Search found 14 matches

by swdw
Sun Aug 30, 2020 3:10 pm
Forum: MODS and Scenarios
Topic: Naval War Mod glitches
Replies: 64
Views: 3795

RE: Naval War Mod glitches

<t> Going to be taking a look at the research increases. <br/>
<br/>
In February of 1942 (as part of the 1939 scenario), I got into a carrier battle with the Japanese (4 on 4). Research was fairly even with them having an edge in fighter research. Was able to take out 2 carrier groups, but I lost ...
by swdw
Sun Aug 30, 2020 2:55 pm
Forum: MODS and Scenarios
Topic: Naval War Mod glitches
Replies: 64
Views: 3795

RE: Naval War Mod glitches

<r>
<QUOTE><s>[quote]</s>ORIGINAL: CaesarAug<br/>
<br/>
A curious thing... I cannot use the game editor to open the Naval War campaign. An error comes up about not finding the convoy.txt file. Yet there is a convoy.txt file... Any thoughts about how I can open the Naval War campaign? Thanks!
<e ...
by swdw
Sun Jul 26, 2020 1:44 pm
Forum: Tech Support
Topic: Carrier tactical strike question
Replies: 1
Views: 97

Carrier tactical strike question

<t> Why are carrier tactical strikes against land units basically useless? <br/>
<br/>
They had dive bombers, torpedo planes as level bombers, and in later years, the Hellcats and Corsairs were also used for close air support.<br/>
<br/>
I've hit a land unit with as many as 6 carrier airstrikes ...
by swdw
Sun Jul 26, 2020 12:48 pm
Forum: Tech Support
Topic: Engineer suggestion
Replies: 2
Views: 155

Engineer suggestion

<t> Engineers in this game are only useful on a defensive campaign or as cannon fodder. This shows a very limited understanding of engineers in war.<br/>
<br/>
Engineering units were useful for MUCH more as they often rebuilt infrastructure when needed. I thought maybe that was taken into account ...
by swdw
Fri Jul 17, 2020 8:56 am
Forum: AAR
Topic: Deeper game than first appeared
Replies: 0
Views: 267

Deeper game than first appeared

<r> Started playing this game and it seemed fairly straight forward at first. But then, the hours have revealed there are many nuances to play in this game it takes time to learn and get a grasp of. Not just the strategy, but the mechanics have nuances to them that are making the game more ...
by swdw
Fri Jul 17, 2020 8:50 am
Forum: MODS and Scenarios
Topic: Script / Event name for Loss of BB's by US (Pearl Harbor)
Replies: 7
Views: 381

RE: Script / Event name for Loss of BB's by US (Pearl Harbor)

<r> <QUOTE><s>[quote]</s>ORIGINAL: BillRunacre<br/>
<br/>
I don't know then, as it's just not something that we have happen in the official campaigns. If you're able to recreate it then we would of course be interested to see a saved turn.
<e>[/quote]</e></QUOTE>
Being new to the game and not ...
by swdw
Fri Jul 17, 2020 8:44 am
Forum: Scenario Design and Modding
Topic: Naval war mod?
Replies: 21
Views: 1400

RE: Naval war mod?

<t> BTW, the BIG item missing from this game is seaplane search. No PBY squadrons modeled, and no scout planes from cruisers. The Japanese and British were much more prevalent in their use of these than the US, but one of the reasons cruisers were used for scouts was because of the seaplanes.<br ...
by swdw
Fri Jul 17, 2020 8:04 am
Forum: Scenario Design and Modding
Topic: Naval war mod?
Replies: 21
Views: 1400

RE: Naval war mod?

<t> Will be interesting to try this once I'm done with the vanilla campaign. First thing I noticed taking into account the units in production, was the ratios of ship types between the US and Japan in 1941 were off. Did some math to figure out about how many of each ship type a unit in the game ...
by swdw
Sun Jul 12, 2020 10:58 am
Forum: MODS and Scenarios
Topic: Script / Event name for Loss of BB's by US (Pearl Harbor)
Replies: 7
Views: 381

RE: Script / Event name for Loss of BB's by US (Pearl Harbor)

<t> "Could it be that at the top right of the Options screen under Artificial Intelligence the button for Show Moves/Combat is unticked?"<br/>
<br/>
Nope watched the combat when it was the AI's turn. Saw combat everywhere else, but zero regarding the BB's. No air strikes, no sub attacks, they just ...
by swdw
Thu Jul 09, 2020 11:44 am
Forum: Tech Support
Topic: Weird damage bug
Replies: 1
Views: 51

Weird damage bug

<t> Ok, this has only happened once (so far), so I know it'd be hard to find the cause.<br/>
<br/>
Started my first game as Allies. Re-started because of the following.<br/>
Axis took NO damage from any attacks.<br/>
All Japanese attacks in China- no losses for them, not one single strength ...
by swdw
Thu Jul 09, 2020 11:32 am
Forum: MODS and Scenarios
Topic: Script / Event name for Loss of BB's by US (Pearl Harbor)
Replies: 7
Views: 381

Script / Event name for Loss of BB's by US (Pearl Harbor)

<t> Want to find this script or event<br/>
<br/>
This is the one that causes the loss of the Arizona and 2 other BB's after war starts between US and Japan. Want to see if it can be modified. <br/>
<br/>
Why? I just had the US go to 100% belligerence in October of 41 so I declared war on Japan ...
by swdw
Tue Dec 13, 2016 1:50 am
Forum: Order of Battle : World War II
Topic: Pacific needs tuning
Replies: 4
Views: 202

RE: Pacific needs tuning

Forgot to add (regarding gameplay)
Last, destroyers should be allowed to move at least one hex and still use sonar.
by swdw
Mon Dec 12, 2016 9:39 pm
Forum: Order of Battle : World War II
Topic: Pacific needs tuning
Replies: 4
Views: 202

RE: Pacific needs tuning

<t> Torpedoes yes- reloading no.<br/>
<br/>
And when they did go off they could do serious damage with a well placed hit.<br/>
<br/>
Right now I'm in the Philippine Sea battle and torpedo performance has not changed.<br/>
<br/>
BTW, I'm probably more familiar with this than you'd think as I ...
by swdw
Mon Dec 12, 2016 1:42 pm
Forum: Order of Battle : World War II
Topic: Pacific needs tuning
Replies: 4
Views: 202

Pacific needs tuning

<t> The biggest issue I have so far is with the submarines.<br/>
<br/>
1. Japanese subs get to shoot every other turn, US subs don't. Yet US sub crews were better trained and reload times were better than the Japanese. You are assumin better torpedoes like the long Lance assume they reload faster ...

Go to advanced search