Search found 42 matches

by jayman
Tue Apr 15, 2025 11:41 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 23628

Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe

I don't understand how no one has a copy of 2.0. Is modding just dying for older games? Civ 4 had a super vibrant modding community that released some really cool mods from different universes yet it's also just as dead as DWU is. I feel like the modding we grew up with in the 90's early 2000's to ...
by jayman
Tue Apr 15, 2025 11:19 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 23628

Re: Star Trek The Picard Era V2 Available To Download Again

Download the mod below This mod is back from the dead...... I do not use Mediafire so I have no link there for the Picard era mod V2...... But the below link is where I have the mod stored on my Microsoft account and this file will never be removed....... Download the file "Star Trek Picard er...
by jayman
Tue Apr 15, 2025 10:57 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 423
Views: 23628

Re: Star Trek The Picard Era V2 Available To Download Again

Screenshot of Picard era V2 link once again available in Distant Worlds after downloading from link above...... Untitled.png I see there's a mod called Star Trek Federation Wars shown in your screenshot. Can I ask where you got that from, as I don't think it's on this site? I'm into changing shipst...
by jayman
Tue Feb 25, 2025 2:32 pm
Forum: The War Room
Topic: Fighters & Bombers
Replies: 0
Views: 115

Fighters & Bombers

Yes, I'm still playing this game after all these years, using the DWUR/Bacon mod combo. I have a question, does anyone use fighters and bombers? I experimented with them in early games but I play as human and tend to put phasers and missiles on my ships and use ship-boarding as a tactic, so by the t...
by jayman
Tue Nov 26, 2024 5:12 pm
Forum: After Action Reports
Topic: Killing pirates, and an interesting situation
Replies: 0
Views: 191

Killing pirates, and an interesting situation

I've had to restart a few times as I learn things from gameplay that I want to do from the start, but my latest game is going well. I've already killed another (small 2 system) empire that annoyed me and I got some of their remaining ships in the process as they 'surrendered' to me. I assumed it wou...
by jayman
Mon Oct 28, 2024 12:41 pm
Forum: Distant Worlds 1 Series
Topic: In DWU, where do I find the setting to "change a theme"?
Replies: 2
Views: 968

Re: In DWU, where do I find the setting to "change a theme"?

Steely Glint wrote: Mon Oct 28, 2024 1:37 am I can't locate it anywhere. Can anyone tell me where it is?
It's right there on the main menu as 'change theme'.
by jayman
Wed Oct 09, 2024 12:36 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1417
Views: 71787

Re: Bacon Mod

Hi Bacon I've got a question if you don't mind me asking which is related to the "When Establish New Colony, immediately build this base" Empire Policy setting which I don't seem to be able to find a line of anywhere and was wondering if you what the line should be written as in the .txt ...
by jayman
Sun Sep 22, 2024 1:19 pm
Forum: Tech Support
Topic: Crash while saving
Replies: 12
Views: 1405

Re: Crash while saving

I know this is an old thread and nobody might be reading it anymore, but I recently had this same problem and I found what was causing it which might help somebody out there. I've been playing DWU for ages with no problems, but last week it started to crash when saving games. I soon found what the p...
by jayman
Mon Sep 16, 2024 9:11 pm
Forum: Design and Modding
Topic: Creating A New Star Wars Mod
Replies: 8
Views: 1015

Re: Creating A New Star Wars Mod

imperialWorldX wrote: Sat Sep 07, 2024 10:18 pm Dead Mod?
It joins the long list of teased mods that never get finished.
by jayman
Mon Sep 16, 2024 8:54 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 325
Views: 30089

Re: Expansion mod

So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class ...
by jayman
Mon Sep 16, 2024 4:19 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 242
Views: 34973

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

I'll take another look at the multi-image thing. Thank you! Don't bother, it's nothing you did. I've been doing some investigation myself on an older backup computer with DW already installed (didn't want to mess-up my present DW set-up) and I believe it's the expansion mod that's changed things. T...
by jayman
Mon Sep 16, 2024 12:28 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 242
Views: 34973

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

It's really only a hassle if you like to design different sub-types of destroyers or whatever and want to have them visually different, otherwise it's not that bothersome or game-breaking. You know...I do remember when either Alvek or Bacon introduced that feature of multiple ship graphics per type...
by jayman
Fri Sep 13, 2024 5:52 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 242
Views: 34973

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

It's a problem with DWUR. The multiple-ship pics works with vanilla bacon/expansion mod, just not with DWUR for some reason even if you do change them to escort1, escort2 etc. Hrmm...definitely not something I did intentionally :oops: Maybe it's how DWUR works with ExpansionMod / BaconMod? All I di...
by jayman
Sun Sep 08, 2024 2:07 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
Replies: 242
Views: 34973

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more

So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class ...
by jayman
Fri Jun 28, 2024 9:13 pm
Forum: Distant Worlds 1 Series
Topic: "Game Over" when Victory Conditions are met
Replies: 4
Views: 387

Re: "Game Over" when Victory Conditions are met

I was playing on 1400 stars with what I think was a 15x15 grid... or maybe 10x10... with 19 other empires. I am not that bothered if I win or not, I just like to view my progress from time to time which is why I put that victory condition on. ...but I thought we was allowed to continue after a race...
by jayman
Fri Jun 28, 2024 12:51 pm
Forum: Distant Worlds 1 Series
Topic: "Game Over" when Victory Conditions are met
Replies: 4
Views: 387

Re: "Game Over" when Victory Conditions are met

Hello, I am struggling to find people who are knowledgeable about the game to help me with this issue. I am playing the fantastic DWUR mod with the only the race specific victory conditions active and set to 100% as I like to be able to view them for RP purposes. The problem is that when a race ful...
by jayman
Fri Jun 21, 2024 5:05 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 325
Views: 30089

Re: Expansion mod

Hello, I don't suppose someone could explain to me how to properly install this mod, I have modded this game before, it was specifically for the bacon mod but it was years ago and I don't quite remember how to do it, I used a video then but I can't seem to find it. I installed it into the same fold...
by jayman
Tue Jun 18, 2024 11:20 am
Forum: Design and Modding
Topic: Expansion mod
Replies: 325
Views: 30089

Re: Expansion mod

Hello, I don't suppose someone could explain to me how to properly install this mod, I have modded this game before, it was specifically for the bacon mod but it was years ago and I don't quite remember how to do it, I used a video then but I can't seem to find it. I installed it into the same fold...
by jayman
Tue Apr 02, 2024 12:46 pm
Forum: The War Room
Topic: Monitoring Stations (and Explorer ships)
Replies: 1
Views: 711

Monitoring Stations (and Explorer ships)

I've been playing the DWUR mod in 'sandbox' mode with a 2000 star 15x15 irregular galaxy (a few games now, none to the end!) to get a feel for the game before playing a scenario or with victory conditions. Question: How do other people use monitoring stations? Or do you not bother with them? I gave ...
by jayman
Fri Mar 29, 2024 2:24 pm
Forum: Distant Worlds 1 Series
Topic: Is there a way to have the same starting system from previous saved universes?
Replies: 2
Views: 864

Re: Is there a way to have the same starting system from previous saved universes?

Ignore everything I said in my last post. You keep the same galaxy, but but don't start in the same system.

How on earth can you edit your perfect system and then save it for reuse?

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