Search found 5 matches

by virtuali
Fri Mar 18, 2016 7:30 am
Forum: Tigers on the Hunt
Topic: The AI on the Attack (and food for thought for players too)
Replies: 24
Views: 315

RE: The AI on the Attack (and food for thought for players too)

<r> <QUOTE><s>[quote]</s>Multi-hex fire groups is difficult to implement from interface and AI perspective, this feature is not in my future scope at the moment.<e>[/quote]</e></QUOTE> <br/> This is one of the most disappointing news I read on this forum. Multi-hex fire groups are a core feature of ...
by virtuali
Tue Mar 15, 2016 7:55 pm
Forum: Tigers on the Hunt
Topic: The AI on the Attack (and food for thought for players too)
Replies: 24
Views: 315

RE: The AI on the Attack (and food for thought for players too)

<r> <QUOTE><s>[quote]</s>2. Sarge says “don’t bunch up, one grenade can get you all!” New ASLers will tend to move in stacks. Those who move in stacks, die in stacks. Moving in stacks with a leader to gain is movement bonus should be done out of fire form the enemy or only, when under fire, where ab...
by virtuali
Fri Mar 11, 2016 9:41 am
Forum: Tigers on the Hunt
Topic: Feature Request
Replies: 363
Views: 12389

RE: Feature Request

My vote would be for:

- Hexside terrains ( Hedges, Walls, etc. )
- Multi-hex Firegroups
- Smoke grenades.

They are the most important features, because they have a big impact on tactics, so I consider them as "core" rules.
by virtuali
Mon Mar 07, 2016 10:35 am
Forum: Tigers on the Hunt
Topic: Where we are & where we are going
Replies: 137
Views: 10365

RE: Where we are & where we are going

<r> <QUOTE><s>[quote]</s>Is the inclusion of other theatres simply a matter of the graphics for the units, the data for them and the inclusion of new terrain types that fit the current terrain penalties/ bonus or would there be more to be done?<e>[/quote]</e></QUOTE> <br/> PTO is fairly complex, wit...

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