Search found 450 matches

by challenge
Sat Nov 15, 2003 9:58 pm
Forum: SP:WaW Training Center
Topic: Snipers?
Replies: 11
Views: 324

<t>Snipers, when dug in can also have good results against command level units. I was able to take out a company commander unit using one with three shots. They also work agains smaller units like those blasted bazooka teams, but you are more likely to get spotted since they seem to travel in swarms...
by challenge
Sat Nov 15, 2003 9:50 pm
Forum: SP:WaW Training Center
Topic: Attacking Tigers
Replies: 28
Views: 428

<t>Tigers, while very sexy, are more expensive and less effective than both the Panther and Pz IVf2. Those long-barreled 75s can cut through most of the opposition's armor at about half the cost. The Tiger is also rather slow and prone to breakdown. Better fire rates, better mobility, and effective ...
by challenge
Sat Nov 15, 2003 9:35 pm
Forum: SP:WaW Training Center
Topic: Placement of Battalion Commander?
Replies: 1
Views: 98

I haven't given this much thought...

<r>But the formations under the Bat CO tend to be my support platoons (engineers, the odd AG or On-board Artty section) so they have specified missions which determin where I place them. If not in the back with the reserves, I put the Bat CO somewhere near (but not in) the mass of the battalion sinc...
by challenge
Wed Nov 05, 2003 3:31 am
Forum: SP:WaW Training Center
Topic: C and C On?
Replies: 10
Views: 169

Adamo wrote: Do you guys set all your units to computer control or do you manually move all your units?
Personally, I never use computer control. Tried that once or twice and you have to be really careful.
by challenge
Tue Nov 04, 2003 8:05 pm
Forum: SP:WaW Training Center
Topic: C and C On?
Replies: 10
Views: 169

<t>In the gray area at the bottom of the screen where all the unit info is, There is a listing for ORDERS. This tells you which unit the current unit is getting command points from and how many are available. <br/> <br/> It costs 1 CP to change a unit from advance to defend; it takes 3 CP to change ...
by challenge
Fri Oct 24, 2003 2:43 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Taxes
Replies: 10
Views: 196

<t>Yes they were, Bell. At least most of the things on your list were. Along with road building projects and other public works. Of course there weren't as many people using them, which ruduced the infrastructure overhead a lot, but historically many of those icons of modern civilization weren't wha...
by challenge
Thu Oct 23, 2003 9:29 pm
Forum: Steel Panthers World At War & Mega Campaigns
Topic: Taxes
Replies: 10
Views: 196

The percentage of income spent on taxes today is nearly 20 times what it was when the colonies revolted against England.
by challenge
Thu Oct 23, 2003 9:26 pm
Forum: SP:WaW Training Center
Topic: Two Humans versus computer
Replies: 4
Views: 201

<t>The trick is not to end the game at the end of the first Human player's turn. Use the up arrow to save the game to play later, then send the files to the second human player. After moving the second half of the turn, end the turn normally and the AI will move. Rinse and repeat.<br/> <br/> During ...
by challenge
Wed Oct 22, 2003 4:03 pm
Forum: SP:WaW Training Center
Topic: Attacking M4's...
Replies: 12
Views: 172

Goblin wrote: I have even been running Easy 8's ...
Goblin
You admit to this !!! ??? :eek:
by challenge
Sat Oct 18, 2003 8:38 pm
Forum: SP:WaW Training Center
Topic: Setting range?
Replies: 2
Views: 99

<t>If you look in the encyclopedia, on the information page for each unit, there is a entry next to the weapons list labeled: ACC. This is the accuracy rating for the weapon and the number of hexes away that the weapon has a 50% base chance to hit. I consider this optimal range.<br/> <br/> The answe...
by challenge
Sat Oct 18, 2003 7:57 pm
Forum: SP:WaW Training Center
Topic: The numbers?
Replies: 3
Views: 67

<t>No, the total number of rounds available. <br/> <br/> The ROF in the information list is the maximum number of shots/turn, and this is modified by how many you fired in your move and things like moral, movement and such.<br/> <br/> For example, you use a mortar with, say HE 40, to fire 5 rounds d...
by challenge
Sat Oct 18, 2003 5:51 pm
Forum: SP:WaW Training Center
Topic: Scouts, Recons and FO's?
Replies: 2
Views: 35

Ver-ry Carfully

<t>Recon units have advantages to spotting the enemy units, and (with C&C ON) allow free movement in all directions instead of toward a preset objective hex. They are primarily used as a screen to spot enemy forces before te ambush shreds your advancing troops.<br/> <br/> Most of the time you wa...
by challenge
Sat Oct 18, 2003 5:40 pm
Forum: SP:WaW Training Center
Topic: The numbers?
Replies: 3
Views: 67

The number is the number of shots available for that ammo type for the weapon.
by challenge
Sat Oct 18, 2003 5:39 pm
Forum: SP:WaW Training Center
Topic: Am I firing HE, AP or APCR?
Replies: 4
Views: 69

It's automatic. It will fire HE at infantry and some soft targets, AP at armor and will use up all its APCR at any armor in range, even if the change of hitting is minute.
by challenge
Sat Oct 18, 2003 2:53 am
Forum: SP:WaW Opponents Wanted
Topic: Newbie looking for oponents!!!!!!!!
Replies: 3
Views: 83

<r>Pick the sides you're most comfortable with. I've lost with most so I can adapt. <br/> <br/> For 4000 you get two full companies -- one armor one infantry -- plus support units like scouts, artillery, etc. Pick the side you want and take some time to see what you can buy for the points and let me...
by challenge
Fri Oct 17, 2003 9:41 pm
Forum: SP:WaW Opponents Wanted
Topic: Newbie looking for oponents!!!!!!!!
Replies: 3
Views: 83

I'm game. Let me know your preferences and sides. I like C&C on for email, but many don't so I'm flexible.
by challenge
Fri Oct 17, 2003 4:11 pm
Forum: SP:WaW Training Center
Topic: Formation assignment
Replies: 10
Views: 106

<t>Any time you reassign a unit to a different formation it becomes part of that formation's chain of command. As a result your sniper is losing the "command" status of being having its own formation. It shares the CPs of the 0-unit of the formation you assign it to. There isn't any way to keep it a...
by challenge
Sat Oct 04, 2003 7:56 pm
Forum: SPWaW AAR/DAR
Topic: Frank W vs Challenge in the Sand.
Replies: 24
Views: 144

<t>With the loss of pretty much all the armour, the Brits, over tea, decided that Al Timbre wasn't all that important after all. If it was, High Command would have sent something able to fight against Gerry.<br/> <br/> I surrender. There is no point continuing this blood bath.<br/> <br/> I don't min...
by challenge
Wed Oct 01, 2003 6:33 am
Forum: SPWaW AAR/DAR
Topic: Frank W vs Challenge in the Sand.
Replies: 24
Views: 144

<r>I have carefully studied the situation, worked through each of the options available to me before taking any action....<br/> <br/> If this was a campaign game I would be pulling out my core and calling in reinforcements. As it is, I think that would only prolong the agony. The afrika Corps is ste...
by challenge
Fri Sep 26, 2003 9:23 pm
Forum: SPWaW AAR/DAR
Topic: Frank W vs Challenge in the Sand.
Replies: 24
Views: 144

<r>We lost contact with the front briefly, so there was a lack of information to post from...<br/> <br/> Our attempt to hold the town has failed. The Huns advance across the board, virtually unopposed in many places. I would report the exchanges of fire, but at present, we don't have much that <I><s...

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