Search found 67 matches

by Emporer
Tue Jan 27, 2026 6:22 pm
Forum: Scenario Design and Modding
Topic: Event text
Replies: 3
Views: 210

Re: Event text


Do the language files have the relevant tag and text within them?

If you're unsure what I'm referring to, check one of the official campaigns' folders and the structure of the files within them. You will see English, French, Spanish and German text files, and at least the one for the language you ...
by Emporer
Mon Jan 26, 2026 6:18 pm
Forum: Scenario Design and Modding
Topic: Event text
Replies: 3
Views: 210

Event text

Hi
I have a problem that when some of the event fires, it doesn't show the text of the event just showing what TAG that fired. This is a custom mede scenario. This is really enoying. What do I do wrong here?

Cheers

Captain Jack
by Emporer
Sat Nov 16, 2024 6:48 am
Forum: MODS and Scenarios
Topic: Mod Symbol on unit
Replies: 5
Views: 1195

Re: Mod Symbol on unit

ncc1701e wrote: Fri Nov 15, 2024 5:38 pm Nice counter, by the way.
Thanks :)

Cheers
Captain Jack
by Emporer
Sat Nov 16, 2024 6:48 am
Forum: MODS and Scenarios
Topic: Mod Symbol on unit
Replies: 5
Views: 1195

Re: Mod Symbol on unit


If you mean you want the triangle and plus icons moved elsewhere that have to been done on the software side, if possible, by the game's developer. Those are placed by the game's code depending on air mission or if you are prioritizing reinforcements. Since those were positioned with the game's ...
by Emporer
Fri Nov 15, 2024 5:21 am
Forum: MODS and Scenarios
Topic: Mod Symbol on unit
Replies: 5
Views: 1195

Mod Symbol on unit

Hi
I want to do a little change on status symbols on the units. There are + sign with 2 different meanings on the unit plate. Is it possible to move this sign in the plate?
Example warplan.png
Example warplan.png (10.77 KiB) Viewed 1195 times
Cheers
Captain Jack
by Emporer
Wed Jul 31, 2024 8:27 am
Forum: Tech Support
Topic: Error code "EventLog_round18_turn0_phase5"
Replies: 1
Views: 1493

Error code "EventLog_round18_turn0_phase5"

Hi

I got 3 different error code (see below)which seems to create the game to crash.

EXECUTE
line=57
EXECFUNCTION: ExecSetRuleVar ( 948,0,0,)

EXECUTE
line=47
EXECFUNCTION: ExecSetRuleVar ( 948,0,0,)

EXECUTE
line=63
EXECFUNCTION: ExecSetRuleVar ( 948,0,0,)

I don't have a clue what this is all ...
by Emporer
Mon Jul 29, 2024 11:35 am
Forum: Decisive Campaigns: Barbarossa
Topic: Infantry unit
Replies: 0
Views: 1005

Infantry unit

Hi All

I noticed that normal Infantry units receive Heavy Infantry replacements. Is this something that what is designed. It's seems happen when normal infantry replacements run out and I still have Heavy replacement left. I play German BTW...
Anyone else seen this?

Cheers
Captain Jack
by Emporer
Mon Jul 01, 2024 2:35 pm
Forum: Mods
Topic: Modding Units
Replies: 3
Views: 1822

Re: Modding Units

Hi

I'm trying to get back to this excellent game but I want to mod some units. At the VIC's page the video of modding units is not valid any more. Is it possible to get hold of that video with instructions to mod units again somewhere.

Cheers

Captain Jack
by Emporer
Sun Mar 24, 2024 11:33 am
Forum: Strategic Command WWII War in Europe
Topic: Paratroop range
Replies: 19
Views: 2225

Re: Paratroop range

Hi

It is not the distance that you can drop paratroopers that is wrong but how you can use them in the game. As already said, parachute operations were always in cooperation with ground troops. So also in the case of Crete and Operation Market Garden. In the case of Crete, it was intended that an ...
by Emporer
Sat Mar 16, 2024 7:42 pm
Forum: WarPlan
Topic: Warplan 2 wishlist
Replies: 330
Views: 28420

Re: Warplan 2 wishlist

Hi

Thanks for this excellent games and I see forward to see War plan 2. There is one features I missing in this games like combat events.
This feature is in games like HOI3. That function could be triggered by leaders in a HQ with special traits, experience with on current fighting unit and special ...
by Emporer
Sat Mar 16, 2024 6:54 pm
Forum: Warplan Pacific
Topic: Evacuate units on the beach
Replies: 8
Views: 1050

Evacuate units on the beach

Hi

Sometimes there are difficulties to invade via beaches and it could be needed to evacuate units them from the beach. Is it possible to evacuate units that are on the beach after landing?
Or have I missed something here.

Cheers
Captain Jack
by Emporer
Tue Mar 28, 2023 8:54 am
Forum: Strategic Command WWII: World at War
Topic: Weather effect ai
Replies: 3
Views: 460

Re: Weather effect ai


The ability to bomb during bad weather was recently allowed, for all sides (but there are still some issues to work out, such as also nerfing strat missions and de-entrenchments). You sure your own bombers can't bomb anything during such weather?

Aha then it's wrong in the manual, old info then ...
by Emporer
Fri Mar 24, 2023 5:07 pm
Forum: Strategic Command WWII: World at War
Topic: Weather effect ai
Replies: 3
Views: 460

Weather effect ai

Hi

Is the weather effect turned off for the ai in game because I cant see any limitations on their air missions regardless if its rain, storm or any other type of weather. Or is this related to what difficulty level I play in, I usually play at Veteran or expert ai.

Cheers
Captain Jack
by Emporer
Thu Nov 24, 2022 10:40 am
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1520
Views: 160268

Re: TRP - Total Realism Project for War in Europe (1.0.1 Download)

Hi Lothos

I play around with new map symbols but have not found out how to change the map symbols connected to decisions etc.
Can you help me here?

Thanks in advance.

Cheers
Captain Jack
by Emporer
Sun Nov 13, 2022 6:47 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1520
Views: 160268

Re: Spanish Seamines



Hi

I wonder how the Spanish seamines work. I have traveled through this water with allied ships and nothing happened. The symbols are not either visible. Have I missed something or is it something wrong here?

Cheers
Captain Jack


You have to be playing the latest version of the MOD and the ...
by Emporer
Sun Nov 13, 2022 3:01 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1520
Views: 160268

Spanish Seamines

Hi

I wonder how the Spanish seamines work. I have traveled through this water with allied ships and nothing happened. The symbols are not either visible. Have I missed something or is it something wrong here?

Cheers
Captain Jack
by Emporer
Fri Nov 11, 2022 4:32 pm
Forum: Valor & Victory
Topic: 2 inch mortar
Replies: 16
Views: 4223

Re: 2 inch mortar




I recently got a bailed out result on a tank from a mortar hit. That could mean anything even slight damage to important systems, like optics. Mortars could also immobilize AFV with a hit on the running gear or tracks.

Granted this should be a rare occurrence like a roll of 2 etc.

Hi

Yes ...
by Emporer
Tue Nov 08, 2022 10:14 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1520
Views: 160268

Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

This is really strange.
If I look into an untouched file it look like below. This is downloaded as "TRP - Total Realism Project - BETA - 0.9.18". I picked this direct out of the packed file and open it with a text editor program.

#NAME= USSR - Allies - DE406[0] - Soviet Border Formations ...
by Emporer
Tue Nov 08, 2022 9:34 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1520
Views: 160268

Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)



Hi

I think I found an error in event "unit" on row 7330.

Cheers
Captain Jack


Can you be more specific, line 7330 is a bracket. What version of TRP are you refering to, what is the current code their that you believe is an error etc...

Ok here it is:
This is how it look in the file ...
by Emporer
Tue Nov 08, 2022 7:50 pm
Forum: Scenario Design and Modding
Topic: TRP - Total Realism Project for War in Europe (1.13 Download)
Replies: 1520
Views: 160268

Re: TRP - Total Realism Project for War in Europe (Beta 0.9.18 Download)

Hi

I think I found an error in event "unit" on row 7330.

Cheers
Captain Jack

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