you just bung one of each of your labs on your core mining stations. It'll build up won't it? Fun.<br/> <br/> I believe you are correct in saying they won't get location bonus though. What other stations do? Starbases? Starp...
by EvilTom84
Mon Apr 13, 2015 9:54 am
Forum: Distant Worlds 1 Series
Topic: Question on ship and design type behaviour
Replies: 4
Views: 80

RE: Question on ship and design type behaviour

<t> Cheers... that's good to know about the AI. I thought that capital ships might not escort ships anymore. I don't use the ai that much, but I just wanted to know some finer details on it. Especially as I'm about to start a larger game, I don't want to micromanage as much.<br/> <br/> On the base t...
by EvilTom84
Mon Apr 13, 2015 8:26 am
Forum: Distant Worlds 1 Series
Topic: bombarding Independent Colonies
Replies: 4
Views: 63

bombarding Independent Colonies

<t> Is it possible to bombard independent colonies?<br/> <br/> I've given it a go and am not given the option when shift right clicking or control right clicking. I get an option to attack, but nothing happens except it clears the area around the colony of pirates and enemies. Yes the ship was loade...
by EvilTom84
Mon Apr 13, 2015 8:18 am
Forum: Distant Worlds 1 Series
Topic: Question on ship and design type behaviour
Replies: 4
Views: 80

Question on ship and design type behaviour

<r> Right, I've been playing this for a while and I get the basic of the game. I'm doing quite well and I've read the wikis and manuals but I have some questions about ship and base type and the behaviours.<br/> <br/> I'm going to assume that all ships are automated for the sake of this thread but I...

Go to advanced search