Search found 46 matches

by jayman
Fri Mar 06, 2026 3:21 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 421
Views: 81001

Re: Expansion mod




Standard Empire. Usually prewarp.


Am confused, so you use Custom Game Standard empire or standard in age of shadows?

Edit: Nevermind, found bug. You need to exit game after switching theme, original game code have errors in theme switch. Maybe BaconMod code introduced some bugs, not sure ...
by jayman
Thu Mar 05, 2026 2:36 pm
Forum: Distant Worlds 1 Series
Topic: Better graphic mods?
Replies: 2
Views: 39

Re: Better graphic mods?

Rising-Sun wrote: Thu Mar 05, 2026 1:43 pm Looking for a better graphic mod or mods that will look better while playing. I mean planets, vessels, special FX, etc.

Are there any?
The DWUR mod is just that, a complete refresh that overhauls the graphics, sounds etc.

https://forums.matrixgames.com/viewtopic.php?t=395506
by jayman
Wed Jan 28, 2026 3:35 pm
Forum: Distant Worlds 1 Series
Topic: (Lack of Proper) Carrier Warfare In 4x Games and Sci-Fi In General
Replies: 0
Views: 131

(Lack of Proper) Carrier Warfare In 4x Games and Sci-Fi In General

I've been watching some documentaries lately about carrier warfare in WW2, and it reminded me that of the 4x space games I've played (MOO 2 & 3, DW, GC 2&3) - and in most sci-fi in fact - they just don't get carrier warfare right at all. In WW2 some fleets didn't even meet and the whole battle was ...
by jayman
Mon Jun 16, 2025 1:51 pm
Forum: The War Room
Topic: Killing the Shakturi
Replies: 0
Views: 1100

Killing the Shakturi

I've finally got around to playing a game with the Shakturi on DWUR. They haven't showed-up yet in my game, but I have found a couple of their abandoned ships and use them as a fast strike force and for exploration of anomalies out of range of my dedicated exploration ships.

I've read on this forum ...
by jayman
Tue Apr 15, 2025 11:41 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 49799

Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe


I don't understand how no one has a copy of 2.0. Is modding just dying for older games? Civ 4 had a super vibrant modding community that released some really cool mods from different universes yet it's also just as dead as DWU is. I feel like the modding we grew up with in the 90's early 2000's to ...
by jayman
Tue Apr 15, 2025 11:19 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 49799

Re: Star Trek The Picard Era V2 Available To Download Again


Download the mod below

This mod is back from the dead......

I do not use Mediafire so I have no link there for the Picard era mod V2......

But the below link is where I have the mod stored on my Microsoft account and this file will never be removed.......

Download the file "Star Trek Picard ...
by jayman
Tue Apr 15, 2025 10:57 am
Forum: Design and Modding
Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
Replies: 424
Views: 49799

Re: Star Trek The Picard Era V2 Available To Download Again


Screenshot of Picard era V2 link once again available in Distant Worlds after downloading from link above......


Untitled.png


I see there's a mod called Star Trek Federation Wars shown in your screenshot. Can I ask where you got that from, as I don't think it's on this site? I'm into changing ...
by jayman
Tue Feb 25, 2025 2:32 pm
Forum: The War Room
Topic: Fighters & Bombers
Replies: 0
Views: 802

Fighters & Bombers

Yes, I'm still playing this game after all these years, using the DWUR/Bacon mod combo.

I have a question, does anyone use fighters and bombers? I experimented with them in early games but I play as human and tend to put phasers and missiles on my ships and use ship-boarding as a tactic, so by the ...
by jayman
Tue Nov 26, 2024 5:12 pm
Forum: After Action Reports
Topic: Killing pirates, and an interesting situation
Replies: 0
Views: 1726

Killing pirates, and an interesting situation

I've had to restart a few times as I learn things from gameplay that I want to do from the start, but my latest game is going well.

I've already killed another (small 2 system) empire that annoyed me and I got some of their remaining ships in the process as they 'surrendered' to me. I assumed it ...
by jayman
Mon Oct 28, 2024 12:41 pm
Forum: Distant Worlds 1 Series
Topic: In DWU, where do I find the setting to "change a theme"?
Replies: 2
Views: 2170

Re: In DWU, where do I find the setting to "change a theme"?

Steely Glint wrote: Mon Oct 28, 2024 1:37 am I can't locate it anywhere. Can anyone tell me where it is?
It's right there on the main menu as 'change theme'.
by jayman
Wed Oct 09, 2024 12:36 pm
Forum: Design and Modding
Topic: Bacon Mod
Replies: 1419
Views: 123016

Re: Bacon Mod


Hi Bacon I've got a question if you don't mind me asking which is related to the "When Establish New Colony, immediately build this base" Empire Policy setting which I don't seem to be able to find a line of anywhere and was wondering if you what the line should be written as in the .txt file and ...
by jayman
Sun Sep 22, 2024 1:19 pm
Forum: Tech Support
Topic: Crash while saving
Replies: 12
Views: 2412

Re: Crash while saving

I know this is an old thread and nobody might be reading it anymore, but I recently had this same problem and I found what was causing it which might help somebody out there.

I've been playing DWU for ages with no problems, but last week it started to crash when saving games. I soon found what the ...
by jayman
Mon Sep 16, 2024 9:11 pm
Forum: Design and Modding
Topic: Creating A New Star Wars Mod
Replies: 8
Views: 2026

Re: Creating A New Star Wars Mod

imperialWorldX wrote: Sat Sep 07, 2024 10:18 pm Dead Mod?
It joins the long list of teased mods that never get finished.
by jayman
Mon Sep 16, 2024 8:54 pm
Forum: Design and Modding
Topic: Expansion mod
Replies: 421
Views: 81001

Re: Expansion mod


So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class ...
by jayman
Mon Sep 16, 2024 4:19 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version
Replies: 274
Views: 69664

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more



I'll take another look at the multi-image thing. Thank you!



Don't bother, it's nothing you did. I've been doing some investigation myself on an older backup computer with DW already installed (didn't want to mess-up my present DW set-up) and I believe it's the expansion mod that's changed ...
by jayman
Mon Sep 16, 2024 12:28 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version
Replies: 274
Views: 69664

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more



It's really only a hassle if you like to design different sub-types of destroyers or whatever and want to have them visually different, otherwise it's not that bothersome or game-breaking.


You know...I do remember when either Alvek or Bacon introduced that feature of multiple ship graphics ...
by jayman
Fri Sep 13, 2024 5:52 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version
Replies: 274
Views: 69664

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more




It's a problem with DWUR. The multiple-ship pics works with vanilla bacon/expansion mod, just not with DWUR for some reason even if you do change them to escort1, escort2 etc.


Hrmm...definitely not something I did intentionally :oops:

Maybe it's how DWUR works with ExpansionMod / BaconMod ...
by jayman
Sun Sep 08, 2024 2:07 pm
Forum: Design and Modding
Topic: [MOD] Distant Worlds Universe Refreshed 1.2.0 and DWUR Expansion Mod Version
Replies: 274
Views: 69664

Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more


So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class ...
by jayman
Fri Jun 28, 2024 9:13 pm
Forum: Distant Worlds 1 Series
Topic: "Game Over" when Victory Conditions are met
Replies: 4
Views: 1375

Re: "Game Over" when Victory Conditions are met


I was playing on 1400 stars with what I think was a 15x15 grid... or maybe 10x10... with 19 other empires.

I am not that bothered if I win or not, I just like to view my progress from time to time which is why I put that victory condition on.

...but I thought we was allowed to continue after a ...
by jayman
Fri Jun 28, 2024 12:51 pm
Forum: Distant Worlds 1 Series
Topic: "Game Over" when Victory Conditions are met
Replies: 4
Views: 1375

Re: "Game Over" when Victory Conditions are met


Hello, I am struggling to find people who are knowledgeable about the game to help me with this issue.

I am playing the fantastic DWUR mod with the only the race specific victory conditions active and set to 100% as I like to be able to view them for RP purposes.

The problem is that when a race ...

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