Search found 22 matches

by Tartannosaur
Thu Sep 28, 2023 3:31 am
Forum: Graphic Mods
Topic: Better Regime Symbols
Replies: 20
Views: 6104

Re: Better Regime Symbols

Thanks, glad you like them.
by Tartannosaur
Tue Sep 26, 2023 3:55 am
Forum: Graphic Mods
Topic: Better Regime Symbols
Replies: 20
Views: 6104

Better Regime Symbols

This graphics mod contains 30 complete regime symbols featuring geometric designs, sci-fi symbols, galactic crosses, and even a few xenosaur trophy skulls. My goal with this mod is to match the stark, gritty atmosphere of the game with regime symbols of the same character. I hope others enjoy these ...
by Tartannosaur
Sat Aug 12, 2023 4:33 am
Forum: Shadow Empire
Topic: Best way to strategically bomb cities?
Replies: 3
Views: 614

Re: Best way to strategically bomb cities?

Lots of good info here. I suspected precision bombs did more damage to assets than bomb hatches, even though the manual briefly states otherwise.
by Tartannosaur
Fri Aug 11, 2023 3:31 am
Forum: Shadow Empire
Topic: Best way to strategically bomb cities?
Replies: 3
Views: 614

Best way to strategically bomb cities?

I'm trying to figure out the best way to destroy enemy structures from the air (AKA strategic bombing). Sending in all of your planes at once seems to be a disaster, and I'm still not sure which type of bomb damages buildings more. Through trial and error this is the method I've developed so far. Wh...
by Tartannosaur
Fri Aug 11, 2023 2:35 am
Forum: Shadow Empire
Topic: What is a Crisis of Egoism?
Replies: 11
Views: 987

Re: RE: What is a Crisis of Egoism?

I think this is more movements driven by history, by social events outside of your personal control. They seem to go "time of boon", "time of hardship and strife" and alternate between the two. Governments aren't the only drivers of history. The people drive it too, and so do am...
by Tartannosaur
Sat Aug 05, 2023 1:16 am
Forum: Suggestions and Feedback
Topic: Setting Limits to Desired Recruits and Colonists
Replies: 0
Views: 217

Setting Limits to Desired Recruits and Colonists

There should be an ability to set a limit of maximum recruits and colonists to have on standby for your empire. As it is now, you set recruit and colonist limits per turn per city. This can lead to having too few or way too many recruits and/or colonists on any given turn. My suggestion is to keep t...
by Tartannosaur
Thu Jul 27, 2023 7:24 pm
Forum: Shadow Empire
Topic: Vic, this "non-aligned forces" behaviour is ludicrous
Replies: 29
Views: 4653

Re: Vic, this "non-aligned forces" behaviour is ludicrous

Solve the metal problem finally. Was able to turtle with At-guns and rpgs attach to mg division. I downgraded your motorized to basic infantry on the first turn. Ai moved out of the ruins as other major declared war on them. That 4k scavenge was so needed for the Demetalization plant. I finally unl...
by Tartannosaur
Thu Jul 27, 2023 7:13 pm
Forum: Suggestions and Feedback
Topic: Advisor QOL feature request
Replies: 3
Views: 352

Re: Advisor QOL feature request

I've used the "advisor hopping" strategy for putting down revolts as well. It feels gamey, takes a lot of time, and uses way too much political points (once you're having 5+ revolts per turn). Shouldn't the Interior Council Director have a role in putting down revolts? He does direct the i...
by Tartannosaur
Sat Jun 03, 2023 4:30 pm
Forum: War Room
Topic: Logistics Pickup Point confusion
Replies: 6
Views: 1004

Re: Logistics Pickup Point confusion

[/quote]

No, not a mod. Various planetary attributes (star type, atmosphere, etc...) can cause the terrain and seas to be recolored. On rare occasions you can get some pretty wild combinations.

-Mark R.
[/quote]

That's pretty cool. I've played about ten games so far and haven't seen this yet.
by Tartannosaur
Sat Jun 03, 2023 4:28 pm
Forum: Shadow Empire
Topic: Vic, this "non-aligned forces" behaviour is ludicrous
Replies: 29
Views: 4653

Re: Vic, this "non-aligned forces" behaviour is ludicrous

Anyone have any luck with my challenge save? Looks like a few people downloaded it.
by Tartannosaur
Sat May 20, 2023 4:48 pm
Forum: Suggestions and Feedback
Topic: Mining Rework
Replies: 8
Views: 639

Re: Mining Rework

Demetalization facilities should have some sort of ongoing input costs associated with them, such as energy and/or fuel costs to power the facility.
by Tartannosaur
Sat May 20, 2023 4:42 pm
Forum: Suggestions and Feedback
Topic: Screenshots get Overwritten
Replies: 4
Views: 325

Re: Screenshots get Overwritten

You're welcome. I'm currently trying to figure out what the map number "174" actually represents. I thought it might be the hex size of the map, but that isn't the case. I started another new game and that one is numbered "178" for some reason.
by Tartannosaur
Sun May 14, 2023 7:29 pm
Forum: War Room
Topic: [Mod]CMod - An SE gameplay mod
Replies: 35
Views: 8344

Re: [Mod]CMod - An SE gameplay mod

The additional hex perks and half-track trucks in this mod are amazing. Should definitely be implemented into the core game.
by Tartannosaur
Sun May 14, 2023 7:12 pm
Forum: War Room
Topic: Logistics Pickup Point confusion
Replies: 6
Views: 1004

Re: Logistics Pickup Point confusion

IDK but is this a graphics mod? That pink sea and those autumn-looking forest backgrounds look nice.
by Tartannosaur
Sun May 14, 2023 7:02 pm
Forum: Suggestions and Feedback
Topic: Screenshots get Overwritten
Replies: 4
Views: 325

Re: Screenshots get Overwritten

Does no one else have this problem? I realize the individual games are supposed to have unique numbers, but I'll attach a screenshot that shows I currently have three games going that are all numbered "174" for some reason. And they are all overwriting each other.
3 Games Numbered 174.jpg
3 Games Numbered 174.jpg (381.91 KiB) Viewed 191 times
by Tartannosaur
Fri May 12, 2023 1:35 am
Forum: Shadow Empire
Topic: Vic, this "non-aligned forces" behaviour is ludicrous
Replies: 29
Views: 4653

Re: Vic, this "non-aligned forces" behaviour is ludicrous

Excellent post offering great advice on how to deal with the alien life one can encounter. This, great, game continues to reach new heights per what it offers in gameplay...thank you Vic. Thank you, Arralen, for sharing your file & allowing the rest of us try it out; which gives me an idea. Doe...
by Tartannosaur
Sat Apr 29, 2023 2:21 pm
Forum: Suggestions and Feedback
Topic: Left and Right UI bars at game start
Replies: 6
Views: 676

Re: Left and Right UI bars at game start

When someone reloads a save dozens of times in order to re-roll a decision, event, or battle until they get the desired result. Can take the fun out of the game.
by Tartannosaur
Fri Apr 28, 2023 2:15 pm
Forum: Suggestions and Feedback
Topic: Ringworld Planet Type?
Replies: 13
Views: 1132

Re: Ringworld Planet Type?

For some reason I always imagined ringworlds being latitudinal. It might have been due to this cover art. Anyway for gameplay purposes you could definitely implement "small" ringworlds either with a longitudinal basis (200x20 hexes) or latitudinal basis (20x200 hexes). These would have eno...
by Tartannosaur
Tue Apr 25, 2023 11:19 pm
Forum: Suggestions and Feedback
Topic: Left and Right UI bars at game start
Replies: 6
Views: 676

Re: Left and Right UI bars at game start

I will play devil's advocate and say that I actually like this because it subtly punishes save-scumming lol.
by Tartannosaur
Tue Apr 25, 2023 10:58 pm
Forum: Suggestions and Feedback
Topic: Screenshots get Overwritten
Replies: 4
Views: 325

Screenshots get Overwritten

I usually have multiple games going on at once. Game A is 200 turns in and has taken me a couple of months. Game B is a fresh start on a planet type I wanted to try. Game C is a multiplayer game I have going on. I am trying to compile all of my games using the screenshot option so I can create timel...

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