Search found 4 matches

by MikeRutemeyer
Mon Feb 03, 2003 8:40 am
Forum: Starships Unlimited v3
Topic: Ship Design Questions
Replies: 12
Views: 281

<t>Multiple engines really increase speed and are very useful in the exploration stage. Of course, you also get better engines available as you step thru the Ages. However, the tradeoff in slot availability, especially important in the later stages of the game, is something to consider. I go with 1 ...
by MikeRutemeyer
Fri Jan 24, 2003 12:30 am
Forum: Starships Unlimited v3
Topic: A more reliable autosave
Replies: 4
Views: 160

<t>So far, I have not depended upon the autosave feature - this more from my experience with other games that supposedly autosaved. Rather than depending upon a conditional trigger (which can involve mutliple, time- consuming reprogramming fixes for the design team) perhaps simply use the PC clock ...
by MikeRutemeyer
Thu Jan 23, 2003 4:29 am
Forum: Starships Unlimited v3
Topic: Beginners Guide
Replies: 10
Views: 265

<t>Erik: I agree about your tips; however, I meant this Guide to be for newbies who have seldom, if ever, played a strategy game with depth. I had no problems acclimating to the game; however, I have had years of practice dating back to the 60's when we were still relying on board games. I have ...
by MikeRutemeyer
Mon Jan 20, 2003 8:34 am
Forum: Starships Unlimited v3
Topic: Beginners Guide
Replies: 10
Views: 265

Beginners Guide

<t>After having purchased the game, I was somewhat at a loss when I realized there was not a tutorial included. After several games with much trial and error, I decided to write something like a tutorial for those joining the newbie ranks. Hopefully, it will ease the transition into the game.<br ...

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