Search found 15 matches

by estonianman
Fri Dec 01, 2023 4:39 pm
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 47
Views: 4414

Re: Ship Size Mod

Ahoy - I added the Quameno and Gizurean to the mod. Just used the find and replace method on the two .xml files. Full credit to the opening poster for this wonderful mod. Seems that a few fighters are still regular size, not a big deal but willing to manually modify these values if we are not restri...
by estonianman
Wed Nov 29, 2023 1:57 pm
Forum: Design and Modding
Topic: Scale Mod - possible?
Replies: 8
Views: 1139

Re: Scale Mod - possible?

From what I can tell the Orbit mod has stop loading on the latest version.
by estonianman
Wed Nov 29, 2023 3:42 am
Forum: Design and Modding
Topic: Ship Size Mod for 1.2.7.9
Replies: 47
Views: 4414

Re: Ship Size Mod

This is a great mod - I still use it with the latest patch + DLC

Doesn't apply to the Quameno though... maybe. The tell is the the intro screen - both Quameno and Gizureans have normal sized stations.

Keep developing this - i'll pay for it. Good work.
by estonianman
Sun Apr 30, 2023 10:07 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1.1.4.4 Public Beta Update Available
Replies: 95
Views: 11015

Re: 1.1.3.6 Public Beta Update Available

AKicebear wrote: Sun Apr 30, 2023 6:18 pm
estonianman wrote: Sun Apr 30, 2023 2:38 pm 1.1.3.6 seems to run really well at 230 FPS, but my 13900K runs 90 - 95 C consistently!
Why not use the frame rate limiter?
Its nice to use the hardware on a screen that supports 240.

I turned it down to 144 with vertical sync OFF and CPU temps decreased about 10 degrees.
by estonianman
Sun Apr 30, 2023 2:38 pm
Forum: Distant Worlds 2: Tech Support
Topic: 1.1.4.4 Public Beta Update Available
Replies: 95
Views: 11015

Re: 1.1.3.6 Public Beta Update Available

1.1.3.6 seems to run really well at 230 FPS, but my 13900K runs 90 - 95 C consistently!
by estonianman
Sun Apr 30, 2023 2:34 pm
Forum: Design and Modding
Topic: Scale Mod - possible?
Replies: 8
Views: 1139

Re: Scale Mod - possible?

rxnnxs wrote: Sun Mar 26, 2023 9:06 pm look inside my mod.
it is not getting bigger right now than i modded it.
What a fantastic mod - exactly what I was looking for.
by estonianman
Fri Apr 07, 2023 12:21 am
Forum: Design and Modding
Topic: Scale Mod - possible?
Replies: 8
Views: 1139

Re: Scale Mod - possible?

rxnnxs wrote: Sun Mar 26, 2023 9:06 pm look inside my mod.
it is not getting bigger right now than i modded it.
That's awesome - look forward to it.

Is the size of the solar system fixed?
by estonianman
Sun Mar 26, 2023 4:19 pm
Forum: Design and Modding
Topic: Scale Mod - possible?
Replies: 8
Views: 1139

Scale Mod - possible?

Just curious if there are any hard coded restrictions to a scale mod. Would consist of 3 components to make it realistic.

1. Scalable distance between astronomical objects - planets, stars, moons
2. Scalable speed
3. Scalable weapons range

Thanks!
by estonianman
Sun Mar 05, 2023 4:03 pm
Forum: Distant Worlds 2
Topic: Need help with latest beta and retrofit paths
Replies: 5
Views: 721

Re: Need help with latest beta and retrofit paths

Thank you for the useful information. So I am currently working on two Frigates. One is a standard DPS Frigate that I have been using (Harpy v6) and I design a second Frigate (Gopher v1) with assault pods. "You also can design a specific ship class or design as well within that entire Role.&quo...
by estonianman
Sat Mar 04, 2023 3:23 pm
Forum: Distant Worlds 2
Topic: Need help with latest beta and retrofit paths
Replies: 5
Views: 721

Re: Need help with latest beta and retrofit paths

So I need to run through one retrofit per hull for the game to lock in the path?

and just to be clear:

Hull = Merlin v3 (Escort)
Role = Escort

So in the drop down box in the ship design screen I want to pick latest for hull. Will try that today.
by estonianman
Fri Mar 03, 2023 7:02 pm
Forum: Distant Worlds 2
Topic: Need help with latest beta and retrofit paths
Replies: 5
Views: 721

Need help with latest beta and retrofit paths

Hi!

I am having trouble getting retrofit paths to work

When I design a second escort, such as one with assault pods - all the other escorts in my fleets have a retrofit (upgrades to) paths that go to the second escort I just designed.
by estonianman
Sun Aug 16, 2015 3:40 pm
Forum: Tech Support
Topic: DWU Startup Issues
Replies: 7
Views: 89

RE: DWU Startup Issues

<t> I initially tried that, as well as running the game in different resolutions and windowed mode. No success.<br/> <br/> DxDiag reports my DirectSound version as "(Forum moderator blocked, check DXdiag file. Your forum moderator software mistakes version numbers for telephone numbers)" - is that r...
by estonianman
Sun Aug 16, 2015 2:17 am
Forum: Tech Support
Topic: DWU Startup Issues
Replies: 7
Views: 89

RE: DWU Startup Issues

Thanks VP -

No success - tried that already.
by estonianman
Sat Aug 15, 2015 9:26 pm
Forum: Tech Support
Topic: DWU Startup Issues
Replies: 7
Views: 89

RE: DWU Startup Issues

For some reason the forum is blocking my crash dump text -

Its basically "System.IO.FileNotFoundException: Could not load file or assembly 'Microsoft.DirectX.DirectSound"
by estonianman
Sat Aug 15, 2015 9:19 pm
Forum: Tech Support
Topic: DWU Startup Issues
Replies: 7
Views: 89

DWU Startup Issues

<t> After installing Windows 10, I have been unable to start DWU. Running the game leads to the splash screen and then quits. I have done everything on these forums - running through the checklist and still no success. I have posted both my crash log and my DxDiag results.<br/> <br/> I have also rei...

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