Search found 30 matches

by technikzauberer
Wed Jul 28, 2021 9:48 pm
Forum: Valor & Victory
Topic: New Maps
Replies: 34
Views: 824

RE: New Map

Definitely looking forward to the future with Map editing w/LOS.
Some of us really enjoy not only the game itself but creating custom/historical scenarios with new map designs to share with all.
Certainly not to the massive amounts that Rico puts forth...[:D]
by technikzauberer
Mon Dec 02, 2019 3:32 am
Forum: Mods and Scenarios
Topic: Submitted Maps
Replies: 46
Views: 3846

RE: Submitted Maps

<r> <QUOTE><s>[quote]</s>ORIGINAL: Firebri<br/> <br/> Hi Technikzauberer,<br/> <br/> Just read your post. Nice looking graphics.<br/> <br/> How do you download the vasl graphics, and incorporate them into a game ? <e>[/quote]</e></QUOTE> Given the way TotH handles terrain, there is no easy way to im...
by technikzauberer
Fri Jan 18, 2019 10:33 pm
Forum: Mods and Scenarios
Topic: Bridges and AI
Replies: 22
Views: 1208

RE: Bridges and AI

I was thinking of checking it out... but out of all the terrain mods out there, which ones are JMass_TotH_VASL_mod_v1.1 and JMass-Small_markers_Terrain_Originale?
by technikzauberer
Thu Jan 17, 2019 9:12 pm
Forum: Mods and Scenarios
Topic: Bridges and AI
Replies: 22
Views: 1208

RE: Bridges and AI

<r> <QUOTE><s>[quote]</s>ORIGINAL: Peter Fisla<br/> <br/> If a terrain mask and terrain sprite/block terrain don't match (alpha channel is not used properly - meaning transparency) then you will have unwanted LOS changes and this will affect AI behaviour <e>[/quote]</e></QUOTE> <br/> Thanks Peter, e...
by technikzauberer
Wed Jan 16, 2019 2:40 pm
Forum: Mods and Scenarios
Topic: Bridges and AI
Replies: 22
Views: 1208

RE: Bridges and AI

<t> UP844,<br/> <br/> I have encountered 'graphics glitches' impacting unit movement behavior, yet, only in modified terrain sets. I had created some very heavily modified terrain sets to try out completely different looks, shading, and perhaps even have alternate terrain types in place of others [b...
by technikzauberer
Fri Nov 16, 2018 1:12 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210215

RE: Submitted Scenarios

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hailstone<br/> <br/> Oh, I get it now, the Clash at Le Valtru scenario is to be played only from the defensive side. I figured it out when I used the Editor and saw the Brittish (the attackers) were AI-Controlled only. It's a very new design approach.[:)] <e>[/quot...
by technikzauberer
Thu Nov 15, 2018 11:35 pm
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210215

RE: Submitted Scenarios

<r> Design Contest Entry [Was to be the first in a series of back to back scenarios or a CG]<br/> <br/> TotHSDCxx: Clash at Le Valtru <br/> Date: 29 June 1944<br/> <br/> Background/History: Operation Epsom.<br/> By the third day, constantly shifting battle lines with the taking, losing and retaking ...
by technikzauberer
Thu Nov 15, 2018 11:23 pm
Forum: Tigers on the Hunt
Topic: Announcing . . . 2018 Tigers on the Hunt Scenario Design Contest
Replies: 48
Views: 1519

RE: Announcing . . . 2018 Tigers on the Hunt Scenario Design Contest

<r> <QUOTE><s>[quote]</s>ORIGINAL: slaphappypappy<br/> <br/> When will scenario be posted for use? <e>[/quote]</e></QUOTE> <br/> I was hoping that DD would post all the submissions as a bunch, for I am eager to try out the others.<br/> In lieu of...I'll post up my scenario submission.<br/> <br/> Tha...
by technikzauberer
Sat Nov 10, 2018 1:41 am
Forum: Tigers on the Hunt
Topic: Announcing . . . 2018 Tigers on the Hunt Scenario Design Contest
Replies: 48
Views: 1519

RE: Announcing . . . 2018 Tigers on the Hunt Scenario Design Contest

<r> Wonderful! I am honored.<br/> <br/> Thanks goes to DoubleDuece for the contest itself and the commitment it took.<br/> Even with few submissions I'm sure it was both fun and challenging to pick just one. <br/> <br/> <br/> For me, I enjoyed every bit of it [ except the wait to hear results <SM sm...
by technikzauberer
Sat Oct 27, 2018 2:10 am
Forum: Tech Support
Topic: UPDATE6 - Game Engine 1.1.21 - BETA - 01/31/2019
Replies: 62
Views: 5529

RE: UPDATE6 - 1.1.11 - BETA - 7/7/2018

Ran through test twice with small and large saved scenarios. Yes, LOS speed improvement...30-40%.


by technikzauberer
Sat Oct 27, 2018 1:56 am
Forum: Tech Support
Topic: [SOLVED] no hit location shown
Replies: 10
Views: 482

RE: Possible bug: no hit location shown

<r> <QUOTE><s>[quote]</s>ORIGINAL: UP844<br/> <br/> P.S. I am sorry to be such a pest, but these days looks like I am the only one playing ToTH [:(] (or, at least, admitting in public I do [:D]) <e>[/quote]</e></QUOTE> <br/> Rest assured, you're not the only one. Although, I will be looking closer t...
by technikzauberer
Thu Sep 06, 2018 11:10 pm
Forum: Mods and Scenarios
Topic: Any ideas for making the AI more 'Aggressive'
Replies: 9
Views: 951

RE: Any ideas for making the AI more 'Aggressive'

<r> <QUOTE><s>[quote]</s>ORIGINAL: UP844<br/> <br/> The stopping after the VP hexes are taken only seems to affect AFVs.<br/> <br/> Today I played "T003 - Kasserine 1943" with the Americans (see the AAR section). The German infantry continued moving towards the VP hexes even though they were all Ger...
by technikzauberer
Wed Sep 05, 2018 5:01 pm
Forum: Mods and Scenarios
Topic: Submitted Maps
Replies: 46
Views: 3846

RE: Submitted Maps

<r> <QUOTE><s>[quote]</s>ORIGINAL: DoubleDeuce<br/> <br/> Anyone still using the custom maps posted above as opposed to coming up with your own designs? <e>[/quote]</e></QUOTE> Using custom maps posted for specific scenarios.<br/> Personally, I'm having more fun modding the terrain file for graphics...
by technikzauberer
Wed Sep 05, 2018 4:33 pm
Forum: Mods and Scenarios
Topic: Any ideas for making the AI more 'Aggressive'
Replies: 9
Views: 951

RE: Any ideas for making the AI more 'Aggressive'

<t> Finding the same behavior with 'Attack Hex', particularly with AFV's. Seems they will advance until in LOS of the objective then bang away at distance, then perhaps not advance further when it would be favorable to do so.<br/> Experimenting with specifying the 'attack hex' for AI units to not be...
by technikzauberer
Wed Sep 05, 2018 1:21 pm
Forum: After Action Report
Topic: Counterstrike at Dorogobush
Replies: 4
Views: 688

RE: Counterstrike at Dorogobush

<t> Thanks for the great AAR.<br/> <br/> The scenario was taken basically nearly as is from the ASL version.<br/> Appreciate the design observation/advice. Agreed there needs to be tweaking to facilitate good AI setup [or forcing it]. Still learning the AI tendencies with setup and play.<br/> <br/> ...
by technikzauberer
Fri Aug 31, 2018 1:09 pm
Forum: Tigers on the Hunt
Topic: Victory Confusion
Replies: 11
Views: 379

RE: Victory Confusion

ORIGINAL: blackcloud6

Why are the Brits showing 36 VPs when they only have 12?

2 pts objectives, 34 on casualties [multipliers]
2+[1*2]+[6*2]+[2*2]+[1*2]+[7*2]=36
by technikzauberer
Thu Aug 30, 2018 4:33 am
Forum: Mods and Scenarios
Topic: Submitted Scenarios
Replies: 1421
Views: 210215

RE: Submitted Scenarios

<t> Couldn't resist...Had to try my hand at adapting an ASL scenario.<br/> <br/> Counterstrike at Dorogbush<br/> North of Elnya, July 23, 1941:<br/> The SS Das Reich Division, held up by heavy bomber attacks, had just halted its advance.<br/> Within hours, Russians elements of the 143rd Rifle Divisi...
by technikzauberer
Tue Aug 28, 2018 3:36 pm
Forum: Tigers on the Hunt
Topic: Primosole Bridge making of
Replies: 8
Views: 477

RE: Primosole Bridge making of

<r> When full of food snacks... an option for DD's design contest.<br/> <br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/60303/539E7D96BF81404D85DA5964F0FE58D0.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/60303/539E7D96BF81404D85DA5964F0FE58D0.jpg"><LINK_TEXT...
by technikzauberer
Tue Aug 28, 2018 3:24 pm
Forum: Tigers on the Hunt
Topic: Primosole Bridge making of
Replies: 8
Views: 477

RE: Primosole Bridge making of

<r> Indeed!<br/> Ponder.<br/> Search, Find, Read.<br/> Repeat.<br/> Repeat.<br/> Repeat.<br/> Map. OOB.<br/> Snack.<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/60303/A662A17936B34A96B83B8CD5747B6CCC.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/60303/A662A...

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