Search found 17 matches

by fuke
Tue Aug 01, 2023 7:37 pm
Forum: Suggestions and Feedback
Topic: Oceania badly needs some way to encircle sea aliens
Replies: 5
Views: 476

Re: Oceania badly needs some way to encircle sea aliens

Really hope that Vic just gives us naval units that move like land units. It's how many hex strategy games do it. It's not unrealistic, compared to land units, since there is already a suspension of disbelief with fast land units like scout buggies occupying a single hex over a long period of time (...
by fuke
Thu Apr 06, 2023 3:33 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1641
Views: 133107

Re: Open Beta Patch v1.20o (5th april 2023)

In the attached save on latest beta, after you click New Turn (it reproduces consistently for me), during turn calculation there is a message "Bug 924521" and there is a blank Demand decision on the next turn.
bug1.PNG
bug1.PNG (279.55 KiB) Viewed 880 times
bug2.PNG
bug2.PNG (1.08 MiB) Viewed 880 times
by fuke
Mon May 30, 2022 9:12 pm
Forum: Suggestions and Feedback
Topic: Three scenario modules that would be cool
Replies: 0
Views: 191

Three scenario modules that would be cool

I find myself spending hours trying to roll planets with pink plants and wild herds of mechagodzilla. Then I often stop playing halfway through when the industrial machine snowballs and the game changes from a thoughtful, slower post-apocalyptic 4x to more of an intense traditional wargame where I'm...
by fuke
Sun May 29, 2022 2:27 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1641
Views: 133107

Re: Open Beta Patch v1.11.02 (last update 23 may)

I get crashes after re-rolling the Geology stage 2-3 times on planets with a lot of water. Crash dump attached.

Thanks for your continued work on this masterpiece :D
by fuke
Sun Nov 29, 2020 12:54 am
Forum: Suggestions and Feedback
Topic: Gravity Effects for Ground Troops
Replies: 1
Views: 143

RE: Gravity Effects for Ground Troops

Wow, that's a cool idea. Thinking jetpacks should be OP in low gravity as well.

I'm guessing abnormal gravity would have negative economic effects too, beyond those it already causes indirectly through its effect on the atmosphere. That would balance it a bit.
by fuke
Thu Nov 26, 2020 4:18 pm
Forum: Suggestions and Feedback
Topic: Reverse the SE Design Process
Replies: 7
Views: 373

RE: Reverse the SE Design Process

<r> You raise some good points, but "Pentagon Wars" is about a functioning democratic republic, where there is no dictator who can make unilateral decisions. Bradley-era USA is a country with relatively strong civil institutions and checks and balances on executive power, in a relatively peaceful wo...
by fuke
Mon Oct 26, 2020 1:57 pm
Forum: Suggestions and Feedback
Topic: Extra Nuked world Option.
Replies: 3
Views: 141

RE: Extra Nuked world Option.

<t> I'm on what seems like a nuked world right now. Lava world that went from 3B to 3M pop. Giant ruins (some of the destroyed megacities are like 20+ hexes), covered in level 2+ RAD warnings. No mutants but a lot of surviving AI. There are lots of radioactives to be mined as well (maybe the radiati...
by fuke
Mon Oct 26, 2020 1:45 pm
Forum: Suggestions and Feedback
Topic: [Suggestion] More modelling of different government types would be nice!
Replies: 3
Views: 166

RE: [Suggestion] More modelling of different government types would be nice!

<r> The game basically has this already. See the history section in the manual and info about the parties in your secretary reports. Parties also seem to appear, grow or shrink depending on what you do.<br/> <br/> You are free to choose how to run your government without being pigeon-holed based on ...
by fuke
Thu Aug 27, 2020 2:13 am
Forum: Design and Modding
Topic: New Dawn
Replies: 100
Views: 6188

RE: New Dawn

Yeah, what happened? I love this mod :'(
by fuke
Tue Apr 07, 2020 7:23 pm
Forum: Distant Worlds 1 Series
Topic: How to stop fleet attacking slugs
Replies: 10
Views: 423

RE: How to stop fleet attacking slugs

<t> This but for conservationist reasons.<br/> <br/> The slugs are peaceful when their habitat is respected, and pose no threat to planetborne life. They just want to wiggle around and munch space rocks. Any proud warrior race should also find it dishonorable to kill harmless lithotrophs. I would al...
by fuke
Tue Apr 07, 2020 7:00 pm
Forum: Distant Worlds 1 Series
Topic: [Deleted]
Replies: 14
Views: 362

RE: Time dialation and speed of information

A great reminder why DW is so cool: it has the kind of players who talk about the big questions, not just how to min-max some arbitrary cookie cutter DLC mechanics.
by fuke
Tue Dec 17, 2019 11:36 pm
Forum: Distant Worlds 1 Series
Topic: The Distant Worlds Saga Continues
Replies: 95
Views: 3250

RE: The Distant Worlds Saga Continues

<t> Wow, this is amazing. LOVE the art style. A bold return to the beautiful school of 2.5D sprites, something that could have theoretically existed in the 1990s and would have been the best game ever created at that time. I would consider this classic look in games equivalent to Baroque painting or...
by fuke
Sun Dec 30, 2018 5:17 pm
Forum: Design and Modding
Topic: New Dawn
Replies: 100
Views: 6188

RE: New Dawn

<r> I have played the mod a few times in the last year and didn't get crashes with the race & story events off, so I'm pretty sure that was the cause. Still a huge fan btw <E>:)</E><br/> <br/> Re. FTL speeds, I think the problem isn't the speed per se, but the fact that fuel consumption is not r...
by fuke
Thu Dec 14, 2017 9:39 pm
Forum: Design and Modding
Topic: New Dawn
Replies: 100
Views: 6188

RE: New Dawn

<r> Thank you Rosbjerg for the early Xmas present! <E>:)</E> Really cool that Sabranan made the tool and the community is still active ..With the 1.31 patch I went about 8 hours before the first crash, another 6 hours before the second crash, so, big improvement - but now it keeps doing this crash a...
by fuke
Tue Nov 28, 2017 10:32 pm
Forum: Design and Modding
Topic: New Dawn
Replies: 100
Views: 6188

RE: New Dawn

I'm getting occasional (every 30-60 min) crashes too, no pattern (I think I was zoomed out without any windows open most/every time). Mod is awesome tho.
by fuke
Tue Nov 28, 2017 6:29 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 23616

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

Maybe adblock was the problem.. working now thanks!!
by fuke
Tue Nov 28, 2017 5:10 pm
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 23616

RE: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

The download link isn't working for me, looks like it may have been wrongly flagged by mediafire :(

It gets to about 2-3 MB and then stops, and when you try to go to the link again it says "Permission Denied" and suggests buying the TNG theme music on Amazon.

Go to advanced search