Search found 53 matches

by pclaurent
Fri Jul 22, 2022 2:51 pm
Forum: Tech Support
Topic: [FIXED] 1265.1 tecview support error
Replies: 6
Views: 327

Re: 1265.1 tecview support error

Thanks for your responsiveness. I will let you know if the problem persists after next udpate (hope it soon!).
by pclaurent
Fri Jul 22, 2022 11:02 am
Forum: Tech Support
Topic: [FIXED] 1265.1 tecview support error
Replies: 6
Views: 327

Re: 1265.1 tecview support error

Yes it works with the non-beta build, as it always worked before. Things changed with the Beta - I tested with the 1265.1.
by pclaurent
Fri Jul 22, 2022 9:57 am
Forum: Tech Support
Topic: [FIXED] 1265.1 tecview support error
Replies: 6
Views: 327

Re: 1265.1 tecview support error

+1. Just a static snapshot when Tacview is launched.
Are you devs doing something for that? It seems to be a pretty old issue...
by pclaurent
Fri Jul 22, 2022 9:54 am
Forum: Tech Support
Topic: [FIXED][1158.2] Tacview is static in all scenarios
Replies: 8
Views: 524

Re: [1158.2] Tacview is static in all scenarios

+1
Same issue with 1265.1. Tacview doesnt refesh, just a static snapshot when launched.
by pclaurent
Tue Mar 09, 2021 7:20 am
Forum: Tech Support
Topic: [Resolved] Torpedoes disappear
Replies: 4
Views: 153

RE: Torpedoes disappear

OK, bug fixed with v.1147.17
by pclaurent
Sun Mar 07, 2021 6:14 pm
Forum: Tech Support
Topic: [Resolved] Torpedoes disappear
Replies: 4
Views: 153

RE: Torpedoes disappear

My version: 1.02 build 1147.14
by pclaurent
Sun Mar 07, 2021 5:41 am
Forum: Tech Support
Topic: [Resolved] Torpedoes disappear
Replies: 4
Views: 153

[Resolved] Torpedoes disappear

<t> Submarine against submarine duel: I launch my torpedoes on the enemy located at about 8nm. As they approach, they suddenly disappear when they are between 8 and 9 nm from my submarine (and less than 1nm from the target). This happens with every launch, whether the torpedoes are still wired or no...
by pclaurent
Fri Jul 24, 2020 5:08 am
Forum: Lua Legion
Topic: enumerate units
Replies: 4
Views: 236

RE: enumerate units

got it - works fine. Tx
by pclaurent
Wed Jul 22, 2020 5:21 pm
Forum: Lua Legion
Topic: enumerate units
Replies: 4
Views: 236

RE: enumerate units

Wow, works great. Filtering by type should be a piece of cake. Thanks!
by pclaurent
Wed Jul 22, 2020 10:34 am
Forum: Lua Legion
Topic: enumerate units
Replies: 4
Views: 236

enumerate units

Simple question:
Is there a way to get a list of all existing units of a given side using a lua script?
by pclaurent
Sun May 17, 2020 6:42 pm
Forum: Tech Support
Topic: [FIXED] Sonar range
Replies: 9
Views: 449

RE: Sonar range

<t> Here is my reasoning:<br/> At 6.7 nm, the perceived noise of the Borei should be roughly: 95-20*Log(6.7*1852) = 13 dB<br/> (and this simple spherical diffusion formula does not account various attenuation factors).<br/> I doubt that any sonar can detect such a whisper that is far below sea noise...
by pclaurent
Sun May 17, 2020 6:19 pm
Forum: Tech Support
Topic: [FIXED] Sonar range
Replies: 9
Views: 449

RE: Sonar range

OK, I'm just still wondering if such an SSBN is so easily detectable by an ordinary SSN...
by pclaurent
Sun May 17, 2020 6:05 pm
Forum: Tech Support
Topic: [FIXED] Sonar range
Replies: 9
Views: 449

RE: Sonar range

Retried the scenario with a static Rubis. Borei coming from west is now detected first while continuing its way to the east.

Try running the attached scenario and fast forward until Borei is about 6.7 nm from Rubis.
by pclaurent
Sun May 17, 2020 5:38 pm
Forum: Tech Support
Topic: [FIXED] Sonar range
Replies: 9
Views: 449

RE: Sonar range

<t> Thanks Dimitris. I'll continue checking sonar ranges somehow (I'm reading some litterature about sonar equations, even if I'm not very comfortable with all this maths stuff). At this point, I think that a maximum range of about 5000 m in deep waters for detecting an SSBN or a modern SSN is reaso...
by pclaurent
Sun May 17, 2020 5:39 am
Forum: Tech Support
Topic: [FIXED] Sonar range
Replies: 9
Views: 449

RE: Sonar range

No doubt there are good reasons for all that - just trying to understand.
I attached the save file.
by pclaurent
Sun May 17, 2020 5:16 am
Forum: Tech Support
Topic: [FIXED] Sonar range
Replies: 9
Views: 449

[FIXED] Sonar range

<r> I am surprised by the range of sonars in CMO. It often seems very exaggerated to me. For example: I am aboard an SSN in static diving at 59 m depth. A Borey II class SSBN is approaching from the west at a speed of 5 knots, also at 59 m depth (the layer is at 69 m, the ocean floor at 4800 m). Thi...
by pclaurent
Fri May 15, 2020 4:11 am
Forum: Command: Modern Operations series
Topic: Updated DB image & description packs are available!
Replies: 1029
Views: 64282

RE: Updated DB image & description packs are available!

where do we post new images suggestions?
by pclaurent
Fri May 01, 2020 2:36 pm
Forum: Command: Modern Operations series
Topic: Updated textures and elevation files for Tacview now available
Replies: 15
Views: 1472

RE: Updated textures and elevation files for Tacview now available

<t> Can't use bathymetry data or textures with Steam version. Copying files in C:\Program Files (x86)\Steam\steamapps\common\Tacview\Data\Terrain\Textures has no effect. Also tried ..\AppData\Roaming\Tacview\Data\Terrain\Textures.<br/> Textures are not visible, and elevation data are not used.<br/> ...
by pclaurent
Tue Apr 28, 2020 6:36 am
Forum: Mods and Scenarios
Topic: Tacview 3D shapes thread - Share your custom shapes here
Replies: 88
Views: 11852

RE: Tacview 3D shapes thread - Share your custom shapes here

<r> <QUOTE><s>[quote]</s>ORIGINAL: FTBSS<br/> <br/> Was wondering if you guys can make a model for the F-24 NATF combining F-22 with F-14 swing wing? <e>[/quote]</e></QUOTE> <br/> As far as I can see, F24-NATF can be represented as an F14 with rear tails somewhow tilted. You could have a look at Tin...

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