Search found 29 matches

by feldwebel87
Fri Jul 01, 2022 5:21 pm
Forum: Strategic Command: American Civil War
Topic: Two .exe Files in the Zip File
Replies: 3
Views: 455

Re: Two .exe Files in the Zip File

VPaulus wrote: Fri Jul 01, 2022 8:02 am That's a mistake. The installer file should have only one file "StrategicCommand-AmericanCivilWar-SetupRelease-v1.01.00.exe"
We apologize for all the inconvenience.
Thanks!
by feldwebel87
Fri Jul 01, 2022 4:01 am
Forum: Strategic Command: American Civil War
Topic: Two .exe Files in the Zip File
Replies: 3
Views: 455

Two .exe Files in the Zip File

Just finished my download, and I noticed that there are two .exe files in the archived file: StrategicCommand-AmericanCivilWar-SetupRelease-v1.01.00.exe and StrategicCommand-AmericanCivilWar-SetupRelease-v1.01.01.exe.

Which one should I use to get the install started?
by feldwebel87
Thu Mar 10, 2022 2:04 am
Forum: Tech Support
Topic: Unable to Open the Manual from the Launcher
Replies: 0
Views: 194

Unable to Open the Manual from the Launcher

I am having a strange problem. I can't open the manual from the launcher, but I can open the manual files just fine from the game's directory. I think it may have something to do with Acrobat as I can see it is open in the Task Manager. Has anyone else ran into this issue?
by feldwebel87
Mon Feb 07, 2022 11:21 pm
Forum: Tech Support
Topic: Unit Counters Hand When Moving Long Distances
Replies: 13
Views: 647

RE: Unit Counters Hang When Moving Long Distances

Thanks! I looked again, and I remember downloading the patch. So it looks like I already have it. That's okay, though, as the problem isn't a big deal. I shouldn't be moving that many hexes at a time as it is :D
by feldwebel87
Sun Feb 06, 2022 10:03 pm
Forum: Tech Support
Topic: Unit Counters Hand When Moving Long Distances
Replies: 13
Views: 647

RE: Unit Counters Hang When Moving Long Distances

Hey,
No, just the 1.00 version.
by feldwebel87
Sun Feb 06, 2022 2:49 pm
Forum: Tech Support
Topic: Unit Counters Hand When Moving Long Distances
Replies: 13
Views: 647

RE: Unit Counters Hang When Moving Long Distances

It's not a big enough of an issue to worry about other than just to confirm it's not some issue I alone am having. The game only hangs for a short time, and if it does bug me, I could also just move no more than 4-5 hexes as a time. Thanks for looking into it for us!
by feldwebel87
Sun Feb 06, 2022 3:07 am
Forum: Tech Support
Topic: Unit Counters Hand When Moving Long Distances
Replies: 13
Views: 647

RE: Unit Counters Hand When Moving Long Distances

I only notice it in 3D. 2D doesn't have any issues.
by feldwebel87
Sun Feb 06, 2022 12:57 am
Forum: Tech Support
Topic: Unit Counters Hand When Moving Long Distances
Replies: 13
Views: 647

Unit Counters Hand When Moving Long Distances

<t> I am not sure if this is an issue or a limitation of the engine, but when I select a unit that can move a long way, such as a helicopter, I noticed that longer distances causes the unit to move 4-6 hexes before the screen hangs for a bit, and the action resumes once they get to their destination ...
by feldwebel87
Wed Jun 24, 2020 12:52 am
Forum: Suggestions and Feedback
Topic: New Creatures and Cult Idols
Replies: 7
Views: 332

RE: New Creatures and Cult Idols

I wouldn't complain!
by feldwebel87
Tue Jun 23, 2020 10:23 pm
Forum: Suggestions and Feedback
Topic: New Creatures and Cult Idols
Replies: 7
Views: 332

RE: New Creatures and Cult Idols

<t> Yeah, that would work as well: a cybernetic skeleton of sorts that was programmed to kill and is let out of a holding vault by marauders. I know some of these ideas might not fit the theme of the game, but they could be made to in certain ways and still retain the theme. Heck, maybe even a cult ...
by feldwebel87
Tue Jun 23, 2020 8:01 pm
Forum: Suggestions and Feedback
Topic: New Creatures and Cult Idols
Replies: 7
Views: 332

New Creatures and Cult Idols

<t> Probably out of scope and in the realm of fantasy, but I would love to see new biology/enemies that adhere to folklore. Imagine armies of hostile skeletal creatures and ancient birds that resemble earth's prehistoric lifeforms. I am very impressed with the arachnids and host of hostile lifeforms ...
by feldwebel87
Thu Jun 18, 2020 8:03 pm
Forum: Shadow Empire
Topic: Please Do Not Change Logistics System
Replies: 59
Views: 1434

RE: Please Do Not Change Logistics System

Keep the logistics system as is, please!
by feldwebel87
Wed Sep 19, 2018 10:22 pm
Forum: Gary Grigsby's War in the East Series
Topic: Steam Purchase Upgrade to Matrix Games Version?
Replies: 7
Views: 295

RE: Steam Purchase Upgrade to Matrix Games Version?

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Capitaine<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: CommandoSolo<br/>
<br/>
steam doesn't have a way to generate/export a key for third parties. that's the issue with all the games, not just martix ones. I had the same issue. I bought it from Amazon but ...
by feldwebel87
Tue Sep 18, 2018 8:25 pm
Forum: Gary Grigsby's War in the East Series
Topic: Steam Purchase Upgrade to Matrix Games Version?
Replies: 7
Views: 295

RE: Steam Purchase Upgrade to Matrix Games Version?

It looks like the lesson to take away from this is that there is absolutely no reason to buy any of these games from Steam unless there is a sale on Steam but not on Matrix. You get a steam key from Matrix, so there really isn't any other point aside from a sale.
by feldwebel87
Sun Sep 16, 2018 11:31 pm
Forum: Gary Grigsby's War in the East Series
Topic: New manual
Replies: 172
Views: 17464

RE: New manual

Is this official?
by feldwebel87
Mon Sep 03, 2018 3:28 am
Forum: Gary Grigsby's War in the East Series
Topic: Steam Purchase Upgrade to Matrix Games Version?
Replies: 7
Views: 295

Steam Purchase Upgrade to Matrix Games Version?

I made the mistake of buying WitE on Steam instead of purchasing directly from here. Will you ever offer an option to not only get a boxed copy but a S/N as well? I know that purchasing a copy from Matrix will also get you a Steam key, but why not the other way around?
by feldwebel87
Mon Mar 05, 2018 10:47 pm
Forum: Gary Grigsby's War in the West
Topic: Automatic Air Overwrites Air Doctrine
Replies: 2
Views: 189

RE: Automatic Air Overwrites Air Doctrine

Thanks for the quick reply!
by feldwebel87
Sun Mar 04, 2018 8:41 pm
Forum: Gary Grigsby's War in the West
Topic: Automatic Air Overwrites Air Doctrine
Replies: 2
Views: 189

Automatic Air Overwrites Air Doctrine

I like to use automatic air mission creation from time to time, and I was just curious as to whether or not this overwrites any set values in Air Doctrine? Or does that auto air creation take the doctrine into account?
by feldwebel87
Tue Feb 27, 2018 10:20 pm
Forum: Tech Support
Topic: Sluggish Performance During Air Relocation Mode
Replies: 14
Views: 352

RE: Sluggish Performance During Air Relocation Mode

I just doubled my ram and there is very little difference. Maybe I am just expecting it to go quicker when it just doesn't?

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