Search found 73 matches

by Damiac
Wed Jul 20, 2016 12:07 pm
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

Of course, I usually try to drop my troops pretty simultaneously anyway, as there's no reason not to, but I'll try being extra careful about it next time. I haven't gotten back to this game yet, so I have nothing new to add...
by Damiac
Tue Jul 19, 2016 6:54 pm
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> Hmm, good point about planetary defense units, I hadn't even considered that. That may actually explain this phenomenon, as lowered troop health probably isn't reflected in the overall strength view, but it would make perfect sense that my strength would drop faster than my enemy's if my troops ...
by Damiac
Tue Jul 19, 2016 6:05 pm
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> I think you might be onto something with the many vs few thing Bingeling. I was invading with pretty experienced troops, so I had a smaller number of troops who were individually strong. My opposition was probably mostly inexperienced soldiers, plus however the hell the civilians are represented...
by Damiac
Tue Jul 19, 2016 10:34 am
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

Yeah... there's some hidden modifier or something, because most of the time, the side with the greater strength number wins, but once in a while it doesn't work out that way. Maybe you're right that it's a special property of homeworlds.
by Damiac
Mon Jul 18, 2016 11:23 am
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> The pirates have been largely pushed out of my territory, although they still come and harass my border worlds from time to time. The pirates have been taking planets like crazy, something I haven't seen in previous games. However they've gone from major problem to annoyance, and their bases are...
by Damiac
Mon Jul 18, 2016 11:03 am
Forum: After Action Reports
Topic: Let's Play as a Pirate!
Replies: 25
Views: 866

RE: Let's Play as a Pirate!

Hahahaha, awesome.

Damiac, destroyer of worlds, giver of advice of questionable ethics...
by Damiac
Fri Jul 15, 2016 4:22 pm
Forum: Distant Worlds 1 Series
Topic: Wiki pages - (edit) at Wikispot
Replies: 75
Views: 5733

RE: Wiki pages - at Wikispot

Oh! Well that's a surprising turn of events!

This game would benefit SO MUCH from a wiki...

I didn't think I'd ever use this little guy... but you deserve it [&o]
by Damiac
Fri Jul 15, 2016 10:26 am
Forum: Distant Worlds 1 Series
Topic: Wiki pages - (edit) at Wikispot
Replies: 75
Views: 5733

RE: Wiki pages - at Wikispot

If the wiki isn't coming back, this thread really should be unstickied...
by Damiac
Fri Jul 15, 2016 10:24 am
Forum: Distant Worlds 1 Series
Topic: Colony with Advanced Medicomplex not growing
Replies: 7
Views: 164

RE: Colony with Advanced Medicomplex not growing

<t> I've noticed that max pop planets always go to max, then drop a little, then back to max over some period of time. It's probably when it goes to process the new population growth on an already maxed planet, and some aspect of the formula ends up subtracting some of the population. It would be ni...
by Damiac
Fri Jul 15, 2016 10:20 am
Forum: After Action Reports
Topic: Let's Play as a Pirate!
Replies: 25
Views: 866

RE: Let's Play as a Pirate!

<t> Bombarding independent planets isn't allowed...from the local solar system view. However, you can right click(Or maybe ctrl+right click) the system from the galaxy view, and then you get the option to bombard the planet from there. <br/> <br/> I'm not exactly sure what the intended behavior is t...
by Damiac
Thu Jul 14, 2016 12:05 pm
Forum: Distant Worlds 1 Series
Topic: Resort Bases on Colonized Worlds
Replies: 3
Views: 100

RE: Resort Bases on Colonized Worlds

<t> I would have thought the colony itself would act as the resort base, just as a colony acts as a mining base. I know I get tourists going to my home colony which has a scenery bonus, and there's no resort base there, although I can't be completely sure in that case whether the colony or the space...
by Damiac
Wed Jul 13, 2016 1:21 pm
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> Right now I'm pretty well in control of the bottom right corner, which is virtually pirate free. I'm starting to think that annoying pink empire is letting the pirates refuel at their planets though... maybe that's sufficient cause to go to war with them. They're supporting terrorists! Probably ...
by Damiac
Wed Jul 13, 2016 11:29 am
Forum: Distant Worlds 1 Series
Topic: How do I stop my ships from returning home for repair?
Replies: 2
Views: 72

RE: How do I stop my ships from returning home for repair?

<t> You probably want to change the flee setting in the design to "20% shields or 50% armor". Otherwise 1 damaged component and they run away, like you said. It's shocking to think that the game didn't originally have that option!<br/> <br/> It's too bad there aren't just two dropdowns, one for armo...
by Damiac
Wed Jul 13, 2016 11:27 am
Forum: Distant Worlds 1 Series
Topic: Is there a minimum weapons range?
Replies: 16
Views: 257

RE: Is there a minimum weapons range?

<t> Well... unfortunately there are lots of problems that are the fault of the developer, and they don't seem interested in fixing them, so taking drastic steps to prevent us from being able to fix them is quite unfortunate. The fact that it was the "super moddable version" only adds salt to the wou...
by Damiac
Wed Jul 13, 2016 11:25 am
Forum: Distant Worlds 1 Series
Topic: Loading Troops onto a Troop Transport
Replies: 8
Views: 153

RE: Loading Troops onto a Troop Transport

<t> So I checked this out, and the bug apparently still exists. A fleet doesn't get the unload option in the ctrl+right click menu, but individual transports do. So you have to select a transport, ctrl+right click the planet, and then you'll get the unload option.<br/> <br/> Sometimes, seemingly dep...
by Damiac
Wed Jul 13, 2016 10:57 am
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> Well, this thread has turned into a bit of an AAR, but whatever. <br/> <br/> I continued cleaning up pirates, I think they're starting to get desperate for fuel in my region of space, because I keep finding them putting up 3 spaceports on top of gas giants near my systems at the same time. I'm b...
by Damiac
Tue Jul 12, 2016 10:31 am
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> Well, I'm glad I tried them out, but I just can't imagine a realistic role for them to play. They're so big and demand so much energy you need good ship size to even think about using them, and if you've been researching weapons then you're probably better off just using whatever you've been res...
by Damiac
Tue Jul 12, 2016 10:21 am
Forum: Distant Worlds 1 Series
Topic: Is there a minimum weapons range?
Replies: 16
Views: 257

RE: Is there a minimum weapons range?

<t> That's really too bad, you've done some good work exposing those DLLs, and the game really needs at least one more big bug fixing patch, which I assume your work would have made possible. I know elliot didn't seem to respond over in your other thread though...<br/> <br/> It's weird that they sol...
by Damiac
Tue Jul 12, 2016 10:18 am
Forum: Distant Worlds 1 Series
Topic: Loading Troops onto a Troop Transport
Replies: 8
Views: 153

RE: Loading Troops onto a Troop Transport

No, there's a menu option, I've used it before to unload troops at a colony to fight a pirate base. I do think you have to hold ctrl for it to appear.
by Damiac
Mon Jul 11, 2016 11:29 am
Forum: The War Room
Topic: How to be successful in hard mode?
Replies: 82
Views: 3181

RE: How to be successful in hard mode?

<t> This game has progressed a bit further, although it's been a bit slow going. Save time is getting pretty long...<br/> <br/> I've grabbed 4 independent worlds that had just become empires, and a couple of pirate worlds. On top of that I've been wiping out pirates all around me. My empire is a bit...

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