Search found 42 matches
- Tue Apr 15, 2025 11:41 am
- Forum: Design and Modding
- Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
- Replies: 423
- Views: 23628
Re: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
I don't understand how no one has a copy of 2.0. Is modding just dying for older games? Civ 4 had a super vibrant modding community that released some really cool mods from different universes yet it's also just as dead as DWU is. I feel like the modding we grew up with in the 90's early 2000's to ...
- Tue Apr 15, 2025 11:19 am
- Forum: Design and Modding
- Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
- Replies: 423
- Views: 23628
Re: Star Trek The Picard Era V2 Available To Download Again
Download the mod below This mod is back from the dead...... I do not use Mediafire so I have no link there for the Picard era mod V2...... But the below link is where I have the mod stored on my Microsoft account and this file will never be removed....... Download the file "Star Trek Picard er...
- Tue Apr 15, 2025 10:57 am
- Forum: Design and Modding
- Topic: VERSION 2.0 RELEASED! Star Trek The Picard Era mod for DW:Universe
- Replies: 423
- Views: 23628
Re: Star Trek The Picard Era V2 Available To Download Again
Screenshot of Picard era V2 link once again available in Distant Worlds after downloading from link above...... Untitled.png I see there's a mod called Star Trek Federation Wars shown in your screenshot. Can I ask where you got that from, as I don't think it's on this site? I'm into changing shipst...
- Tue Feb 25, 2025 2:32 pm
- Forum: The War Room
- Topic: Fighters & Bombers
- Replies: 0
- Views: 115
Fighters & Bombers
Yes, I'm still playing this game after all these years, using the DWUR/Bacon mod combo. I have a question, does anyone use fighters and bombers? I experimented with them in early games but I play as human and tend to put phasers and missiles on my ships and use ship-boarding as a tactic, so by the t...
- Tue Nov 26, 2024 5:12 pm
- Forum: After Action Reports
- Topic: Killing pirates, and an interesting situation
- Replies: 0
- Views: 191
Killing pirates, and an interesting situation
I've had to restart a few times as I learn things from gameplay that I want to do from the start, but my latest game is going well. I've already killed another (small 2 system) empire that annoyed me and I got some of their remaining ships in the process as they 'surrendered' to me. I assumed it wou...
- Mon Oct 28, 2024 12:41 pm
- Forum: Distant Worlds 1 Series
- Topic: In DWU, where do I find the setting to "change a theme"?
- Replies: 2
- Views: 968
Re: In DWU, where do I find the setting to "change a theme"?
It's right there on the main menu as 'change theme'.Steely Glint wrote: ↑Mon Oct 28, 2024 1:37 am I can't locate it anywhere. Can anyone tell me where it is?
- Wed Oct 09, 2024 12:36 pm
- Forum: Design and Modding
- Topic: Bacon Mod
- Replies: 1417
- Views: 71787
Re: Bacon Mod
Hi Bacon I've got a question if you don't mind me asking which is related to the "When Establish New Colony, immediately build this base" Empire Policy setting which I don't seem to be able to find a line of anywhere and was wondering if you what the line should be written as in the .txt ...
- Sun Sep 22, 2024 1:19 pm
- Forum: Tech Support
- Topic: Crash while saving
- Replies: 12
- Views: 1405
Re: Crash while saving
I know this is an old thread and nobody might be reading it anymore, but I recently had this same problem and I found what was causing it which might help somebody out there. I've been playing DWU for ages with no problems, but last week it started to crash when saving games. I soon found what the p...
- Mon Sep 16, 2024 9:11 pm
- Forum: Design and Modding
- Topic: Creating A New Star Wars Mod
- Replies: 8
- Views: 1015
Re: Creating A New Star Wars Mod
It joins the long list of teased mods that never get finished.
- Mon Sep 16, 2024 8:54 pm
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30089
Re: Expansion mod
So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class ...
- Mon Sep 16, 2024 4:19 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 34973
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
I'll take another look at the multi-image thing. Thank you! Don't bother, it's nothing you did. I've been doing some investigation myself on an older backup computer with DW already installed (didn't want to mess-up my present DW set-up) and I believe it's the expansion mod that's changed things. T...
- Mon Sep 16, 2024 12:28 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 34973
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
It's really only a hassle if you like to design different sub-types of destroyers or whatever and want to have them visually different, otherwise it's not that bothersome or game-breaking. You know...I do remember when either Alvek or Bacon introduced that feature of multiple ship graphics per type...
- Fri Sep 13, 2024 5:52 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 34973
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
It's a problem with DWUR. The multiple-ship pics works with vanilla bacon/expansion mod, just not with DWUR for some reason even if you do change them to escort1, escort2 etc. Hrmm...definitely not something I did intentionally :oops: Maybe it's how DWUR works with ExpansionMod / BaconMod? All I di...
- Sun Sep 08, 2024 2:07 pm
- Forum: Design and Modding
- Topic: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
- Replies: 242
- Views: 34973
Re: [MOD] Distant Worlds Universe Refreshed 1.0 -- 1,400+ portraits, 1,400+ new ships, planets, facilities and more
So I don't know if this mod specifically is what is causing it or maybe it is the DWUR Mod I use with this, but I can't seem to change the pictures of my ships, as soon as I do it reverts to the default one. It's somewhat annoying since Bacon mod suggests I can use multiple pics for the same class ...
- Fri Jun 28, 2024 9:13 pm
- Forum: Distant Worlds 1 Series
- Topic: "Game Over" when Victory Conditions are met
- Replies: 4
- Views: 387
Re: "Game Over" when Victory Conditions are met
I was playing on 1400 stars with what I think was a 15x15 grid... or maybe 10x10... with 19 other empires. I am not that bothered if I win or not, I just like to view my progress from time to time which is why I put that victory condition on. ...but I thought we was allowed to continue after a race...
- Fri Jun 28, 2024 12:51 pm
- Forum: Distant Worlds 1 Series
- Topic: "Game Over" when Victory Conditions are met
- Replies: 4
- Views: 387
Re: "Game Over" when Victory Conditions are met
Hello, I am struggling to find people who are knowledgeable about the game to help me with this issue. I am playing the fantastic DWUR mod with the only the race specific victory conditions active and set to 100% as I like to be able to view them for RP purposes. The problem is that when a race ful...
- Fri Jun 21, 2024 5:05 pm
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30089
Re: Expansion mod
Hello, I don't suppose someone could explain to me how to properly install this mod, I have modded this game before, it was specifically for the bacon mod but it was years ago and I don't quite remember how to do it, I used a video then but I can't seem to find it. I installed it into the same fold...
- Tue Jun 18, 2024 11:20 am
- Forum: Design and Modding
- Topic: Expansion mod
- Replies: 325
- Views: 30089
Re: Expansion mod
Hello, I don't suppose someone could explain to me how to properly install this mod, I have modded this game before, it was specifically for the bacon mod but it was years ago and I don't quite remember how to do it, I used a video then but I can't seem to find it. I installed it into the same fold...
- Tue Apr 02, 2024 12:46 pm
- Forum: The War Room
- Topic: Monitoring Stations (and Explorer ships)
- Replies: 1
- Views: 711
Monitoring Stations (and Explorer ships)
I've been playing the DWUR mod in 'sandbox' mode with a 2000 star 15x15 irregular galaxy (a few games now, none to the end!) to get a feel for the game before playing a scenario or with victory conditions. Question: How do other people use monitoring stations? Or do you not bother with them? I gave ...
- Fri Mar 29, 2024 2:24 pm
- Forum: Distant Worlds 1 Series
- Topic: Is there a way to have the same starting system from previous saved universes?
- Replies: 2
- Views: 864
Re: Is there a way to have the same starting system from previous saved universes?
Ignore everything I said in my last post. You keep the same galaxy, but but don't start in the same system.
How on earth can you edit your perfect system and then save it for reuse?
How on earth can you edit your perfect system and then save it for reuse?