Search found 762 matches

by RocketMan
Sun Aug 27, 2023 11:22 pm
Forum: WarPlan
Topic: Warplan 2 wishlist
Replies: 330
Views: 20696

Re: Warplan 2 wishlist

My suggestion is to have strategic transport be by region and not country. This includes LC, RR, MM, and Transports. For instance, Canada's and the US Rail points could only be used in the America's, and could be used by any allied power. Other zones would be Europe, UK, NA, etc. Restrictions could ...
by RocketMan
Mon Aug 14, 2023 4:47 am
Forum: WarPlan
Topic: Warplan 2 wishlist
Replies: 330
Views: 20696

Re: Asymmetric FOW

A lot of games struggle or even ignore the different levels of intelligence between the Axis and the Allies. Currently in Warplan there is no mechanic to simulate this asymmetric level of intelligence gathering. I propose having Asymmetric FOW in Warplan 2 to simulate this. FOW would be handled exac...
by RocketMan
Fri Aug 11, 2023 8:06 pm
Forum: War Plan: Tech Support
Topic: Air Interdiction of Port Supply
Replies: 6
Views: 593

Re: Air Interdiction of Port Supply

AlvaroSousa wrote: Tue Aug 08, 2023 6:07 pm I just tested it and the supply got dropped to 16.
Once I found the information in the manual, I got it to work too. Thanks.
by RocketMan
Sun Aug 06, 2023 5:23 pm
Forum: War Plan: Tech Support
Topic: Air Interdiction of Port Supply
Replies: 6
Views: 593

Re: Air Interdiction of Port Supply

AlvaroSousa wrote: Sun Aug 06, 2023 1:10 pm I think you have to put them in naval mission mode.... I think. It was a rule change. But I don't remember if that was just for interdiction or not.
Yes, the air units must be in Full Support and Bomb Naval. Thanks.
by RocketMan
Sun Aug 06, 2023 5:18 pm
Forum: War Plan: Tech Support
Topic: Garrison Production Return
Replies: 5
Views: 440

Re: Garrison Production Return

AlvaroSousa wrote: Sun Aug 06, 2023 1:09 pm Well it has to because there are no fractions in PPs.
So it sounds like the value of 12% in the manual is incorrect.
by RocketMan
Sat Aug 05, 2023 10:35 pm
Forum: War Plan: Tech Support
Topic: Garrison Production Return
Replies: 5
Views: 440

Re: Garrison Production Return

I ran some more tests and found that the following equation truncated to 0 digits fits the data for both 1939 and 1944 advancements perfectly.

Size*Cost*0.1498 = PP Returned
by RocketMan
Sat Aug 05, 2023 7:51 pm
Forum: War Plan: Tech Support
Topic: Garrison Production Return
Replies: 5
Views: 440

Re: Garrison Production Return

Did some more testing as shown in the table below. As can be seen, the amount of PPs returned when placing a unit in Garrison mode is not 12% and instead is highly variable and not explainable by rounding issues. Size - Unit size that was placed into Garrison Mode (Units are 1939 advancement, 6 PP/s...
by RocketMan
Sat Aug 05, 2023 6:57 am
Forum: War Plan: Tech Support
Topic: Garrison Production Return
Replies: 5
Views: 440

Garrison Production Return

The manual says that putting a unit in Garrison mode returns 12% production. However when I tested this, I got the following numbers: Putting a full strength Division into Garrison mode returns 8 PP, or 8/60 = 12.3% Production (12% would be 7.2 PP). Putting a full strength Small Corps into Garrison ...
by RocketMan
Sat Aug 05, 2023 3:58 am
Forum: War Plan: Tech Support
Topic: Air Interdiction of Port Supply
Replies: 6
Views: 593

Air Interdiction of Port Supply

Air Interdiction of Port Supply doesn't seem to be working. I created a test based off the 1941 scenario to determine the effectiveness of Air Interdiction of Port Supply. The Axis have 1 AS, 1 GA, 2 TAC, and 1 Strategic within 8 hexes of Malta in clear weather. The units on Malta use 38 supply, whi...
by RocketMan
Sat Aug 05, 2023 2:37 am
Forum: WarPlan
Topic: Warplan 2 wishlist
Replies: 330
Views: 20696

Re: Warplan 2 wishlist

For Warplan 2 I would like to propose having Force Pools for units. The Force Pools would represent the maximum of that unit type that can be built in one turn for the standard production cost. Force Pools could include the following: Tanks, airplanes (maybe by type), firearms/guns/artillery. A play...
by RocketMan
Fri Jul 28, 2023 8:51 pm
Forum: MODS and Scenarios
Topic: Hex Naval, Round Air, Octagon HQ Unit Mod
Replies: 1
Views: 1162

Hex Naval, Round Air, Octagon HQ Unit Mod

I made a unit Mod with Hexagon Ships, Round air Units, and Octagon HQ units. The air units, the flags, and the naval silhouette are modified versions of other mods. If anybody has an interest in the mod, let me know. If any of the authors have an issue with me using their art, let me know as well. R...
by RocketMan
Mon Jul 24, 2023 1:03 am
Forum: War Plan: Tech Support
Topic: Rotate Hex Grid
Replies: 1
Views: 219

Rotate Hex Grid

Is there a way to rotate the hex grid 30° in the editor?
by RocketMan
Thu Jul 20, 2023 10:40 pm
Forum: War Plan: Tech Support
Topic: OP Movement Costs
Replies: 2
Views: 249

Re: OP Movement Costs

Thank you.

Wanted to play around with increasing the cost of entering enemy controlled hexes.
by RocketMan
Thu Jul 20, 2023 2:07 am
Forum: War Plan: Tech Support
Topic: OP Movement Costs
Replies: 2
Views: 249

OP Movement Costs

1. Is there a way to edit the movement cost of entering an enemy controlled hex not in a ZOC?

2. Is there a way to edit the ZOC movement costs?
by RocketMan
Tue Jul 18, 2023 12:37 am
Forum: WarPlan
Topic: Warplan 2 wishlist
Replies: 330
Views: 20696

Re: Warplan 2 wishlist

The movement tables you displayed would be applicable for a operational level and even more so, a tactical scale game but not War Plan. For example I play Combat mission which is a tactical level game, individual tank, vehicles and squads. Let's say a scenario covers an area of 4 miles by 4 miles. ...
by RocketMan
Sun Jul 16, 2023 8:47 pm
Forum: WarPlan
Topic: Increment Reinf./Upgrade number by less than 10?
Replies: 14
Views: 767

Re: Increment Reinf./Upgrade number by less than 10?

ncc1701e wrote: Sun Jul 16, 2023 8:05 pm Yes really a good thing to add in the manual.
I'm OK with the chart being included in the manual.
by RocketMan
Sun Jul 16, 2023 7:25 pm
Forum: WarPlan
Topic: Increment Reinf./Upgrade number by less than 10?
Replies: 14
Views: 767

Re: Increment Reinf./Upgrade number by less than 10?

Infantry Army added.
Warplan Reinf Costs.png
Warplan Reinf Costs.png (54.9 KiB) Viewed 678 times
by RocketMan
Sun Jul 16, 2023 1:46 am
Forum: WarPlan
Topic: Warplan 2 wishlist
Replies: 330
Views: 20696

Movement Rates

TLDR: Increase Infantry (Infantry, Marine, Paratrooper, and Mountain) Operation Points to 6 and Motorized (Mechanized, Armor) Operation Points to 20 to make the units move a realistic distance each turn. One of things that bothers me in WWII Grand Strategy games is how unrealistic movement rates of...
by RocketMan
Sat Jul 15, 2023 6:42 pm
Forum: WarPlan
Topic: Capped French Effectiveness
Replies: 18
Views: 947

Re: Capped French Effectiveness

Also, for the French, and I am sure WP2 will do it properly. It should be impossible to form an armored corps. French army should be based on armored division. Only Germans should have the logistics to form armored corps to apply their Schwerpunkt on the enemy line. The French didn't have the doctr...
by RocketMan
Sat Jul 15, 2023 5:35 pm
Forum: WarPlan
Topic: Capped French Effectiveness
Replies: 18
Views: 947

Re: Capped French Effectiveness

Nobody is speaking of morale and training. Two very important factors for me. I agree that in war morale and training are two important parameters. However, the more parameters you have, the harder it is to balance the system. John von Neumann famously said: With four parameters I can fit an elepha...

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