Search found 58 matches

by jayman
Thu Apr 02, 2026 2:31 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 481
Views: 94651

Re: Expansion mod



[02.04.2026]
Version 2.2.1.6
https://github.com/DW-UX/DistantWorldsExpanded/releases/tag/2.2.1.6

Bugfix for 2.2.1.5 startup bug


Some quick play-testing: game start-up all normal... and the alternate shipset image selection now seems to be working as it should! :mrgreen: A GREAT update ...
by jayman
Sun Mar 22, 2026 1:37 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 481
Views: 94651

Re: Expansion mod



Even with your 'hints' I still can't get it to work. In fact putting in a 'destroyer1' just seems to knock the other ships down one in the ship-builder, so a frigate ship looks like an exploration ship and stuff like that. As Alvek says EM should work the same as Bacon mod maybe it's a quirk of ...
by jayman
Sun Mar 22, 2026 1:25 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 481
Views: 94651

Re: Expansion mod




Well, that is another issue: for some strange reason, selecting alternate ship images for a given class do not normally “save” the first time. I usually need to make some change in components, or manually change the role (for example, temporarily change from capitalship to cruiser, then change ...
by jayman
Sun Mar 22, 2026 1:18 pm
Forum: Design and Modding
Topic: Babylon 5 Mod
Replies: 42
Views: 7699

Re: Babylon 5 Mod



I don't suppose anybody still has this? All links are dead.

B5 mods must have some kind of curse. I've seen them started for dozens of games and 100% of them seem to eventually be abandoned.


Apologies for doing a massive necro of this thread, but I was cleaning up an old external HDD, and ...
by jayman
Thu Mar 19, 2026 7:22 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 481
Views: 94651

Re: Expansion mod


Well, that is another issue: for some strange reason, selecting alternate ship images for a given class do not normally “save” the first time. I usually need to make some change in components, or manually change the role (for example, temporarily change from capitalship to cruiser, then change ...
by jayman
Tue Mar 17, 2026 6:55 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82218

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version



Sorry you're having some issues. I know like Alvek said there are some UI quirks resulting with what he's tried to do to support larger resolutions. I also have some weird checkboxes and whatnot. Not sure what might be happening with hotkeys. DWUR just swaps art.



If I just use the new DWUR 1 ...
by jayman
Tue Mar 17, 2026 6:37 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 481
Views: 94651

Re: Expansion mod



I also like modding DWU, and have developed Star Trek and Star Wars mods. But for some unknown reason in the Star Wars mod with 30 playable races, I occasionally and randomly get an in-game message claiming some ship images are “missing” for unexisting family47 and family49, and then the game ...
by jayman
Fri Mar 13, 2026 3:18 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82218

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version

I finally got the DWUR EM version working with the latest EM-alpha, after changing the largefreigter pic in family49 which was causing problems with changing the theme (corrupted pic in the DL, I used one from DWUR 1.1.0). I've noticed other problems now however and I don't know which one of them ...
by jayman
Wed Mar 11, 2026 10:20 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82218

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version





With ID 17 the game still crashes at startup. If fact, it does not start at all. What could be the problem?


Use latest alpha version, iirc latest beta don't support it.
I suppose i need to publish it as DWUR mow use this stuff.


Ah, I was on 2.2.1.2 Beta. I hadn't updated to the latest 2 ...
by jayman
Sun Mar 08, 2026 8:10 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82218

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version



Oh, ok, so that makes sense for the filesize. Don't know why it should be showing different installation problems for different users then.


If you don't use EM mod, DWUR for EM version can cause error in facility.txt in original game due to new facility type.


I was using the latest EM mod ...
by jayman
Sun Mar 08, 2026 8:05 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82218

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version

Alvek wrote: Sun Mar 08, 2026 7:59 pm
jayman wrote: Sun Mar 08, 2026 7:54 pm My DL stopped at 841 mb while the last working version I had (V 1.1.0) was over 1gb.
Newer version removed music, about 300+ mb
Oh, ok, so that makes sense for the filesize. Don't know why it should be showing different installation problems for different users then.
by jayman
Sun Mar 08, 2026 7:54 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed (Expanded Mod and and non-EM Version) Released
Replies: 346
Views: 82218

Re: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version


Everytime I try to load this theme I just get an error message saying it can't load a file. race46png. I can't find that file anywhere and i've reinstalled it multiple times it only goes to 21. I downloaded the regular no expansion mod one. I checked in there and it ends at 45. I've tried ...
by jayman
Fri Mar 06, 2026 3:21 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 481
Views: 94651

Re: Expansion mod




Standard Empire. Usually prewarp.


Am confused, so you use Custom Game Standard empire or standard in age of shadows?

Edit: Nevermind, found bug. You need to exit game after switching theme, original game code have errors in theme switch. Maybe BaconMod code introduced some bugs, not sure ...
by jayman
Thu Mar 05, 2026 2:36 pm
Forum: Distant Worlds 1 Series
Topic: Better graphic mods?
Replies: 2
Views: 750

Re: Better graphic mods?

Rising-Sun wrote: Thu Mar 05, 2026 1:43 pm Looking for a better graphic mod or mods that will look better while playing. I mean planets, vessels, special FX, etc.

Are there any?
The DWUR mod is just that, a complete refresh that overhauls the graphics, sounds etc.

https://forums.matrixgames.com/viewtopic.php?t=395506
by jayman
Wed Jan 28, 2026 3:35 pm
Forum: Distant Worlds 1 Series
Topic: (Lack of Proper) Carrier Warfare In 4x Games and Sci-Fi In General
Replies: 0
Views: 725

(Lack of Proper) Carrier Warfare In 4x Games and Sci-Fi In General

I've been watching some documentaries lately about carrier warfare in WW2, and it reminded me that of the 4x space games I've played (MOO 2 & 3, DW, GC 2&3) - and in most sci-fi in fact - they just don't get carrier warfare right at all. In WW2 some fleets didn't even meet and the whole battle was ...
by jayman
Mon Jun 16, 2025 1:51 pm
Forum: The War Room
Topic: Killing the Shakturi
Replies: 0
Views: 1808

Killing the Shakturi

I've finally got around to playing a game with the Shakturi on DWUR. They haven't showed-up yet in my game, but I have found a couple of their abandoned ships and use them as a fast strike force and for exploration of anomalies out of range of my dedicated exploration ships.

I've read on this forum ...
by jayman
Tue Apr 15, 2025 11:41 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 54222

Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe


I don't understand how no one has a copy of 2.0. Is modding just dying for older games? Civ 4 had a super vibrant modding community that released some really cool mods from different universes yet it's also just as dead as DWU is. I feel like the modding we grew up with in the 90's early 2000's to ...
by jayman
Tue Apr 15, 2025 11:19 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 54222

Re: Star Trek The Picard Era V2 Available To Download Again


Download the mod below

This mod is back from the dead......

I do not use Mediafire so I have no link there for the Picard era mod V2......

But the below link is where I have the mod stored on my Microsoft account and this file will never be removed.......

Download the file "Star Trek Picard ...
by jayman
Tue Apr 15, 2025 10:57 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 54222

Re: Star Trek The Picard Era V2 Available To Download Again


Screenshot of Picard era V2 link once again available in Distant Worlds after downloading from link above......


Untitled.png


I see there's a mod called Star Trek Federation Wars shown in your screenshot. Can I ask where you got that from, as I don't think it's on this site? I'm into changing ...
by jayman
Tue Feb 25, 2025 2:32 pm
Forum: The War Room
Topic: Fighters & Bombers
Replies: 0
Views: 1137

Fighters & Bombers

Yes, I'm still playing this game after all these years, using the DWUR/Bacon mod combo.

I have a question, does anyone use fighters and bombers? I experimented with them in early games but I play as human and tend to put phasers and missiles on my ships and use ship-boarding as a tactic, so by the ...

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