Search found 22 matches

by Jadey
Wed Mar 16, 2022 6:13 pm
Forum: Distant Worlds 2: Tech Support
Topic: [1.0.2.0]Having CTD with no error messages
Replies: 4
Views: 324

Re: [1.0.2.0]Having CTD with no error messages

Distant Worlds - Crash Dump - Version 1.0.2.0 9:42:19 AM Wednesday, March 16, 2022 System.NullReferenceException: Object reference not set to an instance of an object. at DistantWorlds.UI.UserInterfaceController.ShowMessageDialogCentered(Texture image, Texture image2, Texture backgroundImage, Image...
by Jadey
Tue Mar 15, 2022 8:14 am
Forum: Design and Modding
Topic: SPACE AGE mod main thread
Replies: 21
Views: 7669

Re: SPACE AGE mod main thread

brucethemoose wrote: Tue Mar 15, 2022 3:19 am Mega mod plan *checks calendar* 4 days after release.


Well, that was fast. I think I'm going to like this modding scene.
[COMPATIBILITY]

DW2 v.0958
Pretty sure they had a head start.
by Jadey
Mon Mar 14, 2022 8:22 pm
Forum: Design and Modding
Topic: Jadey's Jams Music Mod 1.0
Replies: 9
Views: 1585

Re: Jadey's Jams Music Mod 1.0

Nilserich7 wrote: Mon Mar 14, 2022 5:09 pm In the music folder there are also FullExports of music. What are they actually there for?
That's the title screen song.
by Jadey
Mon Mar 14, 2022 4:22 pm
Forum: Design and Modding
Topic: Jadey's Jams Music Mod 1.0
Replies: 9
Views: 1585

Re: Jadey's Jams Music Mod 1.0 / music folders

(...) Apparently there's a way to modify track transition times and whatnot, (...) Oh, I didn't know this, so far; - how do you do this ? The guy who made it created a thread here. He's much more clever with investigating the source files than I am. I'm going to play around with it when I get a cha...
by Jadey
Mon Mar 14, 2022 2:26 pm
Forum: Distant Worlds 2
Topic: Found a 'trap' system.
Replies: 13
Views: 1227

Re: Found a 'trap' system.

Yeah it's sort of realistic that a ship might run into something new and unknown that would disable it, but at least let us abandon it and not keep paying for it. Also if it can move the AI should be able to fly it out without it reverting to No Mission over and over. Control + Right Click -> Scrap...
by Jadey
Mon Mar 14, 2022 1:27 pm
Forum: Distant Worlds 2
Topic: Jadey's Jams Distant Worlds 2 Music Pack
Replies: 1
Views: 476

Re: Jadey's Jams Distant Worlds 2 Music Pack

I added a google drive download for those not willing to utilize mediafire.
by Jadey
Mon Mar 14, 2022 12:37 pm
Forum: Design and Modding
Topic: Jadey's Jams Music Mod 1.0
Replies: 9
Views: 1585

Re: Jadey's Jams Music Mod 1.0 / music folders

For those curious about what music folders do what: (...) Peaceful: Galaxy View (...) Exploration: ? not sure where that's used just yet and will edit the post when I find out. Spent all my gameplay hours tonight making this mod. (...) The files in the "Exploration"-folder and also in the...
by Jadey
Mon Mar 14, 2022 11:12 am
Forum: Distant Worlds 2
Topic: Jadey's Jams Distant Worlds 2 Music Pack
Replies: 1
Views: 476

Jadey's Jams Distant Worlds 2 Music Pack

Jadey's Jams Distant Worlds 2 Music Pack Mediafire download: https://www.mediafire.com/file/36o9orsbjc1rnv4/jadey%2527s_jams_dw2_music_pack_1.0.zip/file Google Drive download: https://drive.google.com/file/d/14nNaObfMSJoEsoFOdHm-o5-ua6kEKYzp/view?usp=sharing Disclaimer: I do not own the rights to an...
by Jadey
Mon Mar 14, 2022 6:07 am
Forum: Design and Modding
Topic: DW2 Modding Roadmap
Replies: 53
Views: 25045

Re: DW2 Modding Roadmap

When is the exploration music folder triggered? I've figured out everything else besides exploration and the extra folder. Most of is pretty clear cut: Discovery: music that plays when you search ruins or whatnot, three levels of intensity. Action: combat, three levels. Industry: System View Peacefu...
by Jadey
Mon Mar 14, 2022 5:24 am
Forum: Design and Modding
Topic: Jadey's Jams Music Mod 1.0
Replies: 9
Views: 1585

Re: Jadey's Jams Music Mod 1.0

For those curious about what music folders do what: Subfolders in music: Discovery: music that plays when you search ruins or whatnot, three levels of intensity. Action: combat, three levels of intensity. Industry: System View Peaceful: Galaxy View Research: Research Window Ship Design: Ship designe...
by Jadey
Mon Mar 14, 2022 4:51 am
Forum: Design and Modding
Topic: Jadey's Jams Music Mod 1.0
Replies: 9
Views: 1585

Jadey's Jams Music Mod 1.0

Jadey's Jams Distant Worlds 2 Music Pack Mediafire download: https://www.mediafire.com/file/36o9orsbjc1rnv4/jadey%2527s_jams_dw2_music_pack_1.0.zip/file Google Drive download: https://drive.google.com/file/d/14nNaObfMSJoEsoFOdHm-o5-ua6kEKYzp/view?usp=sharing Disclaimer: I do not own the rights to an...
by Jadey
Sun Mar 13, 2022 12:50 pm
Forum: Tech Support
Topic: Private economy seems bugged, when they go into the negatives at all the cashflow just makes it more negative.
Replies: 1
Views: 718

Private economy seems bugged, when they go into the negatives at all the cashflow just makes it more negative.

It's happened numerous times across multiple games. As soon as the private sector touches the red there's no coming back to the white. I assume it's a simple mathematical error causing this to happen. My private sector went from -4k credits to -4200k credits with a cashflow of +171k. It's like the c...
by Jadey
Wed Jun 30, 2021 8:26 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143830

RE: Open Beta Patch v1.09.06 (last update 28 june)

Vic, if you could allow a beta patch for the GoG version that would be splendid as it's a bar for those people participating in multiplayer at the current unfortunately. Thank you so much for the amazing game. I really love the amount of love this project is getting.
Jadey
by Jadey
Mon Jun 28, 2021 7:20 am
Forum: Tech Support
Topic: [1.09.05] Negative money after resolving striking workers.
Replies: 4
Views: 290

[1.09.05] Negative money after resolving striking workers.

<r> So somehow in a multiplayer turn I resolved some strikers with a payment and for some reason it took all of my money and then some. I already emailed Vic a copy of my save game post incident along with a report, I'm making a post here for visibility.<br/> <br/> <IMG src="https://www.matrixgames....
by Jadey
Mon Jun 28, 2021 7:10 am
Forum: Graphic Mods
Topic: [Poll] Vote for Potential Pymous next Graphic Mod Project [RESULTS]
Replies: 15
Views: 2164

RE: [Poll] Vote for Potential Pymous next Graphic Mod Project

If you could pull off slicking up the unit sprites that would be legend. Has Akrakorn learned to mod it for you yet or must I bug him further?
by Jadey
Sat Jun 19, 2021 9:28 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143830

RE: Open Beta Patch v1.09.03b (last update 9 june)

Just an FYI it seems like attack sounds are broken for Militia Sentinels that you get through the Fate Point card. Minor cosmetic issue.
by Jadey
Thu May 20, 2021 4:35 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143830

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

91.03b uploaded

Damn, dude, you are legend. TYSM!
by Jadey
Thu May 20, 2021 4:29 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143830

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

<r> Here's a screenshot.<br/> <br/> <IMG src="https://www.matrixgames.com/forums/upfiles/78690/97B615B1C7324FE3B52442A1CBD4A9ED.jpg"><s>[img]</s><URL url="https://www.matrixgames.com/forums/upfiles/78690/97B615B1C7324FE3B52442A1CBD4A9ED.jpg"><LINK_TEXT text="https://www.matrixgames.com/forums/upfi ....
by Jadey
Thu May 20, 2021 3:53 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1643
Views: 143830

RE: Open Beta Patch v1.02-beta1 (last update 9 june!)

Bad news, Vic, stratagems are borked with 1.09.03 and state "You cannot target yourself" when trying to apply them on other empires.

It seems to only be with covert ops though upon further research. Also the empire icons have applied without requiring a game restart.
by Jadey
Tue Mar 09, 2021 11:21 am
Forum: Suggestions and Feedback
Topic: Quality of Life Ideas
Replies: 4
Views: 159

RE: Quality of Life Ideas

<t> The Priests usually attach/affect 3 subunits.<br/> Does that mean a squad of 10 ( a thousand ) riflemen need 3 priests to get 90% effectiveness? I thought subgroups was mixed types in OOB detachments, like if you had rifles, tanks, and motorized, that'd be 3 unit subgroups, or does each unit of ...

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