Search found 15 matches

by Skandranon
Sat Nov 04, 2000 5:36 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Can campaign visibility be changed?
Replies: 5
Views: 135

<t>Ah, thanks Mr. Amos, I was sure there had to be a way... will it work in generated campaigns, even?<br/>
<br/>
Oh, and Mr. Evans, I understand that, and that's my SOP as well, same for artillery if possible, but that still doesn't change the low visibility that makes it necessary more often than ...
by Skandranon
Fri Nov 03, 2000 9:56 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Can campaign visibility be changed?
Replies: 5
Views: 135

Can campaign visibility be changed?

<t>I've had a problem that's been niggling at me for the longest time, only now it seems to have become really annoying.<br/>
<br/>
The problem lies in spotting range in campaign games. I've never had a visibility rating over a mile (about 35 hexes), which seems unrealistic... especially in North ...
by Skandranon
Fri Nov 03, 2000 9:42 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Surviving crews - live and let live, or die?
Replies: 29
Views: 627

<t>Heh, I say gun them down... it is just a game. And there's even arguments for doing it IRL (as the gentleman from Sweden pointed out), however ignoble that might be.<br/>
<br/>
Personally, I just destroy them since they can rally and assault an oblivious, expensive vehicle, and equally important ...
by Skandranon
Fri Oct 20, 2000 8:33 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Weapon Malfunctions
Replies: 6
Views: 28

Weapon Malfunctions

<r>I was just reading the grenade malfunction posts and how some odd things have happened with certain 'nonbreakable' weapons like grenades and bows malfunctioning on a squad scale. <br/>
<br/>
Though I understand how hard it is to differentiate between classes of weapons that should and shouldn't ...
by Skandranon
Fri Jun 30, 2000 4:50 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Gotta squash 'em all - a bug I just noticed
Replies: 16
Views: 469

<r>Well, try it and you'll see, bunkers can rotate if you use the 'Z' key to target a hex far to the left or right edge (but still in!) of their line of sight. I played with it for a while, yup, it works, even in v2.2. The reason it's never seen is it only works if it's a fortification/immobile ...
by Skandranon
Fri Jun 30, 2000 4:02 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Idea for a new unit and a question
Replies: 2
Views: 92

<t>I've seen the units you're talking about in scenarios before, but they're not 'official' units in the OOB. I'm kinda curious how the different armies used flamethrowers and how often, actually.<br/>
<br/>
Also, those units not loaded on an insufficient transport are counted as casualties - that's ...
by Skandranon
Fri Jun 30, 2000 3:57 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Gotta squash 'em all - a bug I just noticed
Replies: 16
Views: 469

Gotta squash 'em all - a bug I just noticed

<r>We were aware of the bug where an immobile unit could turn to face a target if it reaction fired, and that has been addressed. However, I've found another bug that's similar and even more humorous. Did you know if you use the 'Z' key to bombard a hex in an immobile unit's line of sight, it will ...
by Skandranon
Fri Jun 30, 2000 7:05 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: New OOB topic
Replies: 50
Views: 704

<r>Before I have time to really go bug hunting in the OOB's again, here's one I just noticed... some (at least in the scenario I was just playing 'A Tragic Stand' - absolutely fantastic playing the desperate role of the Americans) crews spawn without even a pistol to defend themselves with... now if ...
by Skandranon
Thu Jun 29, 2000 12:11 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Molotov Problem
Replies: 17
Views: 174

<r> <QUOTE><s>[quote]</s>Originally posted by RobertMc:<br/>
<B><s>[b]</s>Guys, I think there's a problem with the Molotov in the OOBs. Go to the Molotov weapon (number 085)in the Soviet Union OOB. <br/>
The numbers that make the weapon work like it ought to are the following:<br/>
Pen AP: 222<br ...
by Skandranon
Sat Jun 24, 2000 1:27 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Weather & background sounds bug?
Replies: 2
Views: 42

Is your card an ISA card? If so, that's likely the problem, they as a rule can't do 'overlapping' sound effects very well. Any cheap PCI card should be able to do it... can you borrow one just long enough to see if that's the problem rather than buying a replacement?
by Skandranon
Tue Jun 20, 2000 7:09 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Morale & Rally & Leadership
Replies: 7
Views: 106

<t>Hmm... I thought the countries were fine as they were until I started reading this thread. You have a good point that some minor countries poor quality levels are taken to the point that there can't be any 'good' or 'elite' troops - at least not very easily. I agree with Wild Bill that the large ...
by Skandranon
Thu Jun 15, 2000 5:20 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Some observations
Replies: 18
Views: 148

<r>"My concern with the "anything can upgrade to anything else" is that the experience penalty (i.e., how many experience points the upgrading unit loses when upgrading) will be the same as when units upgrade "out-of-type" as when they upgrade "in-type"."<br/>
<br/>
Fortunately, this is already ...
by Skandranon
Sun Jun 11, 2000 2:47 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: More things to consider
Replies: 9
Views: 77

<r>"An experience check determines how many troopers will shoot their rifles in a given attack on a given target. For 75 exp it will be about half."<br/>
<br/>
Ahh... I didn't know that. Makes more sense.<br/>
<br/>
"As to the effective range of MGs, a quote of 4000m for range is talking about using ...
by Skandranon
Sat Jun 10, 2000 10:11 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: More things to consider
Replies: 9
Views: 77

<r>Sorry to butt in, but I had a few comments as well.<br/>
<br/>
1. With selective attacks on units instead of assaulting, you have to target the unit with the 'T' key and then use the 'C' key to select an individual weapon to fire. If you turn off weapons and try and attack, you'll just assault as ...
by Skandranon
Thu May 25, 2000 12:32 am
Forum: Steel Panthers World At War & Mega Campaigns
Topic: A big OOB/bug list and a delurk
Replies: 3
Views: 77

A big OOB/bug list and a delurk

<r>First off, let me say excellent work, and a job well done. This is the Steel Panthers game I’ve always wanted. Constant improvement and attention to detail, interaction with the players, and a revamped system make this a real winner. Since I initially heard about it and saw the feature set, there ...

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