Search found 803 matches

by mdsmall
Sat Apr 19, 2025 3:11 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

Hi - based on some player feedback I have corrected some small glitches in Version 6.7. I have also now made the following adjustments to make French National Morale more brittle; - Increased the cost to France of losing Verdun (both fortress hexes) from 4000 to 5000 NM, while Germany's gain for cap...
by mdsmall
Sun Apr 06, 2025 11:19 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

Icarus Version 6.7 Additional Notes I have added to my dropbox link above new versions of the following documents: - List of Mobilization Events - List of National Morale Events - Log of Decision Events - Game-Turn Calendar There are a couple of other small changes in this version of the mod which m...
by mdsmall
Sat Apr 05, 2025 11:00 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

New Version 6.7 available I have now finished design and initial play-testing of the latest iteration of my Icarus Mod, Version 6.7. You can find the files for both the 1914 and 1916 campaigns plus an updated Guide for the Mod in this drop-box link: https://www.dropbox.com/scl/fo/u2wmgeqvswmga0kybv...
by mdsmall
Fri Mar 28, 2025 4:49 pm
Forum: MODS and Scenarios
Topic: Merging Icarus and Naval Mod
Replies: 4
Views: 223

Re: Merging Icarus and Naval Mod

Hi - I am not sure where you noticed that I gave subs a 50% chance of naval combat evasion. Do let me know where that appears (perhaps in the Guide, rather than in the mod itself?) If so, it was unintentional! Their 50% chance of diving to escape combat should be more than sufficent. That factor is ...
by mdsmall
Sun Mar 23, 2025 9:38 pm
Forum: MODS and Scenarios
Topic: Merging Icarus and Naval Mod
Replies: 4
Views: 223

Re: Merging Icarus and Naval Mod

Hi - I am the designer of the Icarus mod, so I'm intrigued by your plans to merge it with the Naval Mod. I have not looked into the Naval Mod, but am happy to give you a few pointers. To change the names of unit types or technologies, you need to go into the localization file for the mod. You will f...
by mdsmall
Sat Feb 15, 2025 1:54 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Beriand, The latest version of the 1914 Icarus mod campaign is 6.5. You can find the link to it in my drop-box a bit higher up on this thread. I have been play-testing a Versions 6.6. of the 1916 campaign with Moon1 and shri. That's the version which Moon1 described in his AAR. I outlined its mai...
by mdsmall
Sat Feb 15, 2025 4:28 am
Forum: AAR
Topic: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)
Replies: 28
Views: 953

Re: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)

This is what ultimately weakens Germany in game far more than the blockade. Being shackled to a corpse. Perhaps Germany should have thought about that before issuing a "blank cheque" in July 1914 in support of their ally! Actually, in this play-test the collapse of Austria-Hungary really ...
by mdsmall
Tue Feb 11, 2025 4:55 pm
Forum: AAR
Topic: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)
Replies: 28
Views: 953

Re: Icarus Mod v6.6 - 1916 - Entente playtest AAR (vs mdsmall)

Hi - My sincere thanks to Moon1 for agreeing to play-test this pre-release version of Icarus 6.6 with me, and for writing this very entertaining and informative AAR. The game itself was gripping and very hard fought. Let me comment first on the game, then briefly on this version of the mod. The Cent...
by mdsmall
Sun Feb 09, 2025 3:25 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

Hi shri, Many thanks for this feedback. I have yet to see AH go into a rapid national morale death decline like the one you describe. Michael Shri - you will be interested to hear that the sudden, unexpected break-up of Austria-Hungary just happened in my latest play-test with moongaz3r. Now that I...
by mdsmall
Sat Feb 08, 2025 2:15 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6.6 in play-test now

Hi, started checking the mod out, soooo here goes some random observations :P Although I'm not too experienced with WW1 title, but I came around to like it. - Major power resources no longer have an intrinsic NM value, e.g. 12 points for towns or 25 points for cities. This means that Germany no lon...
by mdsmall
Sun Feb 02, 2025 7:08 pm
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6.6 in play-test now

I have been working on a significant revision to my Icarus mod, Version 6.6, which takes into account feedback from earlier play-tests of Version 6.4, in particular my game against Old Crow of the 1916 campaign. (See the full game on his YouTube Channel). I am not yet releasing Version 6.6 as it nee...
by mdsmall
Sun Jan 26, 2025 2:24 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Medium Bombers Failing to De-entrench
Replies: 3
Views: 243

Re: Medium Bombers Failing to De-entrench

Hi Bill - that could be the reason. Does fog, rain or storms prevent bombers from de-entrenching? If so, what's the logic behind that rule, since bombers can still attack in bad weather.

Cheers,

Michael
by mdsmall
Sun Jan 26, 2025 2:49 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Medium Bombers Failing to De-entrench
Replies: 3
Views: 243

Medium Bombers Failing to De-entrench

I find in my current MP game as Allies that Medium Bombers often fail to de-entrench, even though de-entrenchment of 1 is one of their properties. This seems to happen when the Bombers have a supply of 5 or less. Have other players noticed this? What are the rules which govern when they de-entrench ...
by mdsmall
Thu Jan 16, 2025 3:48 am
Forum: Scenario Design and Modding
Topic: How to change or delete national moral objectives?
Replies: 3
Views: 106

Re: How to change or delete national moral objectives?

That sounds like quite a strange alt-history game you are playing! If you turn off the victory conditions, then I suppose the game will continue indefinitely until you choose to end it. I am surprised that Japanese NM hit zero, but it sounds like their cumulative unit losses over time plus the impac...
by mdsmall
Fri Jan 10, 2025 4:33 pm
Forum: Strategic Command WWII: War in the Pacific
Topic: Mod: MEGA Pacific - Most Realistic Yet - v2.52
Replies: 71
Views: 4285

Re: Mod: MEGA Pacific - Most Realistic Yet

Very impressive! I like everything you are doing in this mod. Just a couple of questions: - did you consider limiting the ability of carriers to reinforce with new aircraft outside of major ports or home ports? My understanding was that new air crew had to be trained to land on carriers and that cou...
by mdsmall
Fri Jan 10, 2025 4:17 pm
Forum: War Room
Topic: Giving up Austrian territory to Italy
Replies: 4
Views: 382

Re: Giving up Austrian territory to Italy

Personally, I think it is a terrible idea. Austria-Hungary immediately loses 8000 NM and suffers immediate attrition losses across its entire army. Given that Italy starts with two weak half-strength generals, almost no tech and no artillery, they can be easily contained by detachments and a corps o...
by mdsmall
Sun Dec 29, 2024 3:01 am
Forum: Strategic Command WWII: War in the Pacific
Topic: Only 1 convoy at a time?
Replies: 3
Views: 443

Re: Only 1 convoy at a time?

[/quote] Yeah, that had been a restriction for the SC series for a long time. WWI suffers from a similar problem, with the Allies not being able to support Italy and Serbia at the same time [/quote] Reading this thread explains why the U.S. convoy to Australia just disappeared in my current game as ...
by mdsmall
Sat Dec 28, 2024 7:05 am
Forum: The War Room
Topic: Look before you rebase aircraft
Replies: 3
Views: 362

Look before you rebase aircraft

Don't try this at home: playing Allies in my current PBEM match, I sent a Marine Corps fighter unit to the Darwin area to help out the Australian attack on Timor. However, I did not look carefully at the map first and landed the fighter on Bathurst Island, next to the Australian HQ in Darwin. Except...
by mdsmall
Sat Dec 28, 2024 6:18 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

Hi Michael, I should note that I usually don't invade Belgium with Germany, to let you gauge the British morale drop, but hopefully that's still fixed with the new changes. I also remembered the Russian units melting away. I might have done a better job killing them off this time than usual, but I ...
by mdsmall
Thu Dec 26, 2024 6:41 am
Forum: MODS and Scenarios
Topic: Icarus Mod, Version 6 in Preliminary Release
Replies: 92
Views: 10797

Re: Icarus Mod, Version 6 in Preliminary Release

Icarus Mod, Version 6.5 I have posted in my dropbox an small update (Version 6.5) to the 1914 and 1916 campaigns for my Icarus mod for SC WW1. Here is a new link to the files in my Dropbox. https://www.dropbox.com/scl/fo/zguejs94gsgqmz5452kbi/AHX3T3_go1b5zV21S-9XsUU?rlkey=i618i92kytf3vlah34f0det9f&a...

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