Search found 13 matches

by CanofWhoop
Thu Feb 12, 2026 11:22 pm
Forum: Tech Support
Topic: [FIXED] Severe lagging every full minute
Replies: 19
Views: 1395

Re: [FIXED] Severe lagging every full minute

Title says it's fixed but where can I find the fixed scenario of Dragons Ascent 2026?
by CanofWhoop
Sun Jan 04, 2026 6:35 am
Forum: Mods and Scenarios
Topic: script Debugging
Replies: 3
Views: 575

Re: script Debugging

You don't need a script to make the radar intermittently radiate. That setting option is already available in the EMCON settings.
by CanofWhoop
Sun Jun 01, 2025 6:01 am
Forum: Command: Modern Operations series
Topic: Is there a way to jam/disrupt incoming missile attack at a land attack?
Replies: 12
Views: 1132

Re: Is there a way to jam/disrupt incoming missile attack at a land attack?


As for Jamming directly, the RV has both IIR and Passive Radar seekers. AFAIK, no one has developed an IIR jammer for ground use. They are available on some aircraft. Even with one it's likely to be so short of range it won't matter against an RV. Jamming may be able to seduce the RV to the jammer ...
by CanofWhoop
Fri Feb 23, 2024 7:23 am
Forum: Mods and Scenarios
Topic: Trade Protection Red Sea 2024
Replies: 2
Views: 696

Re: Trade Protection Red Sea 2024

this scenario is a hot mess with way too many needless and non relevant units spread out throughout the area of operations/Europe/West Asia . over 7000 AU with no clear goal set.
by CanofWhoop
Sat Jun 10, 2023 1:09 am
Forum: Command: Modern Operations series
Topic: Artificial Island
Replies: 3
Views: 711

Re: Artificial Island

there is a surface unit you can use called: Mobile Offshore Base (Battle Island) (Hypothetical) You can build off of that perhaps?
by CanofWhoop
Thu May 19, 2022 7:13 am
Forum: Tech Support
Topic: 1243.4 exception error Types and Subtypes
Replies: 3
Views: 297

Re: 1243.4 exception error Types and Subtypes

When placing down a unit with the insert key the DB viewer pops up and offers what type of unit you wish to place down. In the "Type" category Either select "Facilities" or "Ground Units" --> then in the Sub Type option select any category. --> Then change the "Type" again.
by CanofWhoop
Wed May 18, 2022 11:58 pm
Forum: Tech Support
Topic: 1243.4 exception error Types and Subtypes
Replies: 3
Views: 297

1243.4 exception error Types and Subtypes

got an error when inserting a unit in editor mode and switching between types and subtypes for facilities and ground units
by CanofWhoop
Tue Apr 05, 2022 7:24 am
Forum: Mods and Scenarios
Topic: Arctic Tsunami, 2019 back from the dead V6.0
Replies: 1
Views: 489

Re: Arctic Tsunami, 2019 back from the dead V6.0

your welcome! :D glad I could help
thanks for all the content!
by CanofWhoop
Tue Apr 05, 2022 7:20 am
Forum: Command: Modern Operations series
Topic: Countering "Meteor" missiles?
Replies: 4
Views: 806

Re: Countering "Meteor" missiles?

The battlefield is not an even playing field and CMO uses open source info on weapon ranges/deployments so you cant expect to play a balanced scenario all the time.
I don't own the Kashmir Fire campaign so i'm not familiar with what assets you have to work with. Typically if your opponent has an ...
by CanofWhoop
Mon Feb 01, 2021 9:22 am
Forum: Multiplayer PBEM - Unofficial
Topic: IKE: add PBEM/hotseat multiplayer to any scenario
Replies: 65
Views: 29199

RE: IKE: add PBEM/hotseat multiplayer to any scenario

The new scenario file you pm'ed me appears to work as intended. I went as far as "Nato turn three" with no apparent flaws.
Now i'm looking forward to play with others. Cheers! [:)]
by CanofWhoop
Mon Feb 01, 2021 9:19 am
Forum: Multiplayer PBEM - Unofficial
Topic: IKE: add PBEM/hotseat multiplayer to any scenario
Replies: 65
Views: 29199

RE: IKE: add PBEM/hotseat multiplayer to any scenario

The new scenario file you pm'ed me appears to work as intended. I went as far as "Nato turn three" with no apparent flaws.
Now i'm looking forward to play with others. Cheers! [:)]
by CanofWhoop
Sat Jan 30, 2021 4:14 am
Forum: Multiplayer PBEM - Unofficial
Topic: IKE: add PBEM/hotseat multiplayer to any scenario
Replies: 65
Views: 29199

RE: IKE: add PBEM/hotseat multiplayer to any scenario

<r> Edit: I sent you a PM. Forum kept blocking me from replying because of the string of CMO version numbers for whatever reason.<br/>

<QUOTE><s>[quote]</s>
Hi CanofWhoop-- thanks for the report. Your units SHOULD vanish at the end of a turn, but the game should show you a special message pop-up ...
by CanofWhoop
Fri Jan 29, 2021 7:16 am
Forum: Multiplayer PBEM - Unofficial
Topic: IKE: add PBEM/hotseat multiplayer to any scenario
Replies: 65
Views: 29199

RE: IKE: add PBEM/hotseat multiplayer to any scenario

<t> I ran a test scenario with the one you provided "Nato Surface Group vs Soviet Forces, 1985" playing against myself and I am having a problem with my NATO side/units being deleted. completely poof after time Z04:30:02. I am not getting a message popup warning to save my progress and end my turn ...

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