Search found 120 matches

by CrushU
Wed Dec 17, 2008 1:44 pm
Forum: Titans of Steel - Warring Suns
Topic: battle/hq module update
Replies: 91
Views: 2209

RE: battle module update

<t> Think about it this way.<br/> <br/> The actuators are built to require the maximum amount of energy all the time, and that's always either 2PUs or 3PUs for either Walking or Running/Dodging. Putting more power into them doesn't do anything except overload them. If you know anything about compute...
by CrushU
Fri Nov 28, 2008 10:40 pm
Forum: Opponents wanted
Topic: Any one still play ToS online anymore??
Replies: 7
Views: 1212

RE: Any one still play ToS online anymore??

YES. Would love to :p

I'm using MSN primarily. Gmrxtrme@hotmail.com
by CrushU
Sun Nov 16, 2008 11:28 pm
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<r> Pah!<br/> <br/> Stravag is a term for anyone not of Truebirth. (Which means you're a Freebirth, aka, conceived naturally) As all of the IS are Freebirths, stravag applies to any and all of them. <E>;)</E><br/> <br/> I like the Clans. I like their ways of combat. None of the silly wars, we use or...
by CrushU
Sun Nov 09, 2008 7:18 pm
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<r> Well, the admin is working on it even as we speak. He's well-known for answering any bug report within a week, and usually within a day.<br/> <br/> But here's the thing... If you're facing this mech, camping in its Heavy Woods... The net advantage is 5 in its favor, if you stand still without co...
by CrushU
Sat Nov 08, 2008 8:57 pm
Forum: Titans of Steel - Warring Suns
Topic: questions about ToS: WS
Replies: 20
Views: 557

RE: questions about ToS: WS

<r> <QUOTE><s>[quote]</s>ORIGINAL: gazra<br/> <br/> What do you think is the best number of Jocks to have in a Squad?<e>[/quote]</e></QUOTE> Four is good, generally I'd say 'as many as you can afford'. More Jocks gives you more flexibility, especially in campaigns/missions, but in arena fights it me...
by CrushU
Sat Nov 08, 2008 8:47 pm
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<r> Unfortunately, no, woods burning is not in. Presumably a coding issue, as the maps are all housed as databases on a server. (I think the maps are 125x125. Sounds large, but realize that there have been 200K BV on both sides of a fight a couple times, and higher is possible. The maps are unique t...
by CrushU
Fri Nov 07, 2008 6:56 pm
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<r> I didn't say heaviest possible.<br/> <br/> Yes, that is the glaring weakness. The reason it got made at all, is this game I was playing uses double-blind movement, not the CBT system of Initiative. <E>:(</E> Initiative would royally screw those mechs, which is why it had a low BV for how powerfu...
by CrushU
Fri Nov 07, 2008 12:32 am
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<t> I'll go find the design and post it... Did you remember to remove arm actuators? One of the few real weaknesses it had was that all its weapons were torsomounted. It is NOT an XL. BV was something like 2400 under BV2 rules.<br/> <br/> Hold a moment...<br/> <br/> Interesting. 50 DHS, Standard Arm...
by CrushU
Mon Nov 03, 2008 4:41 am
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<t> Five CLPLs+TC and 52 Heatsinks on a 3/5 move Clan Assault with full armor strikes me as being one of said designs.<br/> <br/> I play Invasion 3042, and custom mechs are (were) a problem there, but recently they were removed, no more can be built. ... There are 'only' 200 of those that I mentione...
by CrushU
Sat Nov 01, 2008 11:59 pm
Forum: Titans of Steel - Warring Suns
Topic: Jocks' initial attribute values & skill values
Replies: 27
Views: 1004

RE: Jocks' initial attribute values & skill values

<r> Generally I consider shields very much Worth It and I factor at least the heat the shields themselves generate into heat balancing my customs.<br/> <br/> Mostly because while that extra 25 heat from that tesla bolt striking your shields DOES kinda screw your heat up, it's better than 25 damage g...
by CrushU
Mon Oct 27, 2008 6:15 am
Forum: Titans of Steel - Warring Suns
Topic: Multiplayer Campaign?
Replies: 0
Views: 181

Multiplayer Campaign?

<t> I know it isn't in the game itself...<br/> <br/> But that doesn't stop Battletech players from having campaigns above and beyond just what is played out. Couldn't we?<br/> <br/> I'd been trying for a while to come up with some sort of system for this to be used in a Pencil&Paper type of game...
by CrushU
Mon Oct 27, 2008 5:55 am
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 4
Views: 178

RE: Hello

<r> Actually I tend to build titans around my jocks.<br/> <br/> Yeah, first is Leader, second is Manager, third is Mechanic.<br/> This means that your first jock is ideally Replicant I or Human, NEVER Cyborg. Second is a ditto, though having him as a Replicant D is also a good idea. Reason being tha...
by CrushU
Tue Jul 01, 2008 11:03 pm
Forum: Titans of Steel - Warring Suns
Topic: Squad not in battle?
Replies: 8
Views: 282

RE: Squad not in battle?

<r> No. <E>:(</E> I usually only use the Autosave if anything.<br/> <br/> ... Not quite an IronMan, because I autoload if I get headcapped at max range by a GMH4 rack all hitting my head. ... Yes, it's happened. -.- Love those 98% tohit kicks that fail, and then I fall on the subsequent 93% check. I...
by CrushU
Sat Jun 28, 2008 2:58 am
Forum: The Titan Arena
Topic: Beating bankruptcy
Replies: 2
Views: 513

RE: Beating bankruptcy

<t> I actually don't do money fights. A money fight is a fight against greatly skilled jocks but balance set all in your favor. You get alot of Payment for this.<br/> <br/> Most of my fights are equal fights. I find that I just need to choose a good setup of titans and find a nice place to use them....
by CrushU
Sat Jun 28, 2008 2:45 am
Forum: The Titan Arena
Topic: Squirg's Titans
Replies: 23
Views: 1445

RE: Squirg's Titans

<r> You ARE aware that Warring Suns *is* the sequel? <E>:)</E><br/> <br/> I started playing with v1.2, and now I'm on v2.2.1 (I consider Warring Suns to just be the next full version number, really.)<br/> <br/> As for the titan designs... They're pretty good-looking. I'm wary of that GC boat, though...
by CrushU
Sat Jun 28, 2008 2:06 am
Forum: After Action Reports
Topic: Mystic Squad AAR
Replies: 4
Views: 500

RE: Mystic Squad AAR

Is it just me...

Every time I'm offered a Titan or Money, I take the titan. And then usually sell it for $$. I always get more from selling it than the money offered, so .... yeah. And sometimes, it's actually a good ToS that I'll repair and keep.
by CrushU
Sat Jun 28, 2008 12:20 am
Forum: Titans of Steel - Warring Suns
Topic: Squad not in battle?
Replies: 8
Views: 282

RE: Squad not in battle?

Ah. Interesting.

Looked around here a bit longer and found the R key fix. Odd that it did it in a singleplayer game.
by CrushU
Sat Jun 28, 2008 12:15 am
Forum: Titans of Steel - Warring Suns
Topic: Squad not in battle?
Replies: 8
Views: 282

RE: Squad not in battle?

<r> Hmmmmm...<br/> <br/> This is interesting. I'm not sure what's happened, but the game clock is counting up without any actions being taken. It's frozen on UPDATE: Knightrage (one of my titans) and the clock just keeps going. Any ideas? I can't retreive the squad because it's $300k + and I don't h...
by CrushU
Sun Aug 05, 2007 7:07 pm
Forum: Titans of Steel - Warring Suns
Topic: Anyone around playing 1.4?
Replies: 7
Views: 316

RE: Anyone around playing 1.4?

<r> Hey... Even if I'm posting twice...<br/> <br/> I've found a new game... It's in Beta currently. It's based on Classic BattleTech. Similar to MegaMek, and the mods for MegaMek that provide a persistant universe for the battles.<br/> <br/> This one, however, has you building an empire and training...
by CrushU
Sun May 13, 2007 8:35 pm
Forum: Titans of Steel - Warring Suns
Topic: Anyone around playing 1.4?
Replies: 7
Views: 316

RE: Anyone around playing 1.4?

<t> 1.4 -> WS<br/> <br/> Severe graphics overhaul. Looks purty!<br/> <br/> Single player campaign added, there's actually stuff to do besides blasting opponents. Still plenty of that if you want.<br/> A couple of new weapons; E.M. Pulser and G.M.E. Missles (they lock onto energy signatures, very acc...

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