Search found 15 matches

by juvilado
Mon Aug 14, 2023 7:11 am
Forum: Advanced Tactics Series
Topic: Can we add custom units to Toe?
Replies: 4
Views: 803

Re: Can we add custom units to Toe?

Thanks Claus.

Well, that's a thing that could be improved, as if we design a tank with better mobility, we wouldn't want to mix them with the "old" slow tanks, would we?
by juvilado
Sun Aug 13, 2023 7:37 am
Forum: Advanced Tactics Series
Topic: Can we add custom units to Toe?
Replies: 4
Views: 803

Can we add custom units to Toe?

Can we make new tank types with design improvements via research and integrate them in toes? Will the new designs be available for toe? If not, consider that feature into the wishlist
by juvilado
Sat Jun 25, 2016 12:45 pm
Forum: Advanced Tactics Support
Topic: Stacking
Replies: 5
Views: 168

RE: Stacking

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Vic<br/>
<br/>
Yes that line on page 43 is faulty. sorry there. You can crowd as much as you want. There is no limit stackpointwise. But keep in mind that above 100 stackpoints in a hex your units become more vulnerable to attack. As for your example question ...
by juvilado
Sat Jun 25, 2016 12:23 pm
Forum: Advanced Tactics Support
Topic: How do i get advantage from using Guerrillas?
Replies: 1
Views: 138

How do i get advantage from using Guerrillas?

<t> Hi, i've been playing for a while and still don't catch the point of the guerrillas. They are supossed to be a good unit (from what it is said in the forum), but i don't know how to use them properly i think. Can you give me some advices and/or explain in what do they excel?<br/>
<br/>
In ...
by juvilado
Sun May 01, 2016 2:41 am
Forum: Advanced Tactics Series
Topic: cant make antisupply with guerrilla or aircraft
Replies: 2
Views: 140

cant make antisupply with guerrilla or aircraft

hi, as far as Ive tried, I haven't been able to make antisupply with guerrilla units (antisupply on, not hiding) or with airplanes. I put the guerrilla near the enemy lines but never get any success at that. and with aircraft I justdon't know how to proceed for doing anti supply...t
by juvilado
Sun May 01, 2016 2:31 am
Forum: Advanced Tactics Series
Topic: toe templates
Replies: 4
Views: 167

RE: toe templates

thanks
by juvilado
Sat Apr 30, 2016 4:14 pm
Forum: Advanced Tactics Series
Topic: toe templates
Replies: 4
Views: 167

RE: toe templates

yes I would like to know if there are templates database for sharing or having a look. otherwise itwould be a nice idea imho
by juvilado
Sat Apr 30, 2016 1:56 pm
Forum: Advanced Tactics Series
Topic: toe templates
Replies: 4
Views: 167

toe templates

is there any repository for toe templates?
by juvilado
Fri Apr 29, 2016 7:47 pm
Forum: Advanced Tactics Series
Topic: creating new units for default random games
Replies: 1
Views: 88

creating new units for default random games

hi, I was wondering if it is possible to modify or create new units as template for all the random games, and if it is, how could I make it?
by juvilado
Sat Apr 09, 2016 5:55 am
Forum: Advanced Tactics Support
Topic: Fighters intercepting after airstrike mission
Replies: 1
Views: 124

Fighters intercepting after airstrike mission

Hi, if understand well, i can order my fighter squadron an airstrike mission, and if they dont find any resistance (they arent intercepted and no flaks), they remain at 100% readiness and can conduct interception in opponents turns? So i can use them in offense and defense in the same turn?
by juvilado
Fri Apr 01, 2016 8:48 am
Forum: Advanced Tactics Support
Topic: Unused Production Points = Wasted?
Replies: 1
Views: 126

Unused Production Points = Wasted?

Hi, a silly question: If accidentally (or not) i don't spend all the production points available in a city, the remaining points are lost that turn? Or something generic like Political P or supply is produced?
by juvilado
Sun Mar 27, 2016 4:24 am
Forum: Advanced Tactics Support
Topic: NATO Counters error
Replies: 8
Views: 207

RE: NATO Counters error

<r> <QUOTE><s>[quote]</s>ORIGINAL: icym<br/>
<br/>
I recently added a few new NATO counter graphics to my scenario. With TOE enabled this made a total of 144.<br/>
<br/>
Adding graphic 145 however, has caused an error. If when playing the game I click on the model designer button and then select ...
by juvilado
Sat Mar 26, 2016 4:57 pm
Forum: Advanced Tactics Support
Topic: Oil/fuel reserve banish bug [SOLVED]
Replies: 12
Views: 391

RE: Oil/fuel reserve banish bug

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Webizen<br/>
<br/>
I'd recommend that you keep playing that game and see if it straightens out next turn. I've played this game many many hours and have never had issues with oil (except there is never enough early in the game to do all I want to do). I'm not ...
by juvilado
Sat Mar 26, 2016 7:53 am
Forum: Advanced Tactics Support
Topic: Oil/fuel reserve banish bug [SOLVED]
Replies: 12
Views: 391

RE: Oil/fuel reserve banish bug

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ernieschwitz<br/>
<br/>
Could be a number of things going on.<br/>
<br/>
For instance: If you have combat and the defending forces use up the fuel in defence.<br/>
<br/>
Or: If you are using TO&E models, then the reinforcing of units might cause fuel usage ...
by juvilado
Fri Mar 25, 2016 8:02 pm
Forum: Advanced Tactics Support
Topic: Oil/fuel reserve banish bug [SOLVED]
Replies: 12
Views: 391

Oil/fuel reserve banish bug [SOLVED]

<t> Hi, playing several hotseat games, sometimes we sadly noticed that the reserves of some ppl just went to zero without any reason, sometimes the player had 12K oil at the end of turn and the next turn he had 0, other time a player ended with 600 oil and the fuel report said this: <br/>
<br ...

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