Search found 23 matches

by Burnrate
Fri Oct 06, 2023 3:50 pm
Forum: Shadow Empire
Topic: Best way to kill sea creatures?
Replies: 2
Views: 511

Best way to kill sea creatures?

I have a map with a lot of mountains and a lot of water. Almost every city is along the coast with rail and road along the coast. Makes for interesting play but the cities are constantly getting increased danger from creatures that swim close and it's hard to kill them off completely with aircraft o...
by Burnrate
Thu Oct 05, 2023 6:12 pm
Forum: Shadow Empire
Topic: How to increase success chances with meritocracy choices for zone events?
Replies: 4
Views: 564

Re: How to increase success chances with meritocracy choices for zone events?

Ahh I didn't even think of attaching advisor to the governor, such a good idea, I'm so silly. I didn't think investigation would be important for those but that makes sense. Is there anyway to see exactly what influences a check?
by Burnrate
Thu Oct 05, 2023 4:30 pm
Forum: Shadow Empire
Topic: How to increase success chances with meritocracy choices for zone events?
Replies: 4
Views: 564

How to increase success chances with meritocracy choices for zone events?

I'm trying to go meritocracy but every event that happens that could cause unrest and has such high difficulty. Like a 50 + 2d100 vs a skill check of 1d100+27 (that is actually a relatively easy example, they are usually impossible). I have tried giving my governors charisma artifacts and all sorts ...
by Burnrate
Tue Oct 03, 2023 4:24 pm
Forum: Tech Support
Topic: [v1.21t] Crash during AI turn
Replies: 3
Views: 220

Re: [v1.21t] Crash during AI turn

Vic wrote: Tue Oct 03, 2023 6:33 am Will be fixed in upcoming subversion U. Sorry for the bug.
Thanks so much! No worries, open beta is open beta :) Thanks for the awesome game
by Burnrate
Mon Oct 02, 2023 1:24 pm
Forum: Shadow Empire
Topic: New Zones
Replies: 3
Views: 408

Re: New Zones

I usually save up strat cards that give private investments for new zones. Always give some private investment and build qol buildings right away. Make sure they have emergency food available and a military unit on the city helps as well. Using a fate card that vies a school or some other qol buildi...
by Burnrate
Mon Oct 02, 2023 12:35 pm
Forum: Tech Support
Topic: [v1.21t] Crash during AI turn
Replies: 3
Views: 220

[v1.21t] Crash during AI turn

Version 1.21 t with the open beta of steam.

Can just end the turn from the save and it will crash during the AI turn. There is no window or anything. It just goes instantly to desktop. It doesn't seem to be during an attack or anything. No clues from anything I can see.
by Burnrate
Tue Sep 26, 2023 2:49 pm
Forum: Distant Worlds 2
Topic: Is the Teekan victory condition of having the most trade working?
Replies: 7
Views: 732

Re: Is the Teekan victory condition of having the most trade working?

Hey folks, thanks for bringing this up. Do you have any recent saves you could share that shows the Teekan victory condition not working? What is the preferred way to share a file over 10 mb? I used ultra compression and the file was still 20 mb. EDIT: Here is a dropbox link of the zipped save http...
by Burnrate
Mon Sep 25, 2023 9:36 pm
Forum: Shadow Empire
Topic: Shadow Empire Suggestions and Feedback
Replies: 77
Views: 9810

Re: Shadow Empire Suggestions and Feedback

Why are people using a thread called " Shadow Empire Suggestions and Feedback" When there is literally a Subforum for this very purpose and the exact name? Shadow Empire < Suggestions and Feedback This is true. The original post was literally a link to the feedback subforum but no one dec...
by Burnrate
Mon Sep 25, 2023 9:24 pm
Forum: Distant Worlds 2
Topic: Is the Teekan victory condition of having the most trade working?
Replies: 7
Views: 732

Is the Teekan victory condition of having the most trade working?

I cannot seem to get the victory points for having the most trade income. I have FTA with 10 of the 16 other empires and have all of the trade tech unlocked.

Is there a way to see the trade income of all empires and compare?
by Burnrate
Fri Sep 22, 2023 1:30 am
Forum: After Action Reports
Topic: It was a long journey. (Final Galaxy Image)
Replies: 0
Views: 796

It was a long journey. (Final Galaxy Image)

I managed to defeat numerous attacks as I rose to power in an underpopulated galaxy. I did the max star and grid size in a spiral with only 15 civilizations. It was kind of fun to feel lonely in the universe at first as well as have endless exploration throughout the game. It did turn into a bit of ...
by Burnrate
Wed Sep 20, 2023 1:33 am
Forum: Distant Worlds 2
Topic: Defense against early-ish game invasion fleets?
Replies: 6
Views: 816

Re: Defense against early-ish game invasion fleets?

... Long Range Sensors should become a high-priority tech. ... I never managed to find sensor tech bonuses to be able to start researching it! Regarding the other things also, I did have 8 full up transport ships and had researched several new troop and troop upgrades. I think it was just a combina...
by Burnrate
Tue Sep 19, 2023 8:04 pm
Forum: Distant Worlds 2
Topic: Defense against early-ish game invasion fleets?
Replies: 6
Views: 816

Re: Defense against early-ish game invasion fleets?

Do you have defensive bases? Maybe if you upload your savegame I will have a look at it. I'm ill so only maybe. No I don't have them yet. I suppose the right move would have been to focus down defensive military tech as soon as I found out I had a neighbor like that. I feel like doing that would ha...
by Burnrate
Tue Sep 19, 2023 1:53 pm
Forum: Distant Worlds 2
Topic: Defense against early-ish game invasion fleets?
Replies: 6
Views: 816

Defense against early-ish game invasion fleets?

I'm playing as the Teekans that I know have pretty weak infantry stats. There are a couple of nearby empires, one Dhayut and one Mortalen. I know they have very strong infantry. I'm currently getting clobbered by these giant invasion fleets. I have a pretty sizeable navy with very effective ion atta...
by Burnrate
Fri Sep 02, 2022 12:55 pm
Forum: Tech Support
Topic: Repeatable crash, on latest beta on steam.
Replies: 1
Views: 234

Repeatable crash, on latest beta on steam.

I have a repeatable crash whenever I try to attack or recon on the city Tourn Us in the Southeast of my controlled area. Here is the log. I am also sending the autosave to the email. Thanks See the end of this message for details on invoking just-in-time (JIT) debugging instead of this dialog box. *...
by Burnrate
Tue Aug 30, 2022 7:20 pm
Forum: War Room
Topic: How to update troops at the shq?
Replies: 1
Views: 562

Re: How to update troops at the shq?

Figured it out after posting of course. Just had to go to the units tab with the shq selected and upgrade from the list of cards.
by Burnrate
Tue Aug 30, 2022 6:53 pm
Forum: War Room
Topic: How to update troops at the shq?
Replies: 1
Views: 562

How to update troops at the shq?

I marked my first 7 versions of infantry obsolete and they all left my units and headed back to the shq as expected. I would like to update them to the latest version and then they will automatically go back out to the units. Is there a way to do this? I have 17k troops at the shq in the replacement...
by Burnrate
Sat Mar 13, 2021 2:15 pm
Forum: Distant Worlds 1 Series
Topic: Galactic storms
Replies: 3
Views: 302

RE: Galactic storms

Thank you. They are so vague I can't really tell where they are. I keep losing auto exploration ships because my shields aren't good enough yet but I don't want to turn off all exploration.
by Burnrate
Sat Mar 13, 2021 9:54 am
Forum: Design and Modding
Topic: The Modder's Masterlist
Replies: 204
Views: 7802

RE: The Modder's Masterlist

Is there a mod that removes galactic storms?
by Burnrate
Fri Mar 12, 2021 9:28 pm
Forum: Distant Worlds 1 Series
Topic: Use construction ships for everything to circumvent size limit?
Replies: 1
Views: 268

RE: Use construction ships for everything to circumvent size limit?

You can't use all of the AI stuff for a construction ship. I don't think you can put them in military fleets or have them automatically patrol and things. I guess if you want to manually control every ship the entire game you could do that but it's not really worth it in my opinion.

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