Search found 2005 matches

by EwaldvonKleist
Tue Jan 28, 2025 8:52 am
Forum: After Action Reports
Topic: Red Snow : The Days Our Mothers Died
Replies: 141
Views: 5417

Re: Red Snow : The Days Our Mothers Died

What is the idea of having all the cav divisions in the rear waiting around? They are very useful for flipping hexagons whenever you get a breakthrough.
by EwaldvonKleist
Wed Jan 22, 2025 2:38 pm
Forum: After Action Reports
Topic: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)
Replies: 56
Views: 2773

Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

HardLuckYetAgain wrote: Tue Jan 21, 2025 11:00 pm Just glad they have the Blizzard patched now in the new patch for new games.
Understood, thanks for the update and best regards :)
by EwaldvonKleist
Mon Jan 20, 2025 5:11 pm
Forum: After Action Reports
Topic: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)
Replies: 56
Views: 2773

Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

Thanks for the info. Clearly we need an AAR Gulag to make people finish their AARs under a forced writing regime.
by EwaldvonKleist
Sat Jan 18, 2025 9:43 pm
Forum: After Action Reports
Topic: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)
Replies: 56
Views: 2773

Re: The End is Near - HLYA(AXIS) vs Chaos45(Soviet)

So far the steady 2-3 hex per turn German retreat is working flawless to prevent the Soviets from doing much of anything across basically the entire front. Feeling reminded of Pelton's hex to turn ratio retreats :D Any updates on this game? From the little information shared I guess Soviets doing w...
by EwaldvonKleist
Sat Dec 28, 2024 10:07 pm
Forum: After Action Reports
Topic: Red Snow : The Days Our Mothers Died
Replies: 141
Views: 5417

Re: Red Snow : The Days Our Mothers Died

Very good job on the AAR, well done illustrations and descriptions!
by EwaldvonKleist
Wed Aug 14, 2024 6:08 pm
Forum: Gary Grigsby's War in the East 2
Topic: Anyone here play solitaire (both sides Human-controlled)?
Replies: 14
Views: 1639

Re: Anyone here play solitaire (both sides Human-controlled)?

I've been playing both sides of the grand campaign (solitaire style) quite a bit lately and am finding it a lot of fun. Needless to say, I can't deceive the other side as to what they plan to do but it's been very diverting and instructive to see exactly what issues the other side labors under, fig...
by EwaldvonKleist
Wed Aug 14, 2024 5:30 pm
Forum: After Action Reports
Topic: Defending Greater Germania 1942 - Includes combined WitW and WitE2 AARs
Replies: 992
Views: 48905

Re: Defending Greater Germania 1942 - Includes combined WitW and WitE2 AARs

tm1 wrote: Sat Aug 10, 2024 1:17 am Tresckow ( seated closest ) with his staff including Oberst Berndt von Kleist in centre.jpg
...when you can't enter an officer's casino without bumping into a family member...
by EwaldvonKleist
Thu Jun 13, 2024 12:03 pm
Forum: After Action Reports
Topic: Rule Germania, Germania tame the waves
Replies: 4
Views: 746

Re: Rule Germania, Germania tame the waves

On further review, I have come to agree that a 23k B is a good "late-early" build -- if you MUST build cap ships before Torp Prot. 1900 23kN BC/Bs are not possible anymore in later versions, AFAIK. I simply go with 22kN Bs instead. You can't chase down all starting fleet enemy cruisers an...
by EwaldvonKleist
Sat Apr 27, 2024 10:08 pm
Forum: After Action Report
Topic: A delay action
Replies: 4
Views: 672

Re: A delay action

Thank you for the explanations, very helpful. Do you have more such tricks/discoveries that you could share/AAR? I am new to WEGO and tactical level games and the engine and am currently trying to understand the finer aspects and workarounds of the game. One problem I have: I want to attack an enem...
by EwaldvonKleist
Fri Apr 26, 2024 1:28 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: How can I set up "Shoot and retreat to pre-defined spot" orders?
Replies: 7
Views: 703

Re: How can I set up "Shoot and retreat to pre-defined spot" orders?

True, but you can't determine the path and end point. So a prepared retreat where the first line fires and then quickly withdraws to the next defence line into pre-designated locations to reload is not really possible. Unfortunately, yes. I hope this feature can be put on Dev team's to do list the ...
by EwaldvonKleist
Fri Apr 26, 2024 1:23 pm
Forum: Nuclear War Simulator
Topic: I want one..:)
Replies: 1
Views: 682

Re: I want one..:)

Me too!
by EwaldvonKleist
Fri Apr 26, 2024 11:52 am
Forum: Requested Features and Ideas
Topic: Retreat after taking indirect fire (losses)
Replies: 1
Views: 268

Retreat after taking indirect fire (losses)

I often find myself in the situation that I want units to keep their advantageous position if receiving direct fire (losses) but not when being the focus of indirect fire. It would be great to have an option to set up this behaviour.
by EwaldvonKleist
Thu Apr 25, 2024 10:10 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: How can I set up "Shoot and retreat to pre-defined spot" orders?
Replies: 7
Views: 703

Re: How can I set up "Shoot and retreat to pre-defined spot" orders?

Thank you for your reply! Note that even direct fire units can be given SOP->Relocate When->After each fire mission(or after all fire missions) to have them scoot after firing. And a mechanic for designating withdrawal points is coming. True, but you can't determine the path and end point. So a prep...
by EwaldvonKleist
Thu Apr 25, 2024 6:12 pm
Forum: Flashpoint Campaigns Southern Storm
Topic: How can I set up "Shoot and retreat to pre-defined spot" orders?
Replies: 7
Views: 703

How can I set up "Shoot and retreat to pre-defined spot" orders?

I want to set up my units on a hill combe. They are supposed to quickly shoot their ATGMs at the approaching enemy and then follow a pre-defined path to a pre-defined new location. Is there a way to set up such a mission? From my understanding, you can either set up screen/hold orders and leave the ...
by EwaldvonKleist
Mon Apr 15, 2024 8:18 pm
Forum: Rule the Waves 3
Topic: Flooding 1 never gets better?
Replies: 12
Views: 1408

Re: Flooding 1 never gets better?

vzlqbi9j3ni31.jpg Hmm. Von Klest? Wasn't he the heersgruppe commander whom we handed over to the Sovs, who convicted him of subversion of the Soviet People through "kindness and humanitarianism" (their words, not mine), and he died in the gulag? (At least his son got out.) Any relation? N...
by EwaldvonKleist
Mon Apr 15, 2024 8:06 pm
Forum: Gary Grigsby's War in the East 2
Topic: YT Barbarossa Series
Replies: 12
Views: 1896

Re: YT Barbarossa Series

Hey guys, long time fan of WITE 1 and 2. My friend on these forums, Old Crow Balthazar recommended I share my new series here on Barbarossa for all the eastern front fans to enjoy. Here is the link to it on YT https://www.youtube.com/watch?v=LHNaaL27w1E&t=5s Let me know what you guys think! Che...
by EwaldvonKleist
Thu Apr 11, 2024 3:34 pm
Forum: Requested Features and Ideas
Topic: UI Feedback
Replies: 4
Views: 446

Re: UI Feedback

CapnDarwin wrote: Tue Apr 09, 2024 11:50 am See the info in this thread on setting up your shortcuts with a third-party app. Link: https://www.matrixgames.com/forums/view ... d#p5053775
Thank you!
by EwaldvonKleist
Mon Apr 08, 2024 3:52 pm
Forum: General Discussion
Topic: Wargame UIs deserve more attention!
Replies: 2
Views: 348

Re: Wargame UIs deserve more attention!

I bet if you were to name what you consider to be a "perfect" UI, then you'd quickly find others to argue with you. ;) Could be. Will I also find people that consider Ctrl-K an ergonomic shortcut? For my post intends to warn about circuitous shortcuts and matryoshka menus more than to def...
by EwaldvonKleist
Mon Apr 08, 2024 11:48 am
Forum: General Discussion
Topic: Wargame UIs deserve more attention!
Replies: 2
Views: 348

Wargame UIs deserve more attention!

Game workflow and UI are among the most important aspects of a game. However, wargame designers often neglect this part. Please consider: There is a hierarchy of how often during the typical gameplay 1) Certain information must be accessed. 2) Certain interactions with the game must be performed. Th...
by EwaldvonKleist
Mon Apr 08, 2024 11:21 am
Forum: Requested Features and Ideas
Topic: UI Feedback
Replies: 4
Views: 446

Re: UI Feedback

Hi, thank you for the reply and thanks for considering 2). I think it is useful to estimate a hierarchy how often a) certain information is needed and b) how often a certain action by the user is needed in typical game flow and then adjust menus, shortkeys etc. accordingly. The most common actions i...

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