Search found 9 matches

by viridomaros
Fri Jan 16, 2015 9:08 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: A General Observation
Replies: 31
Views: 894

RE: A General Observation

<r>
<QUOTE><s>[quote]</s>ORIGINAL: golden delicious<br/>
<br/>
Transport levels need to be slashed (ironically, given the thread we're in) as they cause major and unrealistic traffic penalties.<br/>

<e>[/quote]</e></QUOTE>
<br/>
i agree with you for the other point<br/>
for this one you ...
by viridomaros
Thu Nov 13, 2014 7:47 am
Forum: Opponents Wanted
Topic: opponent needed
Replies: 1
Views: 150

opponent needed


i'd like to play one of the following

- fall grau (playtest)
- 2innorm
- dday scenario from bob cross
- korea 50

i'm open to something else but please no fite monster.
by viridomaros
Tue Nov 04, 2014 1:55 pm
Forum: Opponents Wanted
Topic: Commie player for Korea
Replies: 2
Views: 189

RE: Commie player for Korea

could be interesting
if you're still looking
by viridomaros
Tue Nov 04, 2014 1:53 pm
Forum: Opponents Wanted
Topic: A couple of PBEM games to be considered
Replies: 3
Views: 158

RE: A couple of PBEM games to be considered

ORIGINAL: Oberst_Klink

Why no WW1/WW2 scenarios? Fancy Korea perhaps, the 50s, not the modern one.

Klink, Oberst

i'd pick you for korea
sorry to somewhat hijack your thread burroughs
by viridomaros
Mon Jun 09, 2008 9:54 pm
Forum: Scenario Design
Topic: P1/P2 supply and movement recovery
Replies: 86
Views: 1182

RE: P1/P2 supply and movement recovery


I have the same oppinion, TOAW is really fun when you play against a human opponent. Playing against the AI can be fun for some scenario but just for a while or to do some kind of tests. i'd prefer to see the game's engine to be completely revised before having a better AI.
by viridomaros
Mon Jun 09, 2008 9:46 pm
Forum: Norm Koger's The Operational Art Of War III
Topic: Minor Facelift
Replies: 10
Views: 236

RE: Minor Facelift


some french players i know who just began playing the game would appreciate that kind of tools. I'm all for it, i just hope there will be some other major changes that are more than eye candy
by viridomaros
Fri May 30, 2008 10:46 am
Forum: Norm Koger's The Operational Art Of War III
Topic: current version gamey tricks
Replies: 19
Views: 335

RE: current version gamey tricks

<t> <br/>
depending on the situation.<br/>
<br/>
1)air dropping divided paratroopers on the last turn to grab high value VP hexes to win the game on the last turn of the game. If it's because your opponent didn't want to garrison the objectives but that he could have afford it then i consider the ...
by viridomaros
Sun May 18, 2008 11:08 am
Forum: Scenario Design
Topic: P1/P2 supply and movement recovery
Replies: 86
Views: 1182

RE: P1/P2 supply and movement recovery

<r>
<QUOTE><s>[quote]</s>ORIGINAL: Curtis Lemay<br/>
<br/>
not something that actually occurs on a regular basis.<br/>

<e>[/quote]</e></QUOTE>
<br/>
Take any scenario where player 2 counter attack on a large scale for several turns and it's a nightmare for player 1 because of what Legun ...
by viridomaros
Sat May 17, 2008 10:46 am
Forum: Opponents Wanted
Topic: Opponent wanted
Replies: 1
Views: 73

Opponent wanted


Small to medium scenario.
i'd like to stick to a scenario which has seen serious playtesting.
i like WW2 but i'm fine with post WW2 as well.

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