Search found 9 matches

by Miskatonic81
Sat Feb 06, 2021 5:44 pm
Forum: Distant Worlds 2
Topic: Poll: First DW2 expansion?
Replies: 161
Views: 7223

RE: Poll: First DW2 expansion?

<t> For any new mechanic for Distant Worlds, my only wish is that it stay true to the simulation roots. If specialized worlds are to be a thing then I don't want it to be click button -> planet now industry world. Maybe worlds begin generalized, producing what they need to be self-sufficient. With ...
by Miskatonic81
Thu Feb 04, 2021 4:57 pm
Forum: Distant Worlds 2
Topic: Poll: First DW2 expansion?
Replies: 161
Views: 7223

RE: Poll: First DW2 expansion?

<t> What is stopping every planet from producing every possible processed good? My only concern is that you'd have to limit the planets by some sort of industrial slots, or districts, or some other gamey system. If it requires some arbitrary gamey system, I think I'd prefer it be abstracted like it ...
by Miskatonic81
Wed Feb 03, 2021 10:03 pm
Forum: Distant Worlds 2
Topic: Poll: First DW2 expansion?
Replies: 161
Views: 7223

RE: Poll: First DW2 expansion?

My brain says too much work for too little gain, but my heart says: Orbiting planets!
by Miskatonic81
Tue Feb 02, 2021 10:08 pm
Forum: Distant Worlds 2
Topic: Poll: First DW2 expansion?
Replies: 161
Views: 7223

RE: Poll: First DW2 expansion?

I would also love to see an expanded pre-warp phase at some point. While it's true there's an element of paint-drying, I also never play DW1 without starting in pre-warp. It's one of the more unique phases of the game, and the contrast makes the tech advances feel more meaningful.
by Miskatonic81
Tue Feb 02, 2021 12:18 am
Forum: Distant Worlds 2
Topic: Poll: First DW2 expansion?
Replies: 161
Views: 7223

RE: Poll: First DW2 expansion?

I also voted resource processing, but man it was a tough call between that and orbiting planets
by Miskatonic81
Tue Feb 02, 2021 12:16 am
Forum: Distant Worlds 2
Topic: Just some wishes about strategic resources
Replies: 24
Views: 892

RE: Just some wishes about strategic resources

<t> For a game with such heavy focus on logistics, supply chains, and resource flow, I'd argue that having more types of resources is better than less. More resources means more reason to keep exploring and exploiting, and I guess trading if you're into that sort of thing. <br/>
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If it's just ...
by Miskatonic81
Mon Feb 01, 2021 11:23 pm
Forum: Distant Worlds 2
Topic: DW2 FAQ/QnA megathread - Ask your question here!
Replies: 978
Views: 79214

RE: DW2 FAQ?

<r> My apologies if this has already been asked, but I didn't see it on the main post. With tech being condensed into one tech tree, does this mean we will only research one tech at a time instead of three at a time like in DW1, and research is essentially 66% slower as a result? Also does this mean ...
by Miskatonic81
Sat Dec 28, 2019 9:54 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 89214

RE: Bacon Mod

<t> Hello I just installed the mod for the first time and seem to have done something wrong. Everything loads up and works just fine but in game ships and bases don't display any information when you click on them. Planet screen works just fine, only ships and bases show a blank screen. Anyone have ...
by Miskatonic81
Sat Dec 28, 2019 9:12 am
Forum: Distant Worlds 2
Topic: Distant Worlds 2 Christmas 2019 Sneak Peek!
Replies: 443
Views: 18044

RE: Distant Worlds 2 Christmas Sneak Peek!

<t> It seems like the biggest news is the use of slots for ship design. I'm curious if this change is mainly a consequence of moving to 3D, or if you could port the system back to DW1 would you do so. <br/>
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As a filthy automation player, I don't have much of an opinion on the new ship ...

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