Search found 19 matches

by vogt156
Thu Jan 18, 2024 5:17 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 143382

Re: Open Beta Patch v1.25e (2 jan 2024)

If it curtailed its production of armor. Lets say, only a certain amount of fielded military personel can be mechanized-it would help. Of course, if it fielded more infantry it could still have problems from deaths but at the very least… it wouldnt have the issue of a voracious demand for fuel. Anot...
by vogt156
Thu Jan 18, 2024 3:57 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 143382

Re: Open Beta Patch v1.25e (2 jan 2024)

Messed around in my current game. Whats happening is a compounding of issues all centered around food. The AI needs fuel for motorization so it makes biofuel. Biofuel requires food. Food is a very worker demanding resource so it takes workers. Massive worker pop requires food and more workers for fo...
by vogt156
Thu Jan 18, 2024 2:34 pm
Forum: Tech Support
Topic: [1.25e] Food equal priority with ammo supply
Replies: 2
Views: 291

[1.25e] Food equal priority with ammo supply

Like the title says. Large pulls of ammo make troops go hungry because ammo fuel and food are supplied proportionally with the units total capacity. You can test this with a truck station. Upgrade a unit to a model with a higher ammo capacity or fire a artillery battalion. If you dont have enough lo...
by vogt156
Thu Jan 18, 2024 2:27 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 143382

Re: Open Beta Patch v1.25e (2 jan 2024)

I have to dig up a save game when I get home but I lost last game and the ai wouldnt take my capital hex with only a shq on it.
by vogt156
Wed Jan 17, 2024 10:09 pm
Forum: Tech Support
Topic: [1.25c] Militia "keeps happen" even without a Militia Chief in Cabinet
Replies: 5
Views: 405

Re: [1.25c] Militia "keeps happen" even without a Militia Chief in Cabinet

Why would you need to scrap/disband a half-formed militia unit? Any militia group thats missing any reinforcements shows up on urgent report as “SHQ couldn’t rein…”. Many militia units have unit types that are never reinforced, like motorbikes. So, to clear the notification-the only thing you can d...
by vogt156
Tue Jan 09, 2024 2:59 am
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 143382

Re: Open Beta Patch v1.25e (2 jan 2024)

I have to spend it on QOL improvements for new colonies along with increased wages for the workers there compared to the capital. The capital has the highest qol but lowest wages. My commerce profile is real low because Im high government, so private asset growths is great when it happens. I think t...
by vogt156
Mon Jan 08, 2024 9:40 pm
Forum: Shadow Empire MATRIX VERSION Open Beta
Topic: Open Beta Patch v1.26o2 (12 may 2025)
Replies: 1642
Views: 143382

Re: Open Beta Patch v1.25e (2 jan 2024)

So far good. Im playing an outpost slow tech progression game. Its taking forever because I hit a point where I didnt have the cashflow to continue expansion due to a crashed materials market. Im at turn 300+. Id say the “meta” is to take every battle-dojo and hidden village for pops you can find. T...
by vogt156
Fri Jan 05, 2024 6:44 pm
Forum: Shadow Empire
Topic: remove formation research completely and leave it to the player
Replies: 4
Views: 439

Re: remove formation research completely and leave it to the player

I think its good the way it is. Should be difficult to customize anything as getting troops to coordinate in real life has taken centuries of theory and training.
by vogt156
Thu Jan 04, 2024 2:28 am
Forum: Shadow Empire
Topic: Doubt in logistical priorities
Replies: 7
Views: 718

Re: Doubt in logistical priorities

I read somewhere that this was supposed to be fixed but I encountered it using mechanized artillery.
by vogt156
Thu Jan 04, 2024 2:23 am
Forum: Shadow Empire
Topic: please add an option to force replace a councilor
Replies: 4
Views: 531

Re: please add an option to force replace a councilor

perde wrote: Wed Jan 03, 2024 11:48 am
alexman91 wrote: Wed Dec 06, 2023 10:25 am instead of going around the bush of relieving wasting pp clicking …
Exactly. The PP cost is your action points. It probably should be easier for an autocrat to put who he wants wherever. Especially since it’s presumed to be an appointed position anyway where you can fire the person at will.
by vogt156
Tue Jan 02, 2024 10:05 pm
Forum: Shadow Empire
Topic: Shadow Empire - Updated Manual
Replies: 30
Views: 12544

Re: Shadow Empire - Updated Manual

Thanks Don. Dont know why they would ever have an issue with you posting it.

Really critical that everyone has the most up-to-date version considering the amount of mechanics in the game.
by vogt156
Wed Dec 27, 2023 6:06 pm
Forum: Shadow Empire
Topic: Shadow Empire - Updated Manual
Replies: 30
Views: 12544

Re: Shadow Empire - Updated Manual

I could also use a link. Shouldn't the original post be updated? Thanks
by vogt156
Fri Dec 22, 2023 1:11 am
Forum: Tech Support
Topic: [1.25d] AI not expanding reserves
Replies: 2
Views: 352

Re: [1.25d] AI not expanding reserves

All good. I think I saved over the save for when I saw it. Let me get back to you.
by vogt156
Thu Dec 21, 2023 8:06 pm
Forum: Suggestions and Feedback
Topic: Watching defending battles
Replies: 0
Views: 199

Watching defending battles

Just like the title says, I'd really like to be able to watch the exchange of fire like you see when you attack. Its not just aesthetics, you also gather information quicker than reading text line by line. I can see immediately how a battle went if I can just see it round for round. Add a little but...
by vogt156
Thu Dec 21, 2023 6:35 pm
Forum: Tech Support
Topic: [1.25d] AI not expanding reserves
Replies: 2
Views: 352

[1.25d] AI not expanding reserves

They aren't expanding their reserves on the territory on this low metal world I'm playing.

I'm not sure if you have an assistance for AI in place or not. Metal in the private sector is extremely expensive so they cant be trading it.

It's at zero and high level. Then I take it over and expand.
by vogt156
Thu Dec 21, 2023 3:52 pm
Forum: Tech Support
Topic: [1.25c] Militia "keeps happen" even without a Militia Chief in Cabinet
Replies: 5
Views: 405

Re: [1.25c] Militia "keeps happen" even without a Militia Chief in Cabinet

Partially reinforced division sized militia keep appearing. This creates an alert on the urgent tab. So I have to individually scrap each model in it since i cant disband. Any way to make this easier to manage?
by vogt156
Thu Dec 21, 2023 12:42 am
Forum: Tech Support
Topic: 1.25d Disbanding OHQ units bug
Replies: 2
Views: 162

Re: 1.25d Disbanding OHQ units bug

Sorry again, checking the zone news revealed that its because hostile forces are near a private asset. False alarm
by vogt156
Wed Dec 20, 2023 11:41 pm
Forum: Tech Support
Topic: 1.25d Disbanding OHQ units bug
Replies: 2
Views: 162

Re: 1.25d Disbanding OHQ units bug

Sorry its actually Danger and Fear by a view points
by vogt156
Wed Dec 20, 2023 11:39 pm
Forum: Tech Support
Topic: 1.25d Disbanding OHQ units bug
Replies: 2
Views: 162

1.25d Disbanding OHQ units bug

Im disbanding units outside and inside my city at the same time-with the SHQ there, and its increasing fear and unrest. I'm guessing its being viewed as unit destruction.

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