Search found 55 matches

by blaa
Sat Feb 15, 2020 12:12 am
Forum: Armored Brigade
Topic: Enemy spawning in swamp
Replies: 3
Views: 305

RE: Enemy spawning in swamp

Tbh anywhere is better than in the middle of a swamp, they had plenty of room to spawn near roads I´d say.

But yeah maybe the place is too small for them to spawn, I had hoped they´d "work around it" instead of plopping them into the swamp.
by blaa
Fri Feb 14, 2020 11:58 pm
Forum: Armored Brigade
Topic: Enemy spawning in swamp
Replies: 3
Views: 305

Enemy spawning in swamp

<r> <URL url="https://steamcommunity.com/sharedfiles/filedetails/?id=1997739346"><LINK_TEXT text="https://steamcommunity.com/sharedfiles/ ... 1997739346">https://steamcommunity.com/sharedfiles/filedetails/?id=1997739346</LINK_TEXT></URL><br/> <br/> I am defending and AI put lots of motor units in th...
by blaa
Fri Feb 14, 2020 11:54 pm
Forum: MODS and Scenarios
Topic: Silhouette icon set
Replies: 12
Views: 798

RE: Silhouette icon set

Oh so this is part of the game now anyways... I think I still had the mod installed.
by blaa
Fri Feb 14, 2020 9:30 pm
Forum: MODS and Scenarios
Topic: Silhouette icon set
Replies: 12
Views: 798

RE: Silhouette icon set

<r> Some icons don´t match:<br/> <br/> <URL url="https://steamcommunity.com/sharedfiles/filedetails/?id=1997657002"><LINK_TEXT text="https://steamcommunity.com/sharedfiles/ ... 1997657002">https://steamcommunity.com/sharedfiles/filedetails/?id=1997657002</LINK_TEXT></URL><br/> <br/> There were also ...
by blaa
Tue Feb 11, 2020 8:43 pm
Forum: Armored Brigade
Topic: The "infantry problem"
Replies: 46
Views: 3412

RE: The "infantry problem"

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/> <QUOTE><s>[quote]</s>ORIGINAL: blaa<br/> <br/> When will the engine be updated? What other changes will that bring? First time I heard of that. <e>[/quote]</e></QUOTE> <br/> The next engine will likely be in a sequel. One reason is that it's practical...
by blaa
Tue Feb 11, 2020 6:44 pm
Forum: MODS and Scenarios
Topic: MAP making tutorial
Replies: 47
Views: 7708

RE: MAP making tutorial

<r> <QUOTE><s>[quote]</s>The map for scenarios is limited to 15x15 km, which is also not the limit and everything depends on the power of the computer (on my relatively powerful computer I was able to run the scenario in the size of 27x27 km until the game crashed at biggest size). <e>[/quote]</e></...
by blaa
Tue Feb 11, 2020 6:35 pm
Forum: Armored Brigade
Topic: The "infantry problem"
Replies: 46
Views: 3412

RE: The "infantry problem"

<r> <QUOTE><s>[quote]</s>ORIGINAL: Veitikka<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: exsonic01<br/> <QUOTE><s>[quote]</s>ORIGINAL: Panzerpanic<br/> One of the thing that i would like to be updated and that could help is the fact that once something is spoted everyone is the AO sees it and shoot at ...
by blaa
Thu Nov 14, 2019 12:11 pm
Forum: Armored Brigade
Topic: Im a little surprised
Replies: 15
Views: 411

RE: Im a little surprised

Ah yes, DB I would have understood in the context.
And of course your mod is the best example of how much a flavour text can make a mission better- the whole "crossing the third barrier of fear" thing made a lasting impression on me. Chilling!
by blaa
Thu Nov 14, 2019 11:52 am
Forum: MODS and Scenarios
Topic: Counter mod
Replies: 8
Views: 800

RE: Counter mod

I wonder if you could use the pawn symbols to replace the NATO symbols and leave the zoomed in view intact. But that´s probably not how any of this works [:D]
by blaa
Thu Nov 14, 2019 11:39 am
Forum: Armored Brigade
Topic: Im a little surprised
Replies: 15
Views: 411

RE: Im a little surprised

<t> What´s an OOB?<br/> <br/> I think the reason for not-that-many scenarios is that there aren´t that many scenarios you can actually create.<br/> It´s basically a single player mission, only you can enter a description and hand-place the player units. <br/> Not sure if you can pick the enemies, bu...
by blaa
Thu Nov 14, 2019 11:16 am
Forum: MODS and Scenarios
Topic: Counter mod
Replies: 8
Views: 800

RE: Counter mod

<r> First of all, this looks cool and I will give it a try right away.<br/> <br/> Second of all:<br/> "If you want to use the game scenarios with this mod, duplicate the scenarios in the "\data\scenario" folder of the game and replace "value=default" with "value=counters" from the "databaseID" in th...
by blaa
Sat Nov 09, 2019 9:19 am
Forum: MODS and Scenarios
Topic: Chechnya - map/DB mod (v0.61 update + missions + Steam Workshop)
Replies: 79
Views: 8662

RE: Chechnya - maps and DB mod (v0.5 release)

<r> Them: You´re not supposed to micro manage in this game<br/> <br/> Me, an intellectual:<br/> <URL url="https://i.imgur.com/mUdXqyG.jpg">https://i.imgur.com/mUdXqyG.jpg</URL><br/> <br/> Let´s see how this plays out [:D]<br/> <br/> <br/> Edit: Damn, a draw! Felt like I was on my way towards losing ...
by blaa
Thu Nov 07, 2019 1:07 am
Forum: MODS and Scenarios
Topic: TF Witch (scenario)
Replies: 2
Views: 276

RE: TF Witch (scenario)

<r> Gotta love those Marders with MILAN and a MILAN team on top [:D]<br/> <br/> Good luck little tank!<br/> <br/> <URL url="https://i.imgur.com/54CE8xB.jpg">https://i.imgur.com/54CE8xB.jpg</URL><br/> <br/> <URL url="https://i.imgur.com/pCcekWn.jpg">https://i.imgur.com/pCcekWn.jpg</URL><br/> <br/> <b...
by blaa
Wed Nov 06, 2019 2:55 pm
Forum: MODS and Scenarios
Topic: Ammo Names (added info)
Replies: 2
Views: 617

RE: Ammo Names (added info)

<t> "Alternatively, you can simply replace your default database's eras.xml and ammunition.xml with the ones included here."<br/> <br/> If I replace those files in the "default" db the game doesn´t even start any more, I get that launcher error where you click "start game" or "change settings" and n...
by blaa
Tue Nov 05, 2019 4:00 pm
Forum: AAR
Topic: Defending Oktyabrskoye: A Chechnya database AAR
Replies: 1
Views: 659

Defending Oktyabrskoye: A Chechnya database AAR

<r> Hi,<br/> <br/> I made a short, picture-heavy AAR of my recent defense using the <LINK link="https://www.matrixgames.com/forums/tm.asp?m=4659800"><s>[link=https://www.matrixgames.com/forums/tm.asp?m=4659800]</s>Chechnya database<e>[/link]</e></LINK>.<br/> <br/> I roughly used the recommended sett...
by blaa
Tue Nov 05, 2019 3:44 pm
Forum: Armored Brigade
Topic: Dug-in vs Fortified
Replies: 3
Views: 172

RE: Dug-in vs Fortified

As I understand it, dug-in is the units having individual protection and fortified allows you to place tank traps etc
by blaa
Tue Nov 05, 2019 3:40 pm
Forum: MODS and Scenarios
Topic: Chechnya - map/DB mod (v0.61 update + missions + Steam Workshop)
Replies: 79
Views: 8662

RE: Chechnya - maps and DB mod (v0.5 release)

<r> Please up the version with it on the worskshop if you include it [&o]<br/> <br/> Edit: <LINK link="https://www.matrixgames.com/forums/tm.asp?m=4711828&mpage=1&key=&#4711828"><s>[link=https://www.matrixgames.com/forums/tm.asp?m=4711828&mpage=1&key=&#4711828]</s>Also I ...
by blaa
Mon Nov 04, 2019 4:51 pm
Forum: Armored Brigade
Topic: How does command delay work?
Replies: 18
Views: 1019

RE: How does command delay work? (solved)

<t> "So, I'm not surprised if someone took several minutes to issue and confirm "simple" orders like turn to 10 o'clock direction or move 5m forward."<br/> <br/> Ok but come on, in a battle the soldiers would not wait for several minutes to have an order confirmed to go into cover 10 meters away and...
by blaa
Mon Nov 04, 2019 2:00 pm
Forum: Armored Brigade
Topic: How does command delay work?
Replies: 18
Views: 1019

RE: How does command delay work? (solved)

<t> After you issue your reversal, what then? The next reversal, is it free again? Or only after a time limit? Or only when the unit comes under fire again?<br/> <br/> I stand by my suggestion that there should be a radius around every move command in which you can reposition for free (or small dela...
by blaa
Mon Nov 04, 2019 3:49 am
Forum: MODS and Scenarios
Topic: Goslar/Salzgitter Map
Replies: 35
Views: 1267

RE: Goslar/Salzgitter Map

Nice map, should not be buried! [:D]
Edit: Ok should be buried since there is a newer thread with a more recent version [8|]

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