Search found 56 matches

by Guardian54
Wed Mar 30, 2016 1:46 am
Forum: Distant Worlds 1 Series
Topic: Resupply Ship Question - Again
Replies: 3
Views: 154

RE: Resupply Ship Question - Again

<t> You keep this from happening by only mining pure hydrogen gas giants/clouds with resupply ships (use Fusion tech as soon as you can get it), and using them as mobile fortresses more than supply ships.<br/> <br/> Surely you've noticed hte ridiculously huge amount of weapons and shields you can cr...
by Guardian54
Sat Mar 19, 2016 5:19 pm
Forum: Distant Worlds 1 Series
Topic: Pirates on Extreme are too annoying?
Replies: 6
Views: 157

RE: Pirates on Extreme are too annoying?

<t> I paid them off for more than two decades.<br/> <br/> I didn't quite realize in time though that (I think?) pirates actually do look at your military strength to decide if they want to attack, so I didn't build a fleet until the Great Pirate War began, roflstomped their bases, then... get stuck ...
by Guardian54
Fri Mar 18, 2016 2:57 am
Forum: Distant Worlds 1 Series
Topic: Pirates on Extreme are too annoying?
Replies: 6
Views: 157

Pirates on Extreme are too annoying?

<t> I discovered much to my consternation that they don't disband if you kill all their bases, so what I'm having to do is hunt every single enemy unit down like a rabid dog to get any real peace. And somehow I had like 10 pirate factions with IIRC Very Few pirate setting and Normal strength...<br/>...
by Guardian54
Thu Feb 25, 2016 1:48 pm
Forum: Distant Worlds 1 Series
Topic: Understanding Cashflow
Replies: 37
Views: 1345

RE: Understanding Cashflow

<t> I'm pretty sure min-maxing in early game is to wait until you have Gerax, Velocity Shard or at least Mk 2 Epsilon Torpedo, Shields, and maybe armor if you got most of that tech off of the abandoned frigate in your system, and THEN telling the pirates where they can shove it.<br/> <br/> Of course...
by Guardian54
Tue Feb 09, 2016 1:58 am
Forum: Distant Worlds 1 Series
Topic: DSU Research stumble
Replies: 5
Views: 155

RE: DSU Research stumble

<t> General rule of thumb with labs is to build them up to just over your max potential at your homeworld (update i.e. add more periodically, e.g. when you get important new components like energy collectors, LRS, etc.)<br/> Then put 1-2 labs in each research station. You can build a 2-lab research ...
by Guardian54
Tue Jan 26, 2016 4:51 pm
Forum: Distant Worlds 1 Series
Topic: What Settings are the Tutorials under?
Replies: 6
Views: 226

RE: What Settings are the Tutorials under?

<t> I was under the impression the Tutorials were even easier than standard games.<br/> <br/> I was very clearly wrong.<br/> <br/> On the other hand Securan has to be one of the most insanely easy races ever to play. That population growth (and with doubled growth for 1 in every 3 years too) without...
by Guardian54
Mon Jan 25, 2016 3:34 am
Forum: Distant Worlds 1 Series
Topic: Suggestions for Distant Worlds 2...
Replies: 110
Views: 2915

RE: Suggestions for Distant Worlds 2...

<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/> <br/> Turn Shakturi and tech trading off. Don't assume your allies will always be allies. <e>[/quote]</e></QUOTE> <br/> The Shakturi thing was completely separate from my comment on multiplayer.<br/> <br/> Tech trading off still means money funelli...
by Guardian54
Sat Jan 23, 2016 7:14 pm
Forum: Distant Worlds 1 Series
Topic: Suggestions for Distant Worlds 2...
Replies: 110
Views: 2915

RE: Suggestions for Distant Worlds 2...

<t> Hey guys, even aside from the obvious "We need to have more groups of refugees instead of JUST the Shakturi, all of them accuse each other of being the Shakturi, one actually is, one or two are Shakturi Separatist factions who are basically rebels against the main group's warmongering and believ...
by Guardian54
Thu Jan 21, 2016 4:24 pm
Forum: Distant Worlds 1 Series
Topic: What Settings are the Tutorials under?
Replies: 6
Views: 226

What Settings are the Tutorials under?

<t> I'm trying to learn how to play Securan via using a Tutorial instead of just free play...<br/> ...And I'm noticing that EVERYONE ELSE in Tutorial 1 starts off bigger.<br/> <br/> It's as if I'm set to Young and they are set to Expanding. Sure, everyone's at Tech 2 (i.e. has racial techs Mk 1), bu...
by Guardian54
Sun Jan 17, 2016 3:17 am
Forum: The War Room
Topic: Character Development is Limited? Lolwut?
Replies: 1
Views: 216

RE: Character Development is Limited? Lolwut?

Update: Apparently they don't stop, it just goes very slowly now, must be a funny XP formula there..
by Guardian54
Sat Jan 16, 2016 2:06 pm
Forum: The War Room
Topic: Character Development is Limited? Lolwut?
Replies: 1
Views: 216

Character Development is Limited? Lolwut?

<t> So to help my first try at Extreme along, I finally realized I could save/load (with a backup because it did corrupt once) cheat with my spies on 1-month missions.<br/> <br/> By 4 years in I have size 500 (600 cause Ackdarian) ship limit, loaded with Velocity Shard, Mk 1 Turbothruster and of cou...
by Guardian54
Thu Jan 14, 2016 5:25 am
Forum: The War Room
Topic: On the validity of only fielding carriers
Replies: 14
Views: 387

RE: On the validity of only fielding carriers

<t> Well thank you for that.<br/> <br/> Still think Turbothruster is better than Vortex IIRC. Now if only I can actually steal techs on Very Hard without cheesing the saves/reloads N times to get spies to actually make the theft properly.<br/> <br/> Somehow, this time my initial spy was both Weak AN...
by Guardian54
Wed Jan 13, 2016 7:31 pm
Forum: The War Room
Topic: On the validity of only fielding carriers
Replies: 14
Views: 387

RE: On the validity of only fielding carriers

<r> Dear Aeson: Well, that's why I play Ackdarian now. Turbothruster is practically cheese given it doesn't need as many reactors, and I'm beginning to wonder if the number of hyperfusion reactors you'd need to add (1-2 more) to afford large Starburner banks would actually be better spent on a purel...
by Guardian54
Wed Jan 13, 2016 10:04 am
Forum: Distant Worlds 1 Series
Topic: Pirate bases
Replies: 10
Views: 213

RE: Pirate bases

You need to read what people tell you more carefully.

They stop rebuilding if their influence drops under 50% is what he told you.
by Guardian54
Tue Jan 12, 2016 4:01 pm
Forum: The War Room
Topic: On the validity of only fielding carriers
Replies: 14
Views: 387

On the validity of only fielding carriers

<t> What is the general opinion on having carriers as one's first (and ONLY) military ship type?<br/> <br/> I see the following advantages:<br/> 1. You can put up to, at best, 80-some% of a normal ship limit's size in hardware (a lot more engines than normal though) and fill the rest with fighter ba...
by Guardian54
Tue Jan 12, 2016 1:21 pm
Forum: The War Room
Topic: Early game pirate questions
Replies: 6
Views: 890

RE: Early game pirate questions

<t> You only need one or two weapons systems, just like with normal empires. Keep all the pirate fortresses you can that aren't on your own worlds (after you become a pseudo-empire), they offer huge research boosts.<br/> <br/> I usually go for carriers as quickly as possible due to the size advantag...
by Guardian54
Wed Jan 06, 2016 2:30 pm
Forum: The War Room
Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
Replies: 8
Views: 325

RE: Requesting Advice for Expionage, specifically in Ancient Galaxy

<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/> Actually, unupgraded StarBurners are superior to everything short of fully-upgraded Turbo Thrusters or fully-upgraded Vortex Engines in terms of both max and cruise thrust per unit size, and the first upgrade of the StarBurner makes it superior in cruise...
by Guardian54
Wed Jan 06, 2016 12:06 am
Forum: The War Room
Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
Replies: 8
Views: 325

RE: Requesting Advice for Expionage, specifically in Ancient Galaxy

<t> So, I managed to eliminate the Shakturi... and the +80% victory condition bonus promptly crashed the game because it put me at 159% victory condition. I didn't even have to finish off the war against the Sluken and another war against the Haakonish to finish that...<br/> <br/> Oddly, my reputati...
by Guardian54
Fri Jan 01, 2016 8:47 pm
Forum: The War Room
Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
Replies: 8
Views: 325

RE: Requesting Advice for Expionage, specifically in Ancient Galaxy

<t> Wow, that's valuable info.<br/> <br/> Oddly this time the Shakturi only built 3 PKs the first time round, and since I made the grave error of forgetting to unfleet my resupply ships in time they wouldn't stay deployed, the two PKs I hijacked just before they were quite done (they still managed t...
by Guardian54
Thu Dec 31, 2015 11:03 pm
Forum: The War Room
Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
Replies: 8
Views: 325

RE: Requesting Advice for Expionage, specifically in Ancient Galaxy

<t> Thanks Aeson<br/> <br/> Turned out only 1 year missions were remotely viable (still risky though, and lost one of my two spies on the second run for Ikkuro repair bots). I wasn't counting on having enough time/money to crash research repair bots on top of everything else quickly enough, hence my...

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