Search found 129 matches

by macroeconomics
Fri Feb 07, 2025 5:14 pm
Forum: Rule the Waves 3
Topic: ideas for rtw4 or for mods
Replies: 16
Views: 1584

Re: ideas for rtw4 or for mods

I think the next logical step would be to introduce player initiated operational level missions. Right now the player can move (or keep) his ships into an area and if something happens, it happens. Many players complain that much time can pass and nothing happens. By giving the player an additional ...
by macroeconomics
Fri Feb 07, 2025 6:24 am
Forum: Rule the Waves 3
Topic: RTW3: v1.00.81 Public Beta Now Available
Replies: 47
Views: 3192

Re: RTW3: v1.00.76 Public Beta Now Available

silber wrote: Tue Feb 04, 2025 3:58 pm Is there a way to change the text font? I find the update makes it a bit harder to read.
I like the new look. But I do wish there was an option to use the 'Bold' version of the font.
by macroeconomics
Wed Feb 21, 2024 8:06 pm
Forum: Rule the Waves 3
Topic: Interface question
Replies: 2
Views: 469

Interface question

Previously, I had the keyboard setup so that the Space bar advanced time in the combat mode by 1 turn. Now after upgrading the version to 1.00.36, that seems to be lost. Anyone know how to set the Space bar to advance one turn again?
by macroeconomics
Wed Jun 21, 2017 11:09 pm
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 23983

RE: Map of Europe 20kms/hex

<t> Spires, keep up the good work. That coastline stuff....ugh. I failed that morale check, your fortitude must be higher.<br/> <br/> One question for you: is there space in the SCIII map size limits for a few extra rows of hexes, using your base map? The Europa maps include the northern Finnish/Arc...
by macroeconomics
Wed Jun 21, 2017 12:08 am
Forum: Scenario Design and Modding
Topic: Map of Europe (edition) 20kms/hex
Replies: 268
Views: 23983

RE: Map of Europe 20kms/hex

<t> Sipres: The map looks nice. I started a map set to 16 miles/hex with the idea that is could be used with the GDW/GRD Europa OOB, but became totally demoralized once the task of making the coastlines presented itself. 12.5 miles per hex (20km/hex) might be a good substitute since one must deal wi...
by macroeconomics
Sat Feb 25, 2017 12:59 am
Forum: Strategic Command WWII War in Europe
Topic: Moving Units from Poland to France... death march?
Replies: 20
Views: 210

RE: Moving Units from Poland to France... death march?

<t> Historically the Germans used rail extensively to move units between fronts. For the mech/motorized units even much shorter distances were covered on rail to reduce wear and tear on the machines. It's really only in the summer of '44 with the collapse of the rail system in France that German mot...
by macroeconomics
Mon Jan 09, 2017 10:04 pm
Forum: Developer Blog
Topic: Map size
Replies: 2
Views: 182

RE: Map size

<r> Wow. That is impressive. The map size, I mean. Your answer was good too <E>:)</E><br/> <br/> And that is actually an increase of total hexes of about 3.5. Much better than mere doubling. Theoretically speaking it seems like the game is more than capable of handling a conversion of a certain mega...
by macroeconomics
Sat Jan 07, 2017 2:24 am
Forum: Developer Blog
Topic: Map size
Replies: 2
Views: 182

Map size

Dev team, what is the maximium size of the map in hexes horizontal by hexes vertical? In 1920 x 1200 resolution, if that makes a difference.
by macroeconomics
Thu Jan 05, 2017 6:52 pm
Forum: Strategic Command WWII War in Europe
Topic: Time AI takes
Replies: 13
Views: 209

RE: Time AI takes

I just go check on the kids after I press the next turn button....LOL
by macroeconomics
Thu Jan 05, 2017 6:51 pm
Forum: Strategic Command WWII War in Europe
Topic: Minors tech
Replies: 25
Views: 188

RE: Minors tech

<t> Personally, I think Minor units should get the production discounts, but they should only be able to be built at one tech level below the German max. Obviously they shouldn't be able to be promoted in the field to the German max either.<br/> <br/> As for the Italians, historically, they did not ...
by macroeconomics
Thu Jan 05, 2017 6:33 pm
Forum: Strategic Command WWII War in Europe
Topic: Balance Issue
Replies: 41
Views: 551

RE: Balance Issue

<t> Land combat right now in SC3 is attritional in nature. Kill off enemy units until they cant defend everything and then advance. The sort of deep penetration breakthrough/exploitation attacks are rare. As the OP pointed out, the defensive/blocking capability of a single full strength infantry cor...
by macroeconomics
Fri Dec 23, 2016 2:42 pm
Forum: Strategic Command WWII War in Europe
Topic: Overall...
Replies: 5
Views: 87

RE: Overall...

<t> So then why is it modeled as a marginal expense when you transport units? You can't have it both ways. Right now, you incur no costs to maintain that infrastructure. Frankly, the strategic transportation costs are way out of whack with the cost of the units themselves. And the argument that one ...
by macroeconomics
Fri Dec 23, 2016 5:21 am
Forum: Strategic Command WWII War in Europe
Topic: Help Italy
Replies: 7
Views: 138

RE: Help Italy

<t> IRL, once Italy signed an armistice with the Allies, the Germans immediately disarmed all Italian troops on the Eastern Front. So in game terms, they did disappear. <br/> <br/> Solution is probably: <br/> A) AI never sends more then 2 Italian ground units to Russia, reducing the effect of that "...
by macroeconomics
Fri Dec 23, 2016 5:14 am
Forum: Strategic Command WWII War in Europe
Topic: The meaning of pockets
Replies: 39
Views: 2306

RE: The meaning of pockets

<r> <QUOTE><s>[quote]</s>ORIGINAL: Hotschi<br/> <br/> Don't forget to bombard the pocketed units with your tactical bombers, this really makes a difference. As I see it, if a enemy unit gets bombarded before your own ground units attack it, it takes way more damage than without air-attack. Same is t...
by macroeconomics
Fri Dec 23, 2016 4:53 am
Forum: Strategic Command WWII War in Europe
Topic: Overall...
Replies: 5
Views: 87

Overall...

<t> ...I like this game. I'd give it a B+ grade. I've played all the HoI games and Time of Fury (ToF) as well. SC3 is much closer to ToF than it is to HoI4. My view on each titles' strengths and weaknesses, with a focus on the AI:<br/> <br/> SC3<br/> ++ Best naval AI ever seen in a strategic WW2 gam...
by macroeconomics
Fri Dec 23, 2016 3:20 am
Forum: Tech Support
Topic: Can't play game at 3840 x 2160 resolution
Replies: 5
Views: 302

RE: Can't play game at 3840 x 2160 resolution

I play at 2560x1600 on Win 10. Video card is GTX 970. I get the same errors. Sometimes immediately upon loading a saved game file. Sometimes after 5 minutes. Sometimes after 30 minutes.
by macroeconomics
Sat Mar 22, 2014 12:22 am
Forum: Time of Fury
Topic: Time of Fury 1.05 beta patch - no installer
Replies: 32
Views: 915

RE: Time of Fury 1.05 beta patch - no installer

I was using the autorun.exe. I tried by directly using the tof.exe file, and I see that V1.05 is shown when the game is started that way. Is that the preferred way of starting the game?
by macroeconomics
Fri Mar 21, 2014 3:30 pm
Forum: Time of Fury
Topic: Time of Fury 1.05 beta patch - no installer
Replies: 32
Views: 915

RE: Time of Fury 1.05 beta patch - no installer

I too am still seeing the version as 1.04 after installing the patch. I extracted the .rar file into an empty directory and then copied all the contents over into my ToF directory. The .exe file does correctly display (in Windows file directory) as last being modified on 2/22/2014.
by macroeconomics
Fri Jan 06, 2012 6:39 am
Forum: Design and Modding
Topic: Small Europe Scenario
Replies: 55
Views: 2332

RE: Small Europe Scenario

<t> I'm curious about whether the game engine can go in the other direction - i.e. larger maps. I've seen all those South American countries in the game database, and my mind wanders and thinks about the campaigns in Ethiopia and beyond. Or does the current map scale max out the game engine at this ...
by macroeconomics
Thu Jan 05, 2012 7:45 am
Forum: Time of Fury
Topic: Unjustifiable Tech Levels?
Replies: 38
Views: 905

RE: Unjustifiable Tech Levels?

<t> The starting tech levels for the ground forces seem to work pretty well IMO. Yes, it may look odd for Germany to have infantry tech lower than France's. But that ignores all the tech 2 infantry German starts the game with. The game appears to be geared to encourage the German player to follow a ...

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