Search found 42 matches

by ClassicAz
Sun Apr 10, 2022 1:21 pm
Forum: Distant Worlds 2
Topic: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.
Replies: 16
Views: 2006

Re: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.

I've created a tool after some extensive discussion on this topic. It considers an idealised scenario where you have 1 colony with a given population, and given number of requested lux resources. Using real world data, it assumes an average cargo holding/throughput per trip, and determines the ...
by ClassicAz
Sun Apr 10, 2022 5:08 am
Forum: Distant Worlds 2
Topic: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.
Replies: 16
Views: 2006

Re: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.


If you really want to understand what is going on, you can't just make the assumption the issue is from travel time, without checking these other issues

1 - Freighter load. Follow a few freighters and note where they go and with which load. My experience is that they are very often at 10 ...
by ClassicAz
Sun Apr 10, 2022 3:52 am
Forum: Distant Worlds 2
Topic: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.
Replies: 16
Views: 2006

Re: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.


Is this even a problem? Some colonies are going to have more reliable supply of specific luxury resources over others just for the fact of their location. Is it reasonable to expect close to perfect equal resource distribution throughout an entire galaxy? Probably also makes colonising marginal ...
by ClassicAz
Sun Apr 10, 2022 1:23 am
Forum: Distant Worlds 2
Topic: Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.
Replies: 16
Views: 2006

Thesis: The rate of consumption of goods is too high for freight travel time in most game galaxy scenarios.

I mathed it out in of my posts below. Pretty convinced at this point.

Thesis:

The rate of consumption of goods is too high in most game galaxy scenarios. As the number of colonies increase, your logistics needs quickly exceeds the abilities of freighters at most tech levels to make the required ...
by ClassicAz
Fri Apr 01, 2022 1:36 am
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

Much to my disbelief. The prime real estate north has rebelled. The Haaks, locked in a war with Morts developed so much war weariness that this colony has overthrown their ruler.
california.png

In a knee jerk reaction I send a large gift to curry favour but quickly realise that there will be no ...
by ClassicAz
Fri Apr 01, 2022 1:11 am
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

The Haakonish to the north has begun to spread its tentacles. Much to my chagrin it nabs the indie inside my territory and a relatively pristine Deep Ocean colony target that I had been eyeing off...

All I can do is helplessly watch and hope they don't come for me next.

indieinvasion.png ...
by ClassicAz
Fri Apr 01, 2022 12:30 am
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.


You are a braver (and no doubt better) player than me. The settings you chose were tough enough, but having no Caslon in your home system is rubbing salt in the wound.


Thanks! I think that with DWU/2 you really need to enjoy these sorts of positions from a story point of view. Otherwise the ...
by ClassicAz
Fri Apr 01, 2022 12:28 am
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

So it's about time I unveil my strategy to survive this brutal start. Frankly, there is no hope that I can attempt to compete with the AI at this point. My strategy will focus solely on economic growth technologies such as colonization and passenger compartment sizes while keeping relations with ...
by ClassicAz
Fri Apr 01, 2022 12:15 am
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

Hope is starting to fade......
caslonnohopium.png

In the fifth surveyed star system, we finally...finally find Caslon. A short while later in a more distant star system we find silicon as well.
caslonsecured.png

Our access to critical strategic materials is secure for the time being. Our ...
by ClassicAz
Thu Mar 31, 2022 11:42 pm
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

Sadly, the two systems initially targeted did not provide the required source of Caslon. Things are beginning to look dire for our poor ackdarians. No caslon is literally a non starter.. and I don't believe I've seen a source of silicon either yet. Time will tell if I can pull through....

Requeuing ...
by ClassicAz
Thu Mar 31, 2022 11:29 pm
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

caslonisjustanumber.png
I lie. We send out two exploration ships. Living on a hope and a prayer for caslon.
exploration.png

Nope. Bugger. Ordinarily I would immediately begin prepping to liberate these people from their galactic ignorance, but I don't have the wherewithal to even attempt an ...
by ClassicAz
Thu Mar 31, 2022 11:07 pm
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

Re: I'm Blue. An Ackdarian Republic harsh, very hard AAR.

The AI. Excellent start critical to getting their eco rolling.
startsettings5.png


My starting planet. It's not great. Economic woes ahead.
startsystem.png

Immediately on game start I pause and open the ledger. Disabling automated taxes I notice that I have a choice. Less debt, or more debt ...
by ClassicAz
Thu Mar 31, 2022 10:52 pm
Forum: After Action Reports
Topic: I'm Blue. An Ackdarian Republic harsh, very hard AAR.
Replies: 9
Views: 2454

I'm Blue. An Ackdarian Republic harsh, very hard AAR.

Having played a few games with a variety of settings to victory I wanted a real challenge and a lengthy game. I also figured these initial conditions would force me to engage in aspects of the game I had otherwise brute forced previously.


Galaxy settings. Nebula tick me off and are kinda of buggy ...
by ClassicAz
Wed Mar 30, 2022 10:58 pm
Forum: Distant Worlds 2
Topic: Experimental New Tool for Black Screen/Startup Crashes/Dual GPUs
Replies: 1
Views: 948

Re: Experimental New Tool for Black Screen/Startup Crashes/Dual GPUs


Please report here and let us know if launching DW2 through D2StartRelease makes any difference in the issues you are experiencing.


Hi Erik,

It appears to work at the start menu for a time and then slips back into a lowish power mode by the time the game loads a save.

Please let me know what ...
by ClassicAz
Sun Mar 27, 2022 1:39 am
Forum: Distant Worlds 2
Topic: Economy Calculator and Guide to max population, revenue, support costs, and corruption
Replies: 22
Views: 3513

Re: Economy Calculator and Guide to max population, revenue, support costs, and corruption


This is a remarkable job of reverse engineering, testing and analysis, OloroMemez.

I see what you were talking about now and it's clear that especially with regard to Difficulty, we didn't factor in the effect of the additional corruption on high end colonies. We tightened up the economy a bit ...
by ClassicAz
Sun Mar 27, 2022 1:38 am
Forum: Distant Worlds 2: Tech Support
Topic: 1.0.2.7 Hotfix
Replies: 21
Views: 4032

Re: 1.0.2.7 Hotfix

Thanks Erik, have been crashing again on zoom ins and autosaves so am keen to give this a try.
by ClassicAz
Sat Mar 26, 2022 2:40 am
Forum: Distant Worlds 2
Topic: Economy Calculator and Guide to max population, revenue, support costs, and corruption
Replies: 22
Views: 3513

Re: Economy Calculator and Guide to max population, revenue, support costs, and corruption


Thanks - really helpful! Definitely needs adjusting though - the high population drop-off of income on higher difficulty looks ridiculous, and is not made clear anywhere in-game, and the game gives you essentially no tools for dealing with it - other than committing periodic genocides against your ...
by ClassicAz
Mon Mar 21, 2022 4:27 am
Forum: Distant Worlds 2: Tech Support
Topic: Request for players with AMD GPUs
Replies: 30
Views: 4223

Re: Request for players with AMD GPUs

I'm experiencing significant improvements following the steps in the current patch and have yet to experience a crash.

Using disablefixedsteprendering and fixing the 6800xt clock to ~2000mhz in the amd tuner has unlocked quite a bit of performance, ~150-200 fps in the early game and about 80-100fps ...
by ClassicAz
Mon Mar 21, 2022 4:25 am
Forum: Distant Worlds 2
Topic: Post your DW2 PC resource utilization
Replies: 19
Views: 1799

Re: Post your DW2 PC resource utilization






Agree. I posted my solution in the AMD request help in the technical subforum. Hope dev will fix it too.


I had a play with fixing the clock yesterday. It didn't really seem to make a material difference to actual in game performance :(

Oh :cry: well it's depend of the GPU of my AMD. I ...
by ClassicAz
Thu Mar 17, 2022 10:22 pm
Forum: Distant Worlds 2
Topic: Post your DW2 PC resource utilization
Replies: 19
Views: 1799

Re: Post your DW2 PC resource utilization






I found your problem. I have a 6900 XT and I got a similar problem.

The minimum frequency (clock speed) is the reason why you got a bad FPS. You are running at 500 mhz.

Just use the advanced mode in the Radeon and move the minimum to 100 mhz less then the maximum and bingo you will get an ...

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