Search found 312 matches

by Burzmali
Thu Feb 08, 2007 12:51 am
Forum: Titans of Steel - Warring Suns
Topic: Recommended starting squad
Replies: 7
Views: 445

RE: Recommended starting squad

Well, first you get a Guru.
 
Then you get another Guru.
Third, one more Guru.
 
After that... I like the Banzai, Stingray and the one with the NB (Wraithchild?).  For complete details, see my collected works ;)
by Burzmali
Thu Jan 18, 2007 1:13 am
Forum: Titans of Steel - Warring Suns
Topic: Hello
Replies: 44
Views: 1449

RE: Hello

ORIGINAL: Matti Kuokkanen

There are still unanswered questions. Let's start from this one: are there on the board any other units than Titans?

No
by Burzmali
Tue Jul 04, 2006 7:39 pm
Forum: Titans of Steel - Warring Suns
Topic: Eject kills?
Replies: 10
Views: 603

RE: Eject kills?

No, if the enemy jock ejects and survives you can't kill them.  You won't know if they died until the end of the battle, but if they eject sucessfully (i.e. the message was green) they will survive.
by Burzmali
Tue Jul 04, 2006 12:08 am
Forum: Titans of Steel - Warring Suns
Topic: Eject kills?
Replies: 10
Views: 603

RE: Eject kills?

<t> If an enemy jock isn't killed when they eject,&nbsp;they aren't killed.&nbsp; Also, I think you only get a kill if the actual shot causes the explosion, i.e. an engine hit.&nbsp; But, even then, I I might be wrong.<br/> &nbsp;<br/> I've often wondered how jocks that are forced to...
by Burzmali
Sun Apr 02, 2006 3:13 pm
Forum: Tech Support
Topic: resurrection mod request
Replies: 9
Views: 500

RE: resurrection mod request

Well you won't find too many here that support save scumming...
by Burzmali
Thu Feb 23, 2006 3:36 am
Forum: The Titan Arena
Topic: Reworked: Attila
Replies: 15
Views: 1561

RE: Reworked: Attila

<t> Well, using the run and stomp helps with that, run into the opponent's hex without charging, attack, then immediately jump up then down. You total air time is only around 6-8 seconds (half of which you are on the ground for) and while the enemy is trying to run out the hex you are safe from coun...
by Burzmali
Thu Feb 23, 2006 3:32 am
Forum: The Titan Arena
Topic: Chameleon
Replies: 6
Views: 775

RE: Chameleon

Weight might do it, but I thought you could stash ammo for a weapon in other locations, but maybe I am thinking of another system...
by Burzmali
Wed Feb 22, 2006 1:28 am
Forum: The Titan Arena
Topic: Omega
Replies: 4
Views: 666

RE: Omega

Any good CC AT is going to spend some time on the ground at point blank to the enemy, low CBT is an invitation to knock him out with a single AC20 or TB.
by Burzmali
Wed Feb 22, 2006 1:24 am
Forum: The Titan Arena
Topic: Chameleon
Replies: 6
Views: 775

RE: Chameleon

I don't know about the 15 rounds... seems too low for a battle of any decent size. Would it be better to reduce the jump ports to make some room for the ammo (if possible)?
by Burzmali
Wed Feb 22, 2006 1:20 am
Forum: The Titan Arena
Topic: Reworked: Attila
Replies: 15
Views: 1561

RE: Reworked: Attila

<t> Personally, I like my CC ATs with jump jets, as a DfA can't be countercharged and has a decent chance of knocking around the enemy jock, but I don't think dropping the BC down even to 1 or 0 would be enough to install a JP... Failing that, the scanning bonus does count for CC attacks, as best I ...
by Burzmali
Sat Feb 18, 2006 12:35 am
Forum: The Titan Arena
Topic: Reworked: Attila
Replies: 15
Views: 1561

RE: Reworked: Attila

Why the massive comp? It's not like it helps in CC...
by Burzmali
Fri Jan 20, 2006 1:01 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> Eighteen battles down with three casualties. Not even close to my run with the Knights, but so far I had a much better record, going 17-0-1. I'll do a more through wrap up after an even 25 battles. <br/> <br/> Aside from that, any comments from the peanut gallery? Any thoughts on personnel or an...
by Burzmali
Fri Jan 20, 2006 12:57 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> ---------------------------------------------------------<br/> Mission 17: Winter Wonderland<br/> Map: Small Polar<br/> Employer:<br/> <br/> Beryl in a Wraithchild<br/> Gunmetal in an Enigma<br/> Zinc in a Lancer<br/> <br/> vs<br/> <br/> Brutus in an Enigma<br/> Big Jim in a Dragonfly<br/> Artho...
by Burzmali
Mon Jan 16, 2006 2:19 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> Mission 15: Ares Revisited<br/> Map: Medium Savannah<br/> Employer: Ares Planetary Government<br/> <br/> Chrome in a Dagger<br/> Quicksilver in a Lancer<br/> Beryl in a Wraithchild<br/> Gunmetal in an Enigma<br/> Zinc in a Lancer<br/> <br/> vs.<br/> <br/> Samurai in a Thunder<br/> Witch in a App...
by Burzmali
Sun Jan 15, 2006 12:59 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> Mission 13: Revenge<br/> Map: Small Savannah<br/> Employer: New Manhattan Colony<br/> <br/> Chrome in a Viking<br/> Quicksilver in a Lancer<br/> Beryl in a Wraithchild<br/> <br/> vs.<br/> <br/> Calypso in a Pike<br/> Samurai in a Lancer<br/> Night Owl in a Zealot<br/> <br/> Full Metal's second e...
by Burzmali
Sat Jan 14, 2006 4:57 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> Mission 11: Fist of God pt. 2<br/> Map: Small Savannah<br/> Employer: Altarian Theocracy<br/> <br/> Chrome in a Viking<br/> Wolfram in a Pest<br/> Beryl in a Wraithchild<br/> <br/> vs.<br/> <br/> Gorman in a Guruni (Light)<br/> Hulk in a Guru (Recon)<br/> <br/> With the landing sight secured, th...
by Burzmali
Fri Jan 13, 2006 12:37 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> ------------------------------------------------------------------------------------<br/> <br/> Mission 9: Bounty Hunts Pt. 3<br/> Map: Small Terran<br/> Employer: Mercenary Review Company<br/> <br/> Quicksilver in a Lancer<br/> Chrome in a Wraithchild<br/> <br/> vs.<br/> <br/> Avenger in a Ghos...
by Burzmali
Wed Jan 11, 2006 12:46 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<r> <QUOTE><s>[quote]</s>ORIGINAL: Thorgrim<br/> <QUOTE><s>[quote]</s>ORIGINAL: Burzmali<br/> <br/> Several Reasons:<br/> <br/> 1. If my leader buys it, a spare jock or two can ease the transistion to a new leader. <e>[/quote]</e></QUOTE> <br/> I don't see Gunmetal being used in the following missio...
by Burzmali
Fri Jan 06, 2006 4:11 am
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> ---------------------------------------------------------------------------------------<br/> <br/> Mission 7: Bounty Hunts Pt. 1<br/> Map: Small Polar<br/> Employer: Mercenary Review Company<br/> <br/> Quicksilver in a Lancer<br/> Chrome in a Wraithchild<br/> <br/> vs.<br/> <br/> Wolf in a Shred...
by Burzmali
Thu Jan 05, 2006 10:31 pm
Forum: After Action Reports
Topic: Full Metal Mercenaries - Rookie AAR
Replies: 14
Views: 1359

RE: Full Metal Mercenaries - Rookie AAR

<t> Several Reasons:<br/> <br/> 1. If my leader buys it, a spare jock or two can ease the transistion to a new leader.<br/> 2. DP without XP, one of the rules of the Hardcore AAR is that you never challenge below your level, if you level too quick you will find that all the enemies are far better tr...

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