Search found 14 matches

by Philistine2
Mon Aug 18, 2008 10:09 am
Forum: General Discussion
Topic: OT: Sport or not a sport? (ie why the Olympics suck)
Replies: 46
Views: 725

RE: OT: Sport or not a sport? (ie why the Olympics suck)

<r> How could no one in here not mention George Carlins' famous rant on sports?<br/>

<QUOTE><s>[quote]</s>To my way of thinking there are really only three sports: baseball, basketball, and football. Everything else is either a game or an activity.<br/>
<br/>
Hockey comes to mind. People think ...
by Philistine2
Thu Jan 03, 2008 4:58 pm
Forum: Advanced Tactics Series
Topic: Fortification/Fortress
Replies: 2
Views: 48

Fortification/Fortress

<t> What is the point of building a fortification or fortress?<br/>
<br/>
What is their effect in the game?<br/>
<br/>
I really wasn't able to tell by looking through the manual and the editor--other than the fact that they can be destroyed because they have structural points.<br/>
<br/>
Do ...
by Philistine2
Fri Dec 28, 2007 9:55 pm
Forum: After Action Reports
Topic: A Beginners Guide To Random Maps... By A Beginner!!
Replies: 224
Views: 11509

RE: A Beginners Guide To Randon Maps... By A Beginner!!

I bought it a couple of weeks ago--but it was largely a result of having read this AAR. (Been somewhat interested in it before, but didn't realize the scope of random games and the mechanics).

Well done!

--Philistine
by Philistine2
Thu Dec 20, 2007 5:01 pm
Forum: Advanced Tactics Series
Topic: Wish List
Replies: 295
Views: 6631

RE: Wish List

<r> A couple of things I'd like to see, dealing with potential unit capabilities. No idea how hard they would be to implement.<br/>
<br/>
1. <B><s>[b]</s>More than 1 type of attack<e>[/b]</e></B>--that is, allowing a unit to have more different # of/favorites/attack values (2 types would be great ...
by Philistine2
Wed Dec 19, 2007 8:09 pm
Forum: Mods and Scenarios
Topic: My modern mod's progress
Replies: 10
Views: 227

RE: My modern mod's progress

<r> For counters, did you see <URL url="http://www.matrixgames.com/forums/tm.asp?m=1651134"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=1651134]</s>This Thread<e>[/url]</e></URL>?<br/>
<br/>
For pictures, have you seen <URL url="http://www.defenselink.mil/multimedia/">http://www.defenselink ...
by Philistine2
Tue Dec 18, 2007 1:50 am
Forum: Mods and Scenarios
Topic: Symbols for the Art-Impaired
Replies: 2
Views: 171

RE: Symbols for the Art-Impaired

<r> Another good site is <LINK link="http://www.iconian.com/dings.html"><s>[link=http://www.iconian.com/dings.html]</s>Iconian Fonts<e>[/link]</e></LINK><br/>
<br/>
Here, the samples are from: 2nd Amendment; Famous Spaceships; and Time Warriors.<br/>
<br/>
Terms of Usage:
<QUOTE><s>[quote]</s ...
by Philistine2
Tue Dec 18, 2007 1:35 am
Forum: Mods and Scenarios
Topic: Symbols for the Art-Impaired
Replies: 2
Views: 171

Symbols for the Art-Impaired

<r> If you're like me--your graphics skills are.... less than stellar.<br/>
<br/>
I found a nice easy way to make symbols is to use some of the specialized dingbat fonts that people have made for Truetype. You can convert them to a bitmap (and switch the color to white) and--voila. Instant symbols ...
by Philistine2
Mon Dec 17, 2007 5:37 pm
Forum: Advanced Tactics Series
Topic: Seeing Engineer Points?
Replies: 11
Views: 126

RE: Seeing Engineer Points?

<r> I was playing around a little with engineers building roads and one thing I noticed--it looked like (on plains, at least) that an engineer <I><s>[i]</s>building<e>[/i]</e></I> a road would actually move farther than an engineer traveling on the unimproved landscape. It seemed (though I didn't ...
by Philistine2
Mon Dec 17, 2007 5:01 pm
Forum: Advanced Tactics Series
Topic: Couple of Combat Questions
Replies: 0
Views: 26

Couple of Combat Questions

<r> I'm trying to design units from scratch, so I'm struggling a little with some of the mechanics to figure out how to model them.<br/>
<br/>
<URL url="http://www.matrixgames.com/forums/tm.asp?m=1604539"><s>[url=http://www.matrixgames.com/forums/tm.asp?m=1604539]</s>This thread <e>[/url]</e></URL ...
by Philistine2
Sat Dec 15, 2007 11:50 am
Forum: Advanced Tactics Series
Topic: transfer costs, landcap, and transport
Replies: 5
Views: 77

RE: transfer costs, landcap, and transport

<r>
<QUOTE><s>[quote]</s>ORIGINAL: raydudeva<br/>
{snip}<br/>
On the transfer subformations screen there is box on the right that shows basic cost. like this: <br/>
Basic cost = 40. (taken from the manual) <br/>
What is that 40 deducted from? And how is the number calculated? <br/>
{snip}
<e ...
by Philistine2
Fri Dec 14, 2007 12:56 pm
Forum: Mods and Scenarios
Topic: Fiddling around with modern graphics
Replies: 15
Views: 217

RE: Fiddling around with modern graphics

<r>
<QUOTE><s>[quote]</s>ORIGINAL: ShadowB<br/>
{snip}<br/>
I'd like to find a different fighter to fill the American Fighter II spot, as having the F-15C doesn't satisfy me. However, it might be the only choice. I'd appreciate opinions and thoughts.<e>[/quote]</e></QUOTE>
<br/>
Why not use an ...
by Philistine2
Wed Dec 12, 2007 7:00 pm
Forum: Advanced Tactics Series
Topic: Equal Stats in Random Games?
Replies: 6
Views: 40

Equal Stats in Random Games?

<t> Maybe this should go in the mods forum, but I'm contemplating doing a mod --looking for mainly random battles.<br/>
<br/>
My question is, would it be better to make the units "mirror images" of each other stat wise, or have slightly different values for SF's and try to balance through cost?<br ...
by Philistine2
Wed Dec 12, 2007 6:39 pm
Forum: Mods and Scenarios
Topic: WW3 scenarios (GDW style)
Replies: 13
Views: 200

RE: WW3 scenarios (GDW style)

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Bombur<br/>
<br/>

<QUOTE><s>[quote]</s>ORIGINAL: SMK-at-work<br/>
<br/>
Couldn't you make Helicopters a SFT - transport aircraft exist, so possibly a variation on them combined with some features of vehicles (eg class as a vehicle but give the same cost for ...
by Philistine2
Mon Nov 26, 2007 8:38 pm
Forum: General Discussion
Topic: Anyone w/knowledge of how to use a blade
Replies: 6
Views: 73

RE: Anyone w/knowledge of how to use a blade

<r> The whole Katana/Rapier duel thing is kind of like the Enterprise vs. Star Destroyer arguments--lots of arguments for something that ultimately never happened and never will....<br/>
<br/>
All that being said--there's quite a lot of discussion around:<br/>
<br/>
A couple:<br/>
<br/>
<URL ...

Go to advanced search