Search found 19 matches

by tikhun
Wed Oct 04, 2023 1:26 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 142518

Re: Open Beta Patch v1.21t (29th of sep 2023)

Have you ever acually gotten RPGs to stop (kill) tanks? I have never. I have seen AT guns wreck tanks many times. I usually get around mobility issue by using APCs. Every time i tried to use RPGs they just get wiped by the dozens :| Yes, I recently lost one war in a multi-player game just because I...
by tikhun
Wed Oct 04, 2023 1:06 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 142518

Re: Open Beta Patch v1.21t (29th of sep 2023)

Things are very similar with RPG infantry. I cant really see their purpose. They just feel like a inbetween of infantry (cheap) and AT (cheaper) but perform way worse than both. I would say RPGs are pretty in the right spot now. They are ~5-6 times cheaper than AT guns of the highest caliber, and h...
by tikhun
Tue Oct 03, 2023 11:16 pm
Forum: Tech Support
Topic: [1.21s] some unit feats effect differs from desription
Replies: 2
Views: 212

Re: [1.21s] some unit feats effect differs from desription

There are no mines, as this is an MP game created before introducing mines. But you are right, I probably missed the effect from a different feat. In another battle, Apocrypha Paladin gave exactly 100 basic points to the attack, so I think he is fine.

Thanks!
by tikhun
Fri Sep 29, 2023 3:14 pm
Forum: Tech Support
Topic: [1.21s] some unit feats effect differs from desription
Replies: 2
Views: 212

[1.21s] some unit feats effect differs from desription

The most singificant is Assasin Android. Desription says +200 attack and +200 hp bonuses (which I thought just plain additive bonus to the base values), but in fact it gives+ 200% modifier to attack and whopping +800% to hp roll. https://media.discordapp.net/attachments/1102013196316967024/115728188...
by tikhun
Tue Sep 05, 2023 1:53 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 142518

Re: Open Beta Patch v1.21p (1st of sep 2023)

Thank you Vic for all ongoing changes, the game has improved a lot. So many issues are fixed, and a lot of new interesting features that make different planets play differently. I would however double pleas to do something about thopters. They come at the same research group as VTOL jets, and a litt...
by tikhun
Thu Aug 24, 2023 10:36 pm
Forum: Tech Support
Topic: [1.21m] Unit deployment and strategic movement inconsistency
Replies: 5
Views: 527

[1.21m] Unit deployment and strategic movement inconsistency

Deployments of new units ignore the logistic cost of moving ammo that is basically teleported for free. This results in absurd situations: a tank battalion can cost 200 logpoints to deploy, but once there, strategic movement of this battalion can cost many thousands of logpoints. It would also be gr...
by tikhun
Sun Apr 02, 2023 7:13 pm
Forum: Tech Support
Topic: [1.20k] Possible to see other major regime's SHQ inventory after naval invasion
Replies: 0
Views: 77

[1.20k] Possible to see other major regime's SHQ inventory after naval invasion

After I landed into AI's major regime territory, and a new zone was created there, this zone remained attached to AI's SHQ, and I can see its inventory. Doesn't seem like I can do anything else with that though.

I attach save here.
by tikhun
Mon Jul 11, 2022 2:32 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 142518

Re: Open Beta Patch v1.11.06 (last update 10 july)

Have not tested it properly yet, but big thanks for the fix of water prices! Constant forced water sales were making money a non-existing factor on pretty much every planet with rains, since the game release. Absolutely happy to see the game becoming better and better every patch.
by tikhun
Sun May 30, 2021 7:39 pm
Forum: Suggestions and Feedback
Topic: [feature request] planet editor
Replies: 2
Views: 169

RE: [feature request] planet editor

<t> I would double that. Either Planet Editor, or an option to have much more detailed control over planet generation. <br/> <br/> For me personaly, it is very challenging to find at least somewhat balanced start for a 4-human-players game. It can easily happen that one player is starting in the mid...
by tikhun
Sat Nov 07, 2020 8:41 pm
Forum: Suggestions and Feedback
Topic: Wide area shield should protect assets
Replies: 2
Views: 235

RE: Wide area shield should protect assets

<t> I agree on that, not having any protection from long-range artillery is really frustrating. <br/> Although to be honest, wide area shields are so further in research than rockets/missiles, that it might just don't change things much. Some early means to additionally fortify assets would be very ...
by tikhun
Sat Nov 07, 2020 8:34 pm
Forum: Shadow Empire
Topic: Odd Odds ...
Replies: 24
Views: 1354

RE: Odd Odds ...

<t> I suspect that one important reason why odds often lie to you is commander rolls, which provide a lot of modifiers and can make a huge difference. <br/> They are counted in expectations in this preview, but they still are random rolls after all, and due to mulplicative nature can really explode....
by tikhun
Sat Sep 12, 2020 7:35 am
Forum: Tech Support
Topic: [1.05] Missing independent Automated MG formations
Replies: 1
Views: 112

[1.05] Missing independent Automated MG formations

The only way to use Automated MGs is to buy as replacements and then form battlegroups.

Automated Turrets seem to be fine.
by tikhun
Mon Sep 07, 2020 11:48 pm
Forum: Suggestions and Feedback
Topic: High Tech Levels need a weapon rebalance
Replies: 13
Views: 759

RE: High Tech Levels need a weapon rebalance

<t> From my multiplayer experience, I agree with pretty much all the points. <br/> <br/> Most of all, conventional missiles and rockets are just insanely good versus assets. There is no option in the game for any countermeasures rather than not allowing the enemy to get within 7 hexes range from lar...
by tikhun
Sat Sep 05, 2020 8:37 pm
Forum: Tech Support
Topic: [1.05b3] Replacements not being sent to units
Replies: 12
Views: 157

RE: [1.05b3] Replacements not being sent to units

<t> From my experience, you need logistical network in the same hex as your headquarters unit to allow the formation to receive replacements. Operational logistics doesn't work for replacements. <br/> <br/> If unit is independent (and not attached to OHQ), you need logistics in the same hex as the u...
by tikhun
Mon Aug 31, 2020 4:52 pm
Forum: Suggestions and Feedback
Topic: Balance suggestions aiming at better multiplayer experience
Replies: 3
Views: 187

RE: Balance suggestions aiming at better multiplayer experience

<r> <QUOTE><s>[quote]</s>ORIGINAL: HansLemurson<br/> 1) Multiplicative bonuses can clearly get out of hand! This could also be a case for Additive bonuses instead. <e>[/quote]</e></QUOTE> Absolutely agree, additive bonus instead of multiplicative is another good solution.<br/> <QUOTE><s>[quote]</s>O...
by tikhun
Mon Aug 31, 2020 12:13 pm
Forum: Suggestions and Feedback
Topic: Balance suggestions aiming at better multiplayer experience
Replies: 3
Views: 187

Balance suggestions aiming at better multiplayer experience

<t> I have played several multiplayer games. I should say I love the game and its potential for the genuinely entertaining player vs player games. There are many strategical and tactical decisions that can win you the game or lead you to a catastrophic defeat. But there are a few points that make th...
by tikhun
Mon Aug 24, 2020 1:33 pm
Forum: Tech Support
Topic: [1.05] Exploit with generating free money via trade
Replies: 1
Views: 60

[1.05] Exploit with generating free money via trade

<t> I have found that trading with high Trade skill SHQ Commander allows to generate infinite amount of money using Trade option. <br/> <br/> The idea is that if SHQ Commander Trade skill is high (I have one with 108 skill total), he would be able to buy consistently at a lower price than he sells. ...
by tikhun
Mon Aug 24, 2020 6:46 am
Forum: Tech Support
Topic: [1.05b1] Cannot close and despawn the High Command Bunker
Replies: 2
Views: 75

RE: [1.05b1] Cannot close and despawn the High Command Bunker

The game really needs an option to move the capital to another city, in one way or another.
by tikhun
Fri Aug 14, 2020 7:50 pm
Forum: Tech Support
Topic: [1.05] Cost for Synthetic Fuel Refinery seems odd.
Replies: 4
Views: 208

[1.05] Cost for Synthetic Fuel Refinery seems odd.

<r> The cost of this asset seems odd to me, if compare it with similar assets. It is only 19 Metal and IP per round, for all levels except 1st (25 IP/Metal). Seems unreasonably low, and might be unintentional. <br/> <br/> Would also be good if someone could confirm.<br/> <br/> <IMG src="https://www....

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