Search found 578 matches

by geozero
Sun Oct 01, 2023 4:48 pm
Forum: Scenario Design and Modding
Topic: Old Map for WitP
Replies: 2
Views: 529

Old Map for WitP

Taking Chemkid's map I was playing around with making an old fashioned crumbled map look. It's a work in progress, but if there is interest I will finish it. Will add roads and other details, but keep it looking like something old.

sample map.png
sample map.png (2.9 MiB) Viewed 529 times
by geozero
Sun Oct 01, 2023 4:45 pm
Forum: Scenario Design and Modding
Topic: Map mod used by XTRG in 2018
Replies: 5
Views: 1950

Re: Map mod used by XTRG in 2018

I'm playing around with taking Chemkid's map a step further to look like an old map. Anyone interested? It's currently a work in progress. Will make available if there's interest.
sample map.png
sample map.png (2.9 MiB) Viewed 1453 times
by geozero
Sun Oct 21, 2018 12:38 pm
Forum: Tech Support
Topic: Graphic issues with main menu
Replies: 8
Views: 258

RE: Graphic issues with main menu

<r> <QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/> <br/> I think it has to do with all the different screen resolutions. I use 1024 x 1280 and often I must hit the bottom of a button to get it to work. It might help is you guys report what resolutions you are using. <e>[/quote]</e></QUOTE> <br/> <br/...
by geozero
Sun Oct 21, 2018 12:25 pm
Forum: The Operational Art of War IV
Topic: Let player select starting position
Replies: 2
Views: 117

Let player select starting position

<t> Is there a way in the Editor (I'm making a new scenario) that lets the players select their starting positions/deployment of units on a map?<br/> <br/> Ideally I would want Player 1 to select their starting positions based on unit list, and then allow Player 2 to setup. <br/> <br/> OR, should I ...
by geozero
Sun Oct 21, 2018 11:46 am
Forum: Tech Support
Topic: Graphic issues with main menu
Replies: 8
Views: 258

RE: Graphic issues with main menu

Yep it's been that way since release. No fixes yet.
by geozero
Sun Oct 21, 2018 11:45 am
Forum: Tech Support
Topic: Auto Contouring Not Working As It's Supposed To
Replies: 7
Views: 170

RE: Auto Contouring Not Working As It's Supposed To

Not seeing that happen on say a town or woods graphics. It doesn't fill up the entire hex. You have to do that manually. I could have sworn auto contouring off used to do that, sadly I don't have TOAW 3 loaded anymore.
by geozero
Sat Oct 20, 2018 9:32 pm
Forum: Tech Support
Topic: Auto Contouring Not Working As It's Supposed To
Replies: 7
Views: 170

Auto Contouring Not Working As It's Supposed To

In editor, the idea behind turning off auto contouring was to paint the entire hex the terrain.

Sadly, turning off auto contouring in a new scenario map I am designing does nothing.
by geozero
Sat Oct 20, 2018 9:29 pm
Forum: The Operational Art of War IV
Topic: Creating units in the scenario editor
Replies: 9
Views: 463

RE: Creating units in the scenario editor

<t> A fire team is typically 4 soldiers.<br/> <br/> 2-3 Fire teams + squad leader for SQUAD (9-13 soldiers)<br/> <br/> 2-3 (sometimes more) SQUADS per PLATOON (18-39 soldiers + platoon leader + possible support - you can have about 20-50 men)<br/> <br/> 2 or more platoons per COMPANY (about 100-250 ...
by geozero
Sat Nov 18, 2017 6:23 pm
Forum: Tech Support
Topic: When I plan a attack,I cannot click support unit.
Replies: 5
Views: 200

RE: When I plan a attack,I cannot click support unit.

<t> Terrific. <br/> <br/> With every attempt to play or create a scenario or read a thread I learn more and more about this unfinished game which I paid $65 for the CD and shipping (bad idea). <br/> <br/> How does none of this get tested? Years and years in the making and testing, and per response h...
by geozero
Sat Nov 18, 2017 6:16 pm
Forum: Tech Support
Topic: UNABLE TO ADD SAVED UNIT TO GAME
Replies: 4
Views: 124

RE: UNABLE TO ADD SAVED UNIT TO GAME

Amazing.

Editor broken??

Please patch. $65 for an unfinished game is not funny. Not anymore.
by geozero
Sat Nov 18, 2017 6:14 pm
Forum: Tech Support
Topic: F1 brings up TOAW III
Replies: 7
Views: 157

RE: F1 brings up TOAW III

Another miss in testing.
by geozero
Sat Nov 18, 2017 6:13 pm
Forum: Tech Support
Topic: Map Editor - Water Hex Confusion
Replies: 14
Views: 262

RE: Map Editor - Water Hex Confusion

I just saw that too. Another "glitch".

I smell a patch coming.

Why wasn't any of this caught in the 5+ years of development and testing?
by geozero
Sat Nov 18, 2017 6:10 pm
Forum: Tech Support
Topic: Idle Mouse Cursor Creates Huge Black Box
Replies: 12
Views: 1034

RE: Idle Mouse Cursor Creates Huge Black Box

<r> <QUOTE><s>[quote]</s>ORIGINAL: ralphtrick<br/> <br/> There's an option for tooltip delay, set it to a very large number. Can you also post your dxdiag and someone will take a look at it.<br/> <br/> It's probably a video driver issue. The tooltips are the only thing that uses something called GDI...
by geozero
Sat Nov 18, 2017 11:44 am
Forum: Tech Support
Topic: Idle Mouse Cursor Creates Huge Black Box
Replies: 12
Views: 1034

RE: Idle Mouse Cursor Creates Huge Black Box

<r> <QUOTE><s>[quote]</s>ORIGINAL: Lobster<br/> <br/> For the time just do as Meyer says. Start a scenario, not in the editor. Click on Play in the menu bar at top. Then click on Player Options. Set tool tip to 100000 for the Tool Tip Show and 1 for Tool Tip Hide. <br/> <br/> Personally I'd like a w...
by geozero
Sat Nov 18, 2017 11:42 am
Forum: Tech Support
Topic: Idle Mouse Cursor Creates Huge Black Box
Replies: 12
Views: 1034

RE: Idle Mouse Cursor Creates Huge Black Box

<r> <QUOTE><s>[quote]</s>ORIGINAL: Meyer1<br/> <br/> Sounds like is related to the "tooltip". I guess you could set it to never show up, but shouldn`t be doing this to your game. It´s only on the editor?<br/> <br/> When installed IV the game make me to install Dx, and I already had III installed and...
by geozero
Sat Nov 18, 2017 11:39 am
Forum: Tech Support
Topic: Idle Mouse Cursor Creates Huge Black Box
Replies: 12
Views: 1034

RE: Idle Mouse Cursor Creates Huge Black Box

<r> <QUOTE><s>[quote]</s>ORIGINAL: sPzAbt653<br/> <br/> I have also reported this as a glitch. Hopefully it makes it into a patch soon. Or maybe someone will tell us that there is a setting for it somewhere. <e>[/quote]</e></QUOTE> <br/> Ok, then it's just not me. I did search forum and did not see ...
by geozero
Fri Nov 17, 2017 11:19 pm
Forum: The Operational Art of War IV
Topic: Interface and Graphics
Replies: 1
Views: 70

Interface and Graphics

To the designers of the new and improved interface and graphics. KUDOS for a well done achievement.

If only more terrains could have been added... :)
by geozero
Fri Nov 17, 2017 11:16 pm
Forum: Tech Support
Topic: Idle Mouse Cursor Creates Huge Black Box
Replies: 12
Views: 1034

Idle Mouse Cursor Creates Huge Black Box

<r> If I leave the mouse cursor idle for a few seconds on the map it creates a black box that is approx 5x12 hexes in size. If I move the mouse to another map location it draws yet again another black box. They seem to only go away when I move the mouse cursor over to the right side panel. <br/> <br...
by geozero
Fri Nov 17, 2017 10:58 pm
Forum: The Operational Art of War IV
Topic: Anyone having problems turning off the music?
Replies: 8
Views: 1266

RE: Anyone having problems turning off the music?

<t> I deleted the intro music. Go to the folder where the game files are. You can right click the game icon and select the "open file location" and look for the theme music (I think that is what it was called) - it has a file extension of .ogg, and just delete that. Then like stated above lower the ...
by geozero
Fri Nov 17, 2017 10:55 pm
Forum: The Operational Art of War IV
Topic: How to 'deselect' a unit on the map?
Replies: 63
Views: 2582

RE: How to 'abort' a movement?

ORIGINAL: ralphtrick

There isn't a way to deselect all units that I know of, it's never come up.

Then it wasn't tested properly.

Go to advanced search