Search found 56 matches
- by Guardian54
- Wed Mar 30, 2016 1:46 am
- Forum: Distant Worlds 1 Series
- Topic: Resupply Ship Question - Again
- Replies: 3
- Views: 154
RE: Resupply Ship Question - Again
<t> You keep this from happening by only mining pure hydrogen gas giants/clouds with resupply ships (use Fusion tech as soon as you can get it), and using them as mobile fortresses more than supply ships.<br/> <br/> Surely you've noticed hte ridiculously huge amount of weapons and shields you can cr...
- by Guardian54
- Sat Mar 19, 2016 5:19 pm
- Forum: Distant Worlds 1 Series
- Topic: Pirates on Extreme are too annoying?
- Replies: 6
- Views: 157
RE: Pirates on Extreme are too annoying?
<t> I paid them off for more than two decades.<br/> <br/> I didn't quite realize in time though that (I think?) pirates actually do look at your military strength to decide if they want to attack, so I didn't build a fleet until the Great Pirate War began, roflstomped their bases, then... get stuck ...
- by Guardian54
- Fri Mar 18, 2016 2:57 am
- Forum: Distant Worlds 1 Series
- Topic: Pirates on Extreme are too annoying?
- Replies: 6
- Views: 157
Pirates on Extreme are too annoying?
<t> I discovered much to my consternation that they don't disband if you kill all their bases, so what I'm having to do is hunt every single enemy unit down like a rabid dog to get any real peace. And somehow I had like 10 pirate factions with IIRC Very Few pirate setting and Normal strength...<br/>...
- by Guardian54
- Thu Feb 25, 2016 1:48 pm
- Forum: Distant Worlds 1 Series
- Topic: Understanding Cashflow
- Replies: 37
- Views: 1345
RE: Understanding Cashflow
<t> I'm pretty sure min-maxing in early game is to wait until you have Gerax, Velocity Shard or at least Mk 2 Epsilon Torpedo, Shields, and maybe armor if you got most of that tech off of the abandoned frigate in your system, and THEN telling the pirates where they can shove it.<br/> <br/> Of course...
- by Guardian54
- Tue Feb 09, 2016 1:58 am
- Forum: Distant Worlds 1 Series
- Topic: DSU Research stumble
- Replies: 5
- Views: 155
RE: DSU Research stumble
<t> General rule of thumb with labs is to build them up to just over your max potential at your homeworld (update i.e. add more periodically, e.g. when you get important new components like energy collectors, LRS, etc.)<br/> Then put 1-2 labs in each research station. You can build a 2-lab research ...
- by Guardian54
- Tue Jan 26, 2016 4:51 pm
- Forum: Distant Worlds 1 Series
- Topic: What Settings are the Tutorials under?
- Replies: 6
- Views: 226
RE: What Settings are the Tutorials under?
<t> I was under the impression the Tutorials were even easier than standard games.<br/> <br/> I was very clearly wrong.<br/> <br/> On the other hand Securan has to be one of the most insanely easy races ever to play. That population growth (and with doubled growth for 1 in every 3 years too) without...
- by Guardian54
- Mon Jan 25, 2016 3:34 am
- Forum: Distant Worlds 1 Series
- Topic: Suggestions for Distant Worlds 2...
- Replies: 110
- Views: 2915
RE: Suggestions for Distant Worlds 2...
<r> <QUOTE><s>[quote]</s>ORIGINAL: Retreat1970<br/> <br/> Turn Shakturi and tech trading off. Don't assume your allies will always be allies. <e>[/quote]</e></QUOTE> <br/> The Shakturi thing was completely separate from my comment on multiplayer.<br/> <br/> Tech trading off still means money funelli...
- by Guardian54
- Sat Jan 23, 2016 7:14 pm
- Forum: Distant Worlds 1 Series
- Topic: Suggestions for Distant Worlds 2...
- Replies: 110
- Views: 2915
RE: Suggestions for Distant Worlds 2...
<t> Hey guys, even aside from the obvious "We need to have more groups of refugees instead of JUST the Shakturi, all of them accuse each other of being the Shakturi, one actually is, one or two are Shakturi Separatist factions who are basically rebels against the main group's warmongering and believ...
- by Guardian54
- Thu Jan 21, 2016 4:24 pm
- Forum: Distant Worlds 1 Series
- Topic: What Settings are the Tutorials under?
- Replies: 6
- Views: 226
What Settings are the Tutorials under?
<t> I'm trying to learn how to play Securan via using a Tutorial instead of just free play...<br/> ...And I'm noticing that EVERYONE ELSE in Tutorial 1 starts off bigger.<br/> <br/> It's as if I'm set to Young and they are set to Expanding. Sure, everyone's at Tech 2 (i.e. has racial techs Mk 1), bu...
- by Guardian54
- Sun Jan 17, 2016 3:17 am
- Forum: The War Room
- Topic: Character Development is Limited? Lolwut?
- Replies: 1
- Views: 216
RE: Character Development is Limited? Lolwut?
Update: Apparently they don't stop, it just goes very slowly now, must be a funny XP formula there..
- by Guardian54
- Sat Jan 16, 2016 2:06 pm
- Forum: The War Room
- Topic: Character Development is Limited? Lolwut?
- Replies: 1
- Views: 216
Character Development is Limited? Lolwut?
<t> So to help my first try at Extreme along, I finally realized I could save/load (with a backup because it did corrupt once) cheat with my spies on 1-month missions.<br/> <br/> By 4 years in I have size 500 (600 cause Ackdarian) ship limit, loaded with Velocity Shard, Mk 1 Turbothruster and of cou...
- by Guardian54
- Thu Jan 14, 2016 5:25 am
- Forum: The War Room
- Topic: On the validity of only fielding carriers
- Replies: 14
- Views: 387
RE: On the validity of only fielding carriers
<t> Well thank you for that.<br/> <br/> Still think Turbothruster is better than Vortex IIRC. Now if only I can actually steal techs on Very Hard without cheesing the saves/reloads N times to get spies to actually make the theft properly.<br/> <br/> Somehow, this time my initial spy was both Weak AN...
- by Guardian54
- Wed Jan 13, 2016 7:31 pm
- Forum: The War Room
- Topic: On the validity of only fielding carriers
- Replies: 14
- Views: 387
RE: On the validity of only fielding carriers
<r> Dear Aeson: Well, that's why I play Ackdarian now. Turbothruster is practically cheese given it doesn't need as many reactors, and I'm beginning to wonder if the number of hyperfusion reactors you'd need to add (1-2 more) to afford large Starburner banks would actually be better spent on a purel...
- by Guardian54
- Wed Jan 13, 2016 10:04 am
- Forum: Distant Worlds 1 Series
- Topic: Pirate bases
- Replies: 10
- Views: 213
RE: Pirate bases
You need to read what people tell you more carefully.
They stop rebuilding if their influence drops under 50% is what he told you.
They stop rebuilding if their influence drops under 50% is what he told you.
- by Guardian54
- Tue Jan 12, 2016 4:01 pm
- Forum: The War Room
- Topic: On the validity of only fielding carriers
- Replies: 14
- Views: 387
On the validity of only fielding carriers
<t> What is the general opinion on having carriers as one's first (and ONLY) military ship type?<br/> <br/> I see the following advantages:<br/> 1. You can put up to, at best, 80-some% of a normal ship limit's size in hardware (a lot more engines than normal though) and fill the rest with fighter ba...
- by Guardian54
- Tue Jan 12, 2016 1:21 pm
- Forum: The War Room
- Topic: Early game pirate questions
- Replies: 6
- Views: 890
RE: Early game pirate questions
<t> You only need one or two weapons systems, just like with normal empires. Keep all the pirate fortresses you can that aren't on your own worlds (after you become a pseudo-empire), they offer huge research boosts.<br/> <br/> I usually go for carriers as quickly as possible due to the size advantag...
- by Guardian54
- Wed Jan 06, 2016 2:30 pm
- Forum: The War Room
- Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
- Replies: 8
- Views: 325
RE: Requesting Advice for Expionage, specifically in Ancient Galaxy
<r> <QUOTE><s>[quote]</s>ORIGINAL: Aeson<br/> Actually, unupgraded StarBurners are superior to everything short of fully-upgraded Turbo Thrusters or fully-upgraded Vortex Engines in terms of both max and cruise thrust per unit size, and the first upgrade of the StarBurner makes it superior in cruise...
- by Guardian54
- Wed Jan 06, 2016 12:06 am
- Forum: The War Room
- Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
- Replies: 8
- Views: 325
RE: Requesting Advice for Expionage, specifically in Ancient Galaxy
<t> So, I managed to eliminate the Shakturi... and the +80% victory condition bonus promptly crashed the game because it put me at 159% victory condition. I didn't even have to finish off the war against the Sluken and another war against the Haakonish to finish that...<br/> <br/> Oddly, my reputati...
- by Guardian54
- Fri Jan 01, 2016 8:47 pm
- Forum: The War Room
- Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
- Replies: 8
- Views: 325
RE: Requesting Advice for Expionage, specifically in Ancient Galaxy
<t> Wow, that's valuable info.<br/> <br/> Oddly this time the Shakturi only built 3 PKs the first time round, and since I made the grave error of forgetting to unfleet my resupply ships in time they wouldn't stay deployed, the two PKs I hijacked just before they were quite done (they still managed t...
- by Guardian54
- Thu Dec 31, 2015 11:03 pm
- Forum: The War Room
- Topic: Requesting Advice for Expionage, specifically in Ancient Galaxy
- Replies: 8
- Views: 325
RE: Requesting Advice for Expionage, specifically in Ancient Galaxy
<t> Thanks Aeson<br/> <br/> Turned out only 1 year missions were remotely viable (still risky though, and lost one of my two spies on the second run for Ikkuro repair bots). I wasn't counting on having enough time/money to crash research repair bots on top of everything else quickly enough, hence my...
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