Search found 38 matches

by LordSAS
Sat May 17, 2025 9:05 pm
Forum: Scenario Design and Modding
Topic: GC41 Scenario with Historic Dates (VP/AP/advance/delay-Events deactivated)
Replies: 3
Views: 566

Re: GC41 Scenario with Historic Dates (VP/AP/advance/delay-Events deactivated)

I have used the editor to add HQ's and buildable units but the event section is hard for me to wrap my head around. Do you have a down and dirty example (or know of one, i haven't even seen a YouTube video) on how to set the events to fire on a specific date? I still want them to fire just delayed a...
by LordSAS
Sat May 17, 2025 1:56 pm
Forum: Scenario Design and Modding
Topic: MAPMOD: GeneralsMap v0.5.4
Replies: 145
Views: 26819

Re: MAPMOD: GeneralsMap v0.5.4

Does anyone know off hand if the new beta would be compatible with this mod. I see some road adds to the beta.
by LordSAS
Thu Apr 24, 2025 1:57 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

I see the max game turn allowed is 237 in the editor. Does anyone know if the event pushback time, for a success in a theater box is a hardcoded number also? usually if you succeed (positive event for you) you get a fix number of turns delayed + a random number "roll 5-sided die" (or so)....
by LordSAS
Wed Apr 23, 2025 12:05 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

I see the max game turn allowed is 237 in the editor. Does anyone know if the event pushback time, for a success in a theater box is a hardcoded number also?
by LordSAS
Sat Apr 19, 2025 10:38 pm
Forum: Scenario Design and Modding
Topic: Blue colored HQ Units in the Editor
Replies: 1
Views: 136

Re: Blue colored HQ Units in the Editor

Disregard I found out what the colors mean by looking at the WiTW editor guide.
by LordSAS
Sat Apr 19, 2025 4:04 pm
Forum: Scenario Design and Modding
Topic: Blue colored HQ Units in the Editor
Replies: 1
Views: 136

Blue colored HQ Units in the Editor

In the editor some HQ units are blue in color and the "delay", entry into the game is set for turn 250 which is after the game ends. Are these from of past coding or are the units entered into the game due to some event trigger, like an army holed up in the Courland activates the Kurland HQ?
by LordSAS
Sat Apr 19, 2025 4:01 pm
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Re: Editing endgame triggers possible?

P.S. Make sure when Modding to "Lock Generic Data" in the main Editor screen bottom left. So if i understand this right, I lock the generic data first (I see that button), select all units below that show up after I switch the lock setting to yes. Then I can go into the OOB, select a divi...
by LordSAS
Sat Apr 19, 2025 2:57 pm
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Re: Editing endgame triggers possible?

P.S. Make sure when Modding to "Lock Generic Data" in the main Editor screen bottom left. So if i understand this right, I lock the generic data first (I see that button), select all units below that show up after I switch the lock setting to yes. Then I can go into the OOB, select a divi...
by LordSAS
Sat Apr 19, 2025 2:42 pm
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Re: Editing endgame triggers possible?

Again thank you for your help. It means a lot to me.
by LordSAS
Sat Apr 19, 2025 3:15 am
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Re: Editing endgame triggers possible?

From looking at the events (West TB related campaign in France) in the editor the two dates appear to be when the even it first possible and the second appears to be the last date when it will fire. So either way the events fire, am i reading them wrong?
by LordSAS
Sat Apr 19, 2025 12:49 am
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Re: Editing endgame triggers possible?

Maybe this helps. Besides this in editor you can change the checks of a Scenario for the "Early End" version. From looking at the editor it look like the max turn count is 237. That should be good. :) Have you, or anyone, tried changing the setting to allow the axis to build units? would ...
by LordSAS
Sat Apr 19, 2025 12:41 am
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Re: Editing endgame triggers possible?

V1.04.00 – 14th June 2024 New Features and Rule Changes IMPORTANT NOTE: All save game and scenario files created with this or later versions may only be loaded with this or a later version. Versions prior to 1.04.00 may not load these newer save game or scenario files. Old saves and scenarios may b...
by LordSAS
Fri Apr 18, 2025 11:28 pm
Forum: Scenario Design and Modding
Topic: Editing endgame triggers possible?
Replies: 9
Views: 160

Editing endgame triggers possible?

Is is possible to edit the endgame trigger to go past the end date? I know you can choose the extended play which allows you to continue past the instant victory conditions but I want to play longer. What I am looking for is a game that can go past the scripted turn, for instance the 217 for the 194...
by LordSAS
Thu Apr 17, 2025 11:38 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

I appreciate the help! But it was a learning game for me. Had the setting a little to easy so I restarted today.
by LordSAS
Thu Apr 17, 2025 1:24 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

Is the only difference between the two 1941 main scenarios the victory screen option? There is no other in scenario difference is there? Same game, "No early end" disable the trigger conditions, so game doesn't end until last turn. I think I messed my game up then. I selected the no early...
by LordSAS
Wed Apr 16, 2025 2:48 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

Is the only difference between the two 1941 main scenarios the victory screen option? There is no other in scenario difference is there?
by LordSAS
Wed Apr 16, 2025 12:55 am
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

Is it worth it to put ART Battalions in the Army level or keep them at the Corps? Generally: SUs in HQs can only be commited into battles when CUs assigned directly to the exact same HQ join a battle (if that's the question). (Like you can't put OKH full of SUs next to a battle and have all SUs rol...
by LordSAS
Tue Apr 15, 2025 5:36 pm
Forum: Gary Grigsby's War in the East 2
Topic: Quick Questions Thread
Replies: 2373
Views: 104822

Re: Quick Questions Thread

Is it worth it to put ART Battalions in the Army level or keep them at the Corps?

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