Search found 41 matches

by DaveP
Sat Apr 23, 2011 9:22 pm
Forum: Gary Grigsby's War Between the States
Topic: Using leaders effectivly
Replies: 2
Views: 196

RE: Using leaders effectivly

<t> There are only three things that matter for a TC: his rank in stars, his command rating and his administrative rating. Nothing else matters.<br/> <br/> A four star leader with a command rating of 20 and an administrative rating of 6 will have a 100% chance of having inititative. <br/> <br/> The ...
by DaveP
Fri Mar 05, 2010 10:21 pm
Forum: General Discussion
Topic: Which Caused the Axis Powers the Greatest Harm
Replies: 158
Views: 1739

RE: Which Caused the Axis Powers the Greatest Harm

<r> <QUOTE><s>[quote]</s>ORIGINAL: 06 Maestro<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: laika<br/> <br/> Yep, don,t forget that Germany lost the war in the east long before the West launched D-day. <e>[/quote]</e></QUOTE> <br/> 30 to 50% of the German Army was tied down in Norway, France, the Balkan...
by DaveP
Thu Mar 04, 2010 11:51 pm
Forum: General Discussion
Topic: Which Caused the Axis Powers the Greatest Harm
Replies: 158
Views: 1739

RE: Which Caused the Axis Powers the Greatest Harm

<t> Allow me to throw a handgrenade into this discussion.<br/> <br/> All of this talk of the Battle of Britain and the lack of German strategic bombing capability is interesting, but irrelevant. WWII in Europe was fought and won in Russia; the participation of the Western Allies was peripheral and o...
by DaveP
Sun Dec 13, 2009 8:46 pm
Forum: Tech Support
Topic: 2 problems
Replies: 1
Views: 95

2 problems

<t> 1. Purely cosmetic: Set a IJN xAK to convert to an AS (one of those that can). Go to the manage ship repair screen and change the repair facility from Shipyard to Readiness. The repair delay now shows as 0 (zero). The conversion seems to take the appropriate time, but the reapir delay simply rea...
by DaveP
Fri Dec 11, 2009 11:01 pm
Forum: Scenario Design and Modding
Topic: Editor Question
Replies: 4
Views: 105

RE: Editor Question

Thanks, Andy.
by DaveP
Fri Dec 11, 2009 1:50 am
Forum: Scenario Design and Modding
Topic: Editor Question
Replies: 4
Views: 105

Editor Question

<t> I guess I posted in the wrong place, sorry.<br/> <br/> <br/> I have a question for the Editor Experts out there. This is purely an asthetic issue, but I really like the marine symbol (Anchor on blue background) used for IJN SNLF and Naval Garrison and USMC Defense Battalions. I would really like...
by DaveP
Fri Dec 11, 2009 12:44 am
Forum: War in the Pacific: Admiral's Edition
Topic: Editor Question
Replies: 1
Views: 70

Editor Question

<t> I have a question for the Editor Experts out there. This is purely an asthetic issue, but I really like the marine symbol (Anchor on blue background) used for IJN SNLF and Naval Garrison and USMC Defense Battalions. I would really like to have this symbol used for all USMC units, but I do not wa...
by DaveP
Fri Dec 11, 2009 12:37 am
Forum: War in the Pacific: Admiral's Edition
Topic: Patch 2 ver 1.00.95 player def upgrades
Replies: 13
Views: 202

RE: Patch 2 ver 1.00.95 player def upgrades

<t> Are you clicking on the arrow to the left of the plane upgrade option, or are you clicking on the words (e.g. No Upgrades). I have found that clicking on the arrow will just pick one of the available upgrades (the preferred / PDU off option?), while clicking on the word would bring up the old sc...
by DaveP
Sat Nov 07, 2009 7:07 pm
Forum: The War Room
Topic: Japanese fighters
Replies: 16
Views: 209

RE: Japanese fighters

<t> All this advice sounds good, but does it really work?<br/> <br/> I set lots of sweeps over allied bases (clark, singapore, etc.) and find that allied planes just stay on the ground and avoid the sweeps after the first one or two. The sweeps do nothing unless the enemy planes come up to play. How...
by DaveP
Sun Nov 01, 2009 8:56 pm
Forum: The War Room
Topic: Paratroop problem
Replies: 8
Views: 134

RE: Paratroop problem

<r> I am fully patched and I have had this happen a number of times. It has even happened when I am simply air transporting LCUs between my own bases.<br/> <br/> <br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: erstad<br/> <br/> I've had couple problems like this. I did send in a save way back when (proba...
by DaveP
Wed Oct 28, 2009 10:00 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Mine clearing enemy bases - All MSW get sunk by CD guns
Replies: 8
Views: 79

RE: Mine clearing enemy bases - All MSW get sunk by CD guns

Mike,

Being one hex away does not help. If you try and sweep the mines from one hex away, the CD will still fire and wipe out your minesweepers.

by DaveP
Sun Oct 25, 2009 7:38 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Invading Bases with Minefields
Replies: 12
Views: 126

Invading Bases with Minefields

<t> Any of you tactical experts care to share some advice?<br/> <br/> I tried to invade Balikpapan which has a minefield. I put a Minesweeping TF of DMS ships one hex away. They cleared some mines and then were gutted by shore batteries. I ended up invading Samarinda and will march overland. <br/> <...
by DaveP
Sat Oct 17, 2009 12:29 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Well done Dutch Navy..
Replies: 15
Views: 136

RE: Well done Dutch Navy..

<t> I have had similar problems with the Dutch navy. These guys are able to send TFs with two DDs and avoid being seen by my Mavises, avoid being attacked by my Netties, dodge around my escorts and sink my xAKs, if needed they can simply sink my IJN DDs, and then simply sail back to Java largely unm...
by DaveP
Fri Oct 16, 2009 5:53 pm
Forum: The War Room
Topic: Logisitics help!!!!
Replies: 11
Views: 96

RE: Logisitics help!!!!

<r> If a TF has cargo and liquid capacity, then it will automatically load fuel if you order it to load supplies, and will load oil if you order it to load resources. And vice versa.<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: aoffen<br/> <br/> Can you load both fuel and supplies on the same convoy if...
by DaveP
Mon Oct 12, 2009 10:39 pm
Forum: After Action Reports
Topic: Against the Wind: Cuttlefish (Japan) vs. Q-Ball (Allies)
Replies: 765
Views: 6087

RE: KB Visits the Land Down Under

I would not bother repairing the refineries. The HI have mucho excess capacity. Save the supply and just ship oil back home.

Sorry to hear about the Hibiki.
by DaveP
Wed Sep 30, 2009 1:46 am
Forum: War in the Pacific: Admiral's Edition
Topic: This is neat
Replies: 10
Views: 89

This is neat

<t> I imagine this is old news to all you master players, but I thought it was neat.<br/> <br/> On 12/7/41 I sent the two TFs pre-set for Batan Is. to Jolo island instead. On 12/8/41 Jolo was captured. On 12/9/41 I received a message that the Japanese occupy Basilan (the island one hex to the east o...
by DaveP
Thu Sep 17, 2009 10:48 pm
Forum: The War Room
Topic: Managing the Japanese Pilot Pool
Replies: 44
Views: 525

RE: Managing the Japanese Pilot Pool

<t> Because of the level of detail in AE, I agree with Mr. Wilkerson. In most other wargames, an "air unit" represents the logistical elements and ground crews as well as planes and pilots. But AE strips out those functions and assigns them to other units (such as BF). Thus, in AE, an "air unit" rea...
by DaveP
Sat Sep 12, 2009 2:27 am
Forum: The War Room
Topic: Japanese Bombers
Replies: 18
Views: 129

RE: Japanese Bombers

Re: Sonia

Does anyone have a feel for the effectiveness of the Camera "Tac Recon" ability of the Sonia? Is she worth keeping around for this reason, especially in China?
by DaveP
Thu Sep 10, 2009 6:28 pm
Forum: War in the Pacific: Admiral's Edition
Topic: Interesting Japanese Unit
Replies: 15
Views: 108

RE: Interesting Japanese Unit

<r> The IRS doesn't need the guns -- that's what the Federal Marshals are for. Worse comes to worse, they can always send in the Marines.<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Monter_Trismegistos<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Shark7 <QUOTE><s>[quote]</s>ORIGINAL: Monter_Trismegistos<...
by DaveP
Wed Sep 09, 2009 6:29 pm
Forum: War in the Pacific: Admiral's Edition
Topic: List of User Requested Gameplay Changes
Replies: 131
Views: 1536

RE: List of User Requested Gameplay Changes

<r> Smeulders,<br/> <br/> That will help some. I was waiting till the patch is finished and have not messed with the beta.<br/> <br/> Thanks,<br/> Dave<br/> <br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: Smeulders<br/> <br/> <QUOTE><s>[quote]</s>ORIGINAL: DaveP<br/> <br/> Given how important it is to ha...

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