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by mdsmall
Sat Oct 18, 2025 4:16 am
Forum: Strategic Command: World War I
Topic: Best intro scenario
Replies: 3
Views: 55

Re: Best intro scenario

Hi - I personally like the 1912 Balkan League DLC. It has several different land theatres of combat and a small naval dimension as well, but no tech and no diplomacy and only infantry, artillery, cavalry and HQs. Or, you can just jump into the 1914 Call to Arms campaign and play it against the AI on ...
by mdsmall
Thu Oct 16, 2025 5:02 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release


Hi. This is my first time running an SC Mod. I installed the mod, ran it and got this error/warning message.

"Warning"
"Could not find _1914 Icarus.v6.9\campaign.ini"
"Saved game will be loaded without customization"

When I press OK, everything seems to run fine though. Is this normal/OK?


Hi ...
by mdsmall
Mon Oct 06, 2025 8:40 am
Forum: Strategic Command: World War I
Topic: Russian Civil War game balance
Replies: 9
Views: 264

Re: Russian Civil War game balance


One thing that was mentioned by others and us was some kind of mechanics or house-rule needs to be in place is keep out Poles from eastern Ukraine. Kiev and maybe a little east would be the policy line in Ukraine. A game edit would be way preferable to a house-rule of course.


One of the ...
by mdsmall
Thu Oct 02, 2025 9:13 pm
Forum: Strategic Command: World War I
Topic: Russian Civil War game balance
Replies: 9
Views: 264

Re: Russian Civil War game balance

Whoa! A lot to chew on there. Old Crow your suggestions will be relatively easy to mod. Cradle of the Gael's ideas will be harder and would entail more complex modifications. But some of his suggestions seem doable as well. I would still be interested in reading opinions from other players, though I ...
by mdsmall
Thu Oct 02, 2025 2:33 pm
Forum: Strategic Command: World War I
Topic: Russian Civil War game balance
Replies: 9
Views: 264

Russian Civil War game balance

I think the Russian Civil War game, released as part of the DLC two years ago for SC WW1, is terrific scenario and complements very well the main World War One game. I find it fascinating to have two sides fighting over the entire territory of Russia on the game map, but coming at each other from ...
by mdsmall
Thu Oct 02, 2025 2:26 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

Hi GB - many thanks for flagging this issue. There was a small glitch with the numbering of the Decision Events which prevented Austria-Hungary from receiving MPPs sent to it by convoy from Germany. I have now corrected that.

I also took the opportunity - based on your feedback - to adjust the new ...
by mdsmall
Tue Sep 30, 2025 7:02 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Solomons Campaign: Suppressed Supply in the Russells
Replies: 0
Views: 345

Solomons Campaign: Suppressed Supply in the Russells

Playing the 1942-43 Solomons Campaign for the first time, I failed to notice that Japanese supply from the airfield and port in the Russell Islands, north-west of Guadalcanal, is suppressed by a Resource script, and both have a value of zero. As a result, the two Japanese aircraft I moved there on ...
by mdsmall
Sun Sep 28, 2025 3:18 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Is China Too Powerful in the 1941 Campaign?
Replies: 2
Views: 192

Is China Too Powerful in the 1941 Campaign?

I have only played the 1941 campaign once in MP mode, as the Allies, and my impression from that game was that China is much stronger in this campaign than it was in real life. Once China was able to pull level with Japan in Infantry Weapons (first at level 1, then at level 2), the large armies it ...
by mdsmall
Tue Sep 23, 2025 10:45 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

Hi - based on very helpful feedback from Beriand and Bill Runacre, I have found and corrected some small glitches in the initial settings for Icarus Version 6.9, in both the 1914 and 1916 campaigns. You can download them now from my dropbox link given on the previous page in this thread. The ...
by mdsmall
Mon Sep 22, 2025 10:22 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Beriand and TofkY,

Thanks to both of for flagging this problem. I'm stumped however: I made no changes to those loop scripts in tany version of this mod and have never seen this issue crop up before. I was using the same loop script in a test game of Icarus 6.8 against Beriand less than a month ...
by mdsmall
Sun Sep 21, 2025 10:28 pm
Forum: Tech Support
Topic: SC Games Graphics Quality on a new PC?
Replies: 3
Views: 223

Re: SC Games Graphics Quality on a new PC?


Does your new laptop have a larger screen? Getting a larger monitor did seem to improve image resolution for me even without a new PC. But, then the old one was an antique by the time I replaced it.


Thanks for the suggestion. The new laptop has the same 15.6 inch screen as the old one. But I ...
by mdsmall
Sun Sep 21, 2025 6:07 pm
Forum: Tech Support
Topic: SC Games Graphics Quality on a new PC?
Replies: 3
Views: 223

SC Games Graphics Quality on a new PC?

Hi - I recently bought a new inexpensive HP PC to run Windows 11 and was surprised to see that the graphics quality for this game, and the other SC titles, was no better on my new PC, compared to my 11 year old PC. In fact, the game graphics seem slightly less sharp on the new laptop, even though ...
by mdsmall
Fri Sep 19, 2025 4:35 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

New Version 6.9 Available

After three months of further play-testing of Version 6.8 and helpful feedback from other players, I am pleased to release the latest update to my Icarus mod for Strategic Command World War One. This update is based on the most recent version (1.16) of the standard game ...
by mdsmall
Thu Sep 18, 2025 9:04 pm
Forum: Strategic Command: World War I
Topic: SC: WWI - Update v1.16.00
Replies: 2
Views: 345

Re: SC: WWI - Update v1.16.00

Defensive fire still seems to be working for me.
by mdsmall
Thu Sep 18, 2025 7:20 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release


I'd like to make some observations and suggest some changes I believe necessary to make to Icarus 6.8, so as to make this variant even more realistic and interesting.


Hi Teletabicus - I very much appreciate your interest in the mod and your very comprehensive suggestions on how to make the game ...
by mdsmall
Wed Sep 03, 2025 3:02 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

Hi - some small corrections made tonight both campaigns:

a) to ensure that the Treaty of Bucharest fires correctly to enable Romania to withdraw from the war;
b) to reduce the German NM penalty for "turnip winter" if the UK says NO to D125 to tighten the blockade in April 1916.

Latest versions ...
by mdsmall
Sun Aug 24, 2025 4:50 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Stephan - I figured out what caused the bug you reported above. If a power withdraws from the war through an armistice, it can start to mobilize again if the conditions are met for Mobilization #2 or Mobilization #3 scripts. In the case you reported above, Italy withdrew from the war after ...
by mdsmall
Fri Aug 22, 2025 12:30 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release


Italy capitulated in 1916, but then had an event chain and rejoined the war, but its not on the diplomacy screen and you cant build units out of it or anything. Capped is just a term people use in strategy games when a nation gets annexed, capitulates, etc, Im pretty sure this is a bug?


Hi ...
by mdsmall
Thu Aug 21, 2025 6:05 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release


In my recent MP game, italy capped though right after it capped it seems to be about to join again. Is this intended? Or a bug?


Sorry, I don't understand what you mean by "Italy capped". Are you referring to Italy swinging towards the Entente in early 1915? If you explain a bit more about what ...
by mdsmall
Fri Aug 15, 2025 9:50 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 188
Views: 25524

Re: Icarus Mod, Version 6 in Preliminary Release

I have justed updated in my Dropbox the files for both 1914 and 1916 campaigns of version 6.8 to correct some small bugs discovered in a current play-test with Beriand. (If you have a game in progress, DM me and I can explain what needed to be corrected). The latest version of both campaigns have ...

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