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by Steve04
Sun Jun 13, 2021 12:43 pm
Forum: Lua Legion
Topic: "Hard" unit Unassign?
Replies: 19
Views: 640

RE: "Hard" unit Unassign?

<t> Dear KnightHawk you have done a great job and a great research!<br/>
Thank you so much for your work, I believe not only from me but also from the CMO community.<br/>
I have read carefully what you wrote, although I must honestly say that, in some cases you eviscerate problems and propone ...
by Steve04
Tue Jun 08, 2021 1:48 pm
Forum: Lua Legion
Topic: "Hard" unit Unassign?
Replies: 19
Views: 640

RE: "Hard" unit Unassign?

<t> Michael and KnightHawk, you are truly splendid and priceless for the help you are giving, which testifies to your great passion, in the spirit that animates this forum.<br/>
Now I test the scenario developed by Michael and try to understand how I can exploit it for my definitive goal which, as ...
by Steve04
Mon Jun 07, 2021 5:01 pm
Forum: Lua Legion
Topic: "Hard" unit Unassign?
Replies: 19
Views: 640

RE: "Hard" unit Unassign?

<t> Knighthawk, it's hard to admit, but I'm starting to think it's really not possible to assign ground units to a mission other than the one they were originally assigned to.<br/>
I emphasize "ground units", because with air units this is possible.<br/>
I just wish some of the developers would ...
by Steve04
Mon Jun 07, 2021 12:05 pm
Forum: Lua Legion
Topic: "Hard" unit Unassign?
Replies: 19
Views: 640

RE: "Hard" unit Unassign?

<t> So michael... which are the correct commands ?<br/>
<br/>
EDITED<br/>
I tried with GUID<br/>
local u = ScenEdit_SetUnit({name='M113 Group', guid='7a3b7dce-abe1-4b60-b0d5-b0f27510d4de',mission=''})<br/>
print (u.mission)<br/>
and without GIUD<br/>
local u = ScenEdit_SetUnit({name='M113 ...
by Steve04
Mon Jun 07, 2021 10:03 am
Forum: Lua Legion
Topic: "Hard" unit Unassign?
Replies: 19
Views: 640

RE: "Hard" unit Unassign?

<r> Thank michael.<br/>
So, in my case, it should sufficient to substitute the names of units and mission, so:<br/>
local u = ScenEdit_SetUnit({name='<B><s>[b]</s>M113 Group<e>[/b]</e></B>', guid='7a3b7dce-abe1-4b60-b0d5-b0f27510d4de',mission=''})<br/>
print (u.mission)<br/>
Directly:<br/>
u ...
by Steve04
Mon Jun 07, 2021 7:54 am
Forum: Lua Legion
Topic: "Hard" unit Unassign?
Replies: 19
Views: 640

RE: "Hard" unit Unassign?

<t> Assuming that I have a group of units, called "M113 Group", currently assigned to a mission called "M113 vs. Dardo" and that I want to disengage it ("unassigned" operation using the "U" key) and then assign it to a another mission called "M113 retreat", what is the exact syntax of the LUA ...
by Steve04
Wed Jun 02, 2021 7:24 am
Forum: Tech Support
Topic: [WAD] About ground combat
Replies: 7
Views: 273

RE: About ground combat

<r> Ah ... WOOW!<br/>
This thread is proving very fruitful - from my point of view, at least ... - as it allows me to better understand how a series of commands / options work which, at first glance, would seem to have to give a result but which, in reality they give a different one.<br ...
by Steve04
Tue Jun 01, 2021 1:11 pm
Forum: Tech Support
Topic: [WAD] About ground combat
Replies: 7
Views: 273

RE: About ground combat

0014583 ???
What does il mean ?
by Steve04
Tue Jun 01, 2021 6:13 am
Forum: Tech Support
Topic: [WAD] About ground combat
Replies: 7
Views: 273

RE: About ground combat

<r> Thank you KnightHawk75 for testing my scenario !<br/>
You noticed some interesting things and I learned that a unit in AsuW Patrol does not fire, unless the Engage Opportunities option has been activated. At the same time, this shows that it is useless to have activated the Self Defense at Max ...
by Steve04
Sat May 29, 2021 5:38 pm
Forum: Tech Support
Topic: [WAD] About ground combat
Replies: 7
Views: 273

[WAD] About ground combat

<t> As it has already emerged in some of my threads, I am very interested in ground operations, even if we know that CMO is mainly dedicated to air-naval operations, but is gradually implementing the land aspects as well.<br/>
So, my goal, on this occasion, is to create a very simple scenario where ...
by Steve04
Fri May 21, 2021 12:05 pm
Forum: Command: Modern Operations series
Topic: Slowing ground combats
Replies: 4
Views: 122

RE: Slowing ground combats

<t> you have suggested some good ideas Mike, perhaps waiting for future CMO developments. if I understand correctly a solution could be similar to this.<br/>
1. I create a mission in which a group of ground units attack enemy units or patrol an area. the mission ends after x minutes. At this point ...
by Steve04
Tue May 18, 2021 5:26 pm
Forum: Command: Modern Operations series
Topic: Slowing ground combats
Replies: 4
Views: 122

Slowing ground combats

<t> In the introduction, I would like to remind you (and me...) that CMO is mainly an air-naval simulation and not of land combat.<br/>
With all the limitations of the case, therefore, I ask if it is possible to "extend" the time of the ground fighting. In fact, at present, the clash between two ...
by Steve04
Sun May 09, 2021 5:11 am
Forum: Tech Support
Topic: [Answered] Export Order of Battle
Replies: 5
Views: 212

RE: Export Order of Battle

<t> Very interesting michaelm, many thanks.<br/>
However, I have not solved my problem, as my goal is a little different.<br/>
I would like to have a file. xls, but also .txt, which can then be edited as needed, with only the Groups / Base and the units connected to them (with relative loadout ...
by Steve04
Sat May 08, 2021 10:06 am
Forum: Tech Support
Topic: [Answered] Export Order of Battle
Replies: 5
Views: 212

RE: Export Order of Battle

<t> Thanks for your intervention Thewood, I understand that the best way is to select (on the map, sic ...) all the units / groups and then save them with an appropriate name in a special folder created within the country of origin, using the command Editor / Import / Export units >>> save selected ...
by Steve04
Fri May 07, 2021 9:08 pm
Forum: Tech Support
Topic: [Answered] Export Order of Battle
Replies: 5
Views: 212

[Answered] Export Order of Battle

Pleas does anyone know how to export the order of battle of a scenario to a txt or xls file?
It seems not possible to select and copy the text directly from the OOB window.
Thank you, Steve
by Steve04
Thu Apr 22, 2021 5:12 pm
Forum: Command: Modern Operations series
Topic: Harpoon II Official Strategy Guide
Replies: 80
Views: 5050

RE: Harpoon II Official Strategy Guide

Please I don't find on google the meaning of NWS... (except for National Wheater Service, but I don't think that's the case for us...)
by Steve04
Tue Apr 20, 2021 5:59 pm
Forum: Tech Support
Topic: [Resolved] How put troops on ship in Editor
Replies: 2
Views: 139

RE: How put troops on ship in Editor

I solved the problem. Page 142 of the manual ...
by Steve04
Tue Apr 20, 2021 5:26 pm
Forum: Tech Support
Topic: [Logged] Several issues (bugs)
Replies: 10
Views: 299

RE: Several issues (bugs)

So no solutions or comments for the issues raised in this topic?
by Steve04
Mon Apr 19, 2021 7:27 am
Forum: Tech Support
Topic: [Resolved] How put troops on ship in Editor
Replies: 2
Views: 139

[Resolved] How put troops on ship in Editor

<t> Sorry but I couldn't find the topic I'm looking for.<br/>
I would like to start a scenario for an amphibious operation, with troops already loaded on a ship, let's say an LDP, already underway at sea.<br/>
While I see the EDIT HOSTED BOATS and EDIT HOSTED AC options, I don't see a similar EDIT ...
by Steve04
Sat Apr 17, 2021 9:03 am
Forum: Tech Support
Topic: [Answered] Combine actions with "regular time" trigger
Replies: 1
Views: 141

[Answered] Combine actions with "regular time" trigger

<t> Please can you help me to understand some concrete use of the trigger "regular time" to create an event with one of the proposed actions.<br/>
These are (excluding LUA script): points, end scenario, teleport to area, message and change mission status.<br/>
For example, I might want to check ...

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