Alright, thanks for pointing that out. We’ll fix it.
Date format...
Well, if an episode from the time of the Russo-Japanese War were to appear... just imagine the date: April 4, 1904...
You can download the graphical modifications via the link below. For now, they contain only the "Weapons" directory, located within the "ART" folder. This "Weapons" directory is primarily intended for SCN011, though—with a few exceptions—it covers other SCNs as well. This is a free mod.
The update includes SCN011.
This SCN is an elaboration of the original SCN001, on which I spent about two years making modifications and conducting testing.
That is precisely why I always land at Porto Cristo and take my time.
The AI will use at least half of its units and set out to defend Manacor.
I let them go, trying to outflank them and prevent them from retreating to Palma.
It is not a fictional scenario. On the contrary, it is entirely realistic.
I can assure you that if an Italian cruiser (for instance, while escorting an Italian corps) were to encounter a Republican cruiser, they would engage in a fierce battle.
The fact that the passive Republican navy avoided ...
In this scenario (or the two previous ones), the nationalists cannot bring in any troops by sea from elsewhere. There are no additional forces available. There is only one weak unit from Ibiza; otherwise, nothing.
Palma can be captured, but you have to lure at ...
Personally, I prefer direct reinforcement from the pools, even though it means a slight reduction in XP.
It’s not that I’m fundamentally opposed to creating RSV units. But SCN001—and the upcoming SCN011—are massive. If you tried to create RSV units for everything and everyone, you’d simply wear ...
They are not very high at the beginning of the war. And in fact I think they had much more in stock than, for example, about 330 LMGs that I put into the game at the beginning. (The Spanish army was greatly reduced in numbers, but kept the weapons for possible ...
The 5th Regiment is nothing special in the game. (it is the future 1st Mixed Brigade)
But it is almost full to begin with (so it will not suffer a significant drop in quality after replenishment) and has good morale and discipline. It was essentially the deciding factor in the surrender of the army ...
I'm just not sure if YMS ships clear sea mines.
(I'd say no, but I could be wrong)
I've marked some smaller harbor tugs or boats like this in the game.
he design that took Emile Dewoitine's parasol fighter formula to the apex of its development was the D 27, which was evolved to meet the requirements of the STAe 1926 C1 leger programme for lightweight fighters. Adhering closely to the structural concept of preceding fighters, but embodying much ...
That's a pretty rare thing. In 1936 Spain had 16 Skoda AA guns (8 in Madrid and 8 in Zaragoza)
Otherwise they used about 50 102mm AA Vickers (the Spanish called them 105/43 Mod 1923) to defend naval bases, in 1936 practically only in Cartagena and Menorca. And a few ...
I know the games HOI, 2by3, TOAW, and a few others quite well.
Honestly: This is an absolutely unique engine The original idea of Gary Grisbi (and I actively support it, he was a genius) is developed here almost to perfection. There is no strategy game that can depict ...