Search found 880 matches

by mdsmall
Sat Jan 10, 2026 4:50 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release

Hi - I think your problem is that it takes 12 German units within 8 hexes of Warsaw to obtain the full NM benefits of Ukrainian grain supplies. Based on what you have explained separately to me, the Germans in this situation have only 8 units - hence these notifications.
by mdsmall
Sun Jan 04, 2026 2:38 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release

Yes - those are the counters I use when playing the mod.
by mdsmall
Wed Dec 31, 2025 7:06 am
Forum: Strategic Command: World War I
Topic: Early France Surrender?
Replies: 6
Views: 218

Re: Early France Surrender?


Yes - the capital did move to Bordeaux. I've tried to race to bordeaux but havent been able to get there quickly in any sort of fighting shape. Getting NM down to 0% has been a real challenge too. I'm relatively new to the game Im wondering if there are some strategies or tactics I am missing ...
by mdsmall
Tue Dec 30, 2025 6:33 pm
Forum: Strategic Command: World War I
Topic: Early France Surrender?
Replies: 6
Views: 218

Re: Early France Surrender?

Hi - the rules on surrender are spelled out in the Manual in section 6.6.1. France has two alternate capitals in Bordeaux and Marseille (that's what "Alternate" means on the map besides these two cities). What is probably happening in your game is that because Paris fell very early (I have never ...
by mdsmall
Mon Dec 22, 2025 12:08 am
Forum: Strategic Command: World War I
Topic: SC: WWI - Update v1.15.00
Replies: 11
Views: 2081

Re: SC: WWI - Update v1.15.00

Hi Bill,

I notice that the extensive changes in this update to Lion of Africa and Shadow of the Tsars which you reported further up in this thread do not appear in the change log in the game itself (i.e. when you click on the Version 1.16). Could those notes be updated too?

Cheers,

Michael
by mdsmall
Sat Dec 13, 2025 6:32 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release

Based on feedback from several players, I have made some small corrections to Version 6.9 of the mod to address a glitch with the capture of Basra by Indian forces when the Ottomans enter the war. It seems that the unit script would not fire if the UK had not fully entered the war before the ...
by mdsmall
Tue Dec 09, 2025 7:33 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 8.1: BALANCING AND THANK YOU go_rascals and Edelweiss93 for your 8.0 feedback! You are in the credits!
Replies: 52
Views: 12199

Re: SCACW TANAKA MOD 6.0: Gettysburg!

Hi Tanaka,

Great minds think alike, it seems! I will be happy to write out some scripts that you can paste into the mod covering the 1864 election. It's the sort of discrete modding project that I enjoy. It will also help you begin to get into writing new scripts for your mod.

Cheers,

Michael
by mdsmall
Tue Dec 09, 2025 5:04 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 8.1: BALANCING AND THANK YOU go_rascals and Edelweiss93 for your 8.0 feedback! You are in the credits!
Replies: 52
Views: 12199

Re: SCACW TANAKA MOD 6.0:

Hi Tanaka,

Based on my experience so far playing this game in MP mode, here are the three things I suggest you consider as further refinements to the mod, from least to most important.

River Boats:

These still seem to me a bit over-powered against larger infantry units. It seems wrong that they ...
by mdsmall
Sun Nov 23, 2025 9:26 pm
Forum: Scenario Design and Modding
Topic: TANAKA MOD 8.1: BALANCING AND THANK YOU go_rascals and Edelweiss93 for your 8.0 feedback! You are in the credits!
Replies: 52
Views: 12199

Re: SCACW TANAKA MOD 3.0: Gods and Generals

Hi Tanaka,

Congratulations on producing this mod, which I have now downloaded and installed. I am especially interested to see what you think is important to change in the base game. Your proposed changes to tech levels and maximums seem persuasive.

Two issues that were extensively discussed in ...
by mdsmall
Sun Nov 23, 2025 5:28 pm
Forum: MODS and Scenarios
Topic: 1919 Quiet Flows the Don - a new mod for 1919 Shadow the Tsars
Replies: 1
Views: 368

1919 Quiet Flows the Don - a new mod for 1919 Shadow the Tsars

Two months ago, I posted a note in the main SC WW1 forum asking for views about how to adjust the play-balance of the Russian Civil War game in this series, Shadow of the Tsars. A number of experienced players had reported that the game is tilted a bit too much against the Bolsheviks. I thought this ...
by mdsmall
Sun Nov 16, 2025 10:52 pm
Forum: War Room
Topic: SC ww1 balance issue with CP's Serbian blitz strategy
Replies: 9
Views: 1638

Re: SC ww1 balance issue with CP's Serbian blitz strategy

I was intrigued by hannaj's challenge above, given that I had never seen Serbia surrender in a MP match before the spring of 1915. Frequently, they can hold out much longer, especially if the Entente decides to send French or British units to Serbia to shore up their defences. So, he and I recently ...
by mdsmall
Sun Nov 09, 2025 11:14 pm
Forum: Multiplayer Sessions
Topic: Looking for Middle+/Strong Opponent for Icarus / Vanilla Campaign
Replies: 7
Views: 476

Re: Looking for Middle+/Strong Opponent for Icarus / Vanilla Campaign

Hi igsel,

I am very glad you are keen to try Icarus Version 6.9. As it happens, you posted your challenges about one hour before I uploaded my latest update to the mod. The changes are not terribly important (they address the issues flagged by General Balderdash in October on the Icarus thread ...
by mdsmall
Sun Nov 09, 2025 7:41 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release

Hi - as promised, I have now corrected the issues in Version 6.9 as reported by General Balderdash above in this thread.

I have slightly adjusted the requirements for Germany to maintain control of the three Baltic States, post Brest-Litovsk: one German corps, stormtrooper or cavalry corps needs ...
by mdsmall
Tue Nov 04, 2025 11:51 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release


I heard that there are a lot of bugs in 6.7 including Russia and Italy won't capitulate and/or will rejoin the war. When are these bugs expected to be fixed?


Hi - Those reports were greatly exaggerated and both issues have already been fixed. I have been experimenting in earlier iterations of ...
by mdsmall
Tue Oct 21, 2025 1:27 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release



Think Michael is away at the moment but said he will fix them when he's back


GB is correct. He has been alerting to me to these glitches as he has found them in his current play-test. I am currently travelling and do not have access to my game PC. But I will address all these issues (and any ...
by mdsmall
Sat Oct 18, 2025 4:16 am
Forum: Strategic Command: World War I
Topic: Best intro scenario
Replies: 3
Views: 380

Re: Best intro scenario

Hi - I personally like the 1912 Balkan League DLC. It has several different land theatres of combat and a small naval dimension as well, but no tech and no diplomacy and only infantry, artillery, cavalry and HQs. Or, you can just jump into the 1914 Call to Arms campaign and play it against the AI on ...
by mdsmall
Thu Oct 16, 2025 5:02 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 205
Views: 35427

Re: Icarus Mod, Version 6 in Preliminary Release


Hi. This is my first time running an SC Mod. I installed the mod, ran it and got this error/warning message.

"Warning"
"Could not find _1914 Icarus.v6.9\campaign.ini"
"Saved game will be loaded without customization"

When I press OK, everything seems to run fine though. Is this normal/OK?


Hi ...
by mdsmall
Mon Oct 06, 2025 8:40 am
Forum: Strategic Command: World War I
Topic: Russian Civil War game balance
Replies: 12
Views: 1043

Re: Russian Civil War game balance


One thing that was mentioned by others and us was some kind of mechanics or house-rule needs to be in place is keep out Poles from eastern Ukraine. Kiev and maybe a little east would be the policy line in Ukraine. A game edit would be way preferable to a house-rule of course.


One of the ...
by mdsmall
Thu Oct 02, 2025 9:13 pm
Forum: Strategic Command: World War I
Topic: Russian Civil War game balance
Replies: 12
Views: 1043

Re: Russian Civil War game balance

Whoa! A lot to chew on there. Old Crow your suggestions will be relatively easy to mod. Cradle of the Gael's ideas will be harder and would entail more complex modifications. But some of his suggestions seem doable as well. I would still be interested in reading opinions from other players, though I ...
by mdsmall
Thu Oct 02, 2025 2:33 pm
Forum: Strategic Command: World War I
Topic: Russian Civil War game balance
Replies: 12
Views: 1043

Russian Civil War game balance

I think the Russian Civil War game, released as part of the DLC two years ago for SC WW1, is terrific scenario and complements very well the main World War One game. I find it fascinating to have two sides fighting over the entire territory of Russia on the game map, but coming at each other from ...

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